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Syndra Build Guide by Demonsedge90

Middle 14.21 My Potential is Limitless

Middle 14.21 My Potential is Limitless

Updated on October 23, 2024
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League of Legends Build Guide Author Demonsedge90 Build Guide By Demonsedge90 17 3 95,860 Views 4 Comments
17 3 95,860 Views 4 Comments League of Legends Build Guide Author Demonsedge90 Syndra Build Guide By Demonsedge90 Updated on October 23, 2024
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Runes: Dark Harvest

1 2 3 4
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Ultimate Hunter

Sorcery
Manaflow Band
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Introduction
Hi, my name is Demonsedge, and I've been enjoying my time at League of Legends.

When looking to make a splash in mid, I pick Syndra since I know how this champion feels and performs. Concerning Syndra's team set up and itemization, I will provide a more in-depth look at all this information below as you read this guide.

I hope you enjoy this guide and follow my suggestions to understand how Syndra performs optimally.

So let's kick things off in style with my guide on Syndra - The Dark Sovereign.


Syndra - The Dark Sovereign
Mage, Mid Lane
Specialties: Damage, Range, Crowd Control
Why choose Syndra?:
- Has potent burst damage for fights and skirmishes.
- Very impactful and has strong potential in getting objectives such as turrets/ dragons or baron nashor.
- While not the most straightforward champion to learn, she brings lots of damage to the fight and is satisfying to play once mastered.

I always enjoy taking her on the rift when playing League, and I hope you will too.

Pros & Cons
Pros
+ High burst
+ Strong late game
+ Good wave clear
+ Lane bully
+ Strong team fight
+ Good peel
Cons
- Immobile
- Bad if behind
- Skill shot reliant
- Squishy
- Positioning is important
- Mana intensive

Abilities


Transcendent

Syndra gains power as she accumulates splinters of wrath, enhancing her abilities and providing them with new effects.

She can gain splinters of wrath in several ways:
- Damaging an enemy champion with abilities twice within four seconds; however, this can only occur on the same target once every 8 seconds.
- Ranking up her abilities.
- Killing a cannon minion.

When Syndra collects a splinter of wrath from an enemy, she also restores some mana.

At 120 splinters of wrath, Syndra achieves transcendence, gaining increased ability power.


Dark Sphere
| Effect Radius: 210 | Target Range: 800 | Recharge: 7 | Static Cooldown: 1.25 | Cast Time: - | Cooldown: 6 | Cost: 40 / 45 / 50 / 55 / 60 Mana |

Syndra creates a Dark Sphere at a targeted location dealing magic damage to nearby enemies and remains on the ground for 6 seconds.

It is handy for Syndra when poking her enemies and helpful when farming minions that auto attacks might miss. However, remember that it has an increased mana cost per rank; therefore, it is better to save it when looking to damage the enemy in short bursts.

If used beyond its cast range, Dark Sphere will be cast at maximum range, and it can be activated while moving.

Transcendent Bonus: Collecting 40 splinters of wrath upgrades Dark Sphere to periodically stock charges, up to a maximum of 2 (charge refresh speed is affected by ability haste).


Force of Will
| Effect Radius: 225 | Target Range: 925 (grab)/ 950 (throw)/ 500 (nearest target)| Cast Time: - | Cooldown: 12 / 11 / 10 / 9 / 8 | Cost: 60 / 70 / 80 / 90 / 100 Mana |

Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster, holding the target for 5 seconds. If grabbing a Dark Sphere, the duration refreshes, but when grabbing a minion or large monster, it enters stasis until tossed.

Upon recasting, Syndra throws the grabbed target towards the target location, granting sight of the surroundings and then dealing magic damage to all nearby enemies. All targets hit become slowed upon contact.

Force of Will's added slow effect is potent when looking to chain a Dark Sphere on your opponent. Very useful when looking to secure the cannon minions needed while farming splinters to evolve your skills and scale into the late game.

- Nearby Dark Spheres will take priority when Force of Will selects its target before minions and monsters.
- Syndra can recast Force of Will while moving for better target acquisition.
- Can be used to throw enemy pets away from nearby allies ( Summon: Tibbers, or Daisy!).

Transcendent Bonus: Collecting 60 splinters of wrath enhances Force of Will to deal bonus true damage.


Scatter the Weak
| Speed: 2,500 / 2,000 | Angle: 56° / (84° transcendent bonus) | Width: 120 / 200 | Collision Radius: 70 | Target Range: 700 / 800 / 1,300 | Cast Time: 0.25 | Cost: 50 Mana | Cooldown: 17 |

Syndra unleashes a wave of force in a cone in the targeted direction, dealing magic damage to all enemy units hit. Additionally, it knocks them back away from Syndra, but not through any terrain.

When one or more Dark Spheres hit a target, they become stunned for 1.25 seconds.

Using Scatter the Weak is effective when pushing back enemies who get too close or on enemies who need to channel abilities, such as Galio's Shield of Durand, Samira's Inferno Trigger, Katarina's Death Lotus, or Miss Fortune's Bullet Time. Since it is the only disengaging ability at your disposal, saving it for incoming dives or near-death situations is advisable.

Transcendent Bonus: Collecting 80 splinters of wrath enhances Scatter the Weak to have an increased scatter angle and slows enemies hit.


Unleashed Power
| Effect Radius: 3,000 | Target Range: 675 | Cast Time: - | Cooldown: 113.21 / 94.34 / 75.47 | Cost: 100 Mana |

Passive: Dark Sphere gains ability haste.

Syndra summons three additional Dark Spheres when using Unleashed Power. These spheres and any nearby ones are sent toward her target, dealing magic damage for each sphere that hits.

After the initial cast, the Dark Spheres will remain on the ground briefly, allowing you to manipulate them with your other abilities.

Unleashed Power is the only ability in Syndra's kit that requires a simple click to activate, making it relatively easy to use (unless the enemy breaks vision with you). Unleashed Power is an excellent ability to use as a combo finisher during duels and team fights.

Transcendent Bonus: Collecting 100 Splinters of Wrath enhances Unleashed Power to execute the target if they are below 15% of their maximum health.


Combos:

In this section, I will share some of the effective combos for Syndra that are simple to understand and that you can apply while playing summoners rift (draft and ranked) games.

- -

- - -

- - - - Auto


Tips & Tricks:

Playing As Syndra:
- To maximize Unleashed Powers damage, use it when there are many Dark Spheres on the battlefield.
- After hitting an enemy champion with Force of Will, follow up with Dark Sphere; they'll be slowed and have difficulty avoiding it.
- Collect as many splinters as possible to benefit most from all your abilities.


Playing Against Syndra:
- Get Boots early when playing against Syndra; they'll help you avoid many of her spells.
- Attack Syndra after her Scatter the Weak is down since it has a long cooldown, so she'll be vulnerable.
- Syndra's spells gain bonus effects and appearance changes at max rank.

Game Plan as Syndra

As a Syndra player, it's crucial to have a solid understanding of the primary objectives for each game stage. Also, remember that you are a scaling champion, so hitting all your power spikes will be essential for your success. Keeping this in mind can make all the difference in your performance.

- Early game: In the game's early stages, your primary goal should be to gather as many minions as possible to earn both gold and experience. It will enable you to buy your essential items, giving you an edge over your opponent.

Another tactic is to deny your opponent access to gold and experience by setting up a freeze or trading with them.

Additionally, it's essential to keep an eye on the enemy jungle and ward off the area to prevent any unexpected attacks.

- Mid-game: During the mid-game, look to see if you can split push lanes while keeping a close eye on your team to see if they need assistance. You can also stay with your team and fight to secure objectives like Baron Nashor, Rift Herald, or Dragons.

When split pushing, exercise caution when collecting waves or jungle camps, and always be mindful of your opponent's location to avoid falling into an ambush and getting eliminated.

- Late game: You must make strategic decisions to secure victory in the late game. It may involve pushing lanes, focusing on objectives, or team fighting to take down the enemy nexus. Staying focused and making intelligent moves is essential, as a single mistake can be costly at this stage.


Things to consider:

Before prioritizing objectives like dragons or rift herald, consider the potential dangers of wandering around the map:
- How much could you gain/lose when roaming compared to staying lane?
- What are the risks to me?
- Will I get ahead from roaming, or will I need to catch up?

As the mid-lane for your team, you hold so much agency and can change the outcome of a fight. However, if your involvement in the team fight might not change the outcome, it may be more beneficial to maintain pressure on the map from your current location.

To maximize your chances of victory as Syndra, only engage with Dark Sphere, Force of Will, Scatter the Weak or Unleashed Power once your enemies are in a favourable position to apply the most significant damage output.

Summoner Spells



Default

The most integral summoner spell for Syndra that you pick 100% of the time for your games. It's necessary because if you get caught or stuck in a rough situation, you can Flash to safety while dodging a crucial ability.

Secondary Options

Grab this on Syndra when you have to deal with championcrowd control effects applied to you ( Lux's Light Binding, Morgana's Dark Binding/ Soul Shackles, Leona's Shield of Daybreak/ Zenith Blade/ Solar Flare, or Ashe's Enchanted Crystal Arrow), along with gaining protection from future disabling effects and increased tenacity for a few seconds. Removes Ignite, Exhaust, Smite & grounded effects while being ineffective againstcrowd control effects such as suppression, nearsightedness, stasis or airborne. These can include: Poppy's Keeper's Verdict, Bard's Tempered Fate and Nocturne's Paranoia.

For best use, trigger this spell after being hit by the immobilizing impairment, not beforehand.

Taking this spell as Syndra is good when going against champions who could take you down quickly, such as Draven, Fizz, Katarina, Master Yi or LeBlanc. With Exhaust's slow effect and damage reduction, you can gain an excellent opportunity to defeat an opponent, flee from combat, or reduce damage (not including true damage) received during fights and skirmishes.

Useful at reducing healing and making targets easier to kill while also dealing true damage. It's your go-to spell as Syndra when you wish to snowball the lane and have more kill potential on the rift.

Excellent on Syndra when looking for quick returns to the lane, gaining tempo against your lane opponent, reaching objectives faster/performing dives, or going to the enemy base for a cheeky back door play.

Vision Control



Stealth Ward

Stealth Ward is your main trinket in all games as Syndra, revealing units within a target location. You can place up to three Stealth Wards on the map. Great when side laning/placing deep wards in enemy territory or getting vision on objectives ( baron nashor & dragons).

Farsight Alteration

Farsight Alteration (available at level 9) is an excellent option for Syndra. It is helpful when split pushing or getting vision on objectives or target locations from a safe distance. Similar to Stealth Wards, you can use them to set up the adequate vision needed, but unlike Stealth Wards, they are visible to the enemy and fragile, therefore they will disappear when spotted or attacked.

Oracle Lens

It would be best if you only grabbed Oracle Lens when dealing with stealth champions who plant traps, such as Teemo, Shaco, & Nidalee. It's also good against champions who use stealth abilities to engage or disengage, such as Twitch, Pyke, Wukong or Shaco.

Control Wards

Control Wards are a great source of vision denial, revealing and disabling enemy wards within a large radius.  Control Wards function similarly to the  Oracle Lens trinket, displaying nearby stealth & camouflaged champions ( Twitch, Rengar, and  Evelynn). Although, when dealing with champions that possess invisibility ( Vayne, Kha'Zix or Teemo), they won't be revealed by Control Wards. Therefore, it's best to exercise caution around them.

Stats To Consider
- Ability Power: Best stat for Syndra, which can enhance all your abilities in combat. Always look to itemize for this when you can.

- Ability Haste: A significant champion stat to acquire as Syndra. Look to itemize for this when available.

- Health: This stat is essential in the grand scheme, but you can focus on something other than when playing as Syndra.

- Attack Speed: Not something we focus on since our auto attacks aren't that strong early on, and the most you'll want is the rune shard we acquire (more to be explained below).

- Life Steal: I would skip this stat on Syndra. We don't apply much in terms of auto-attack damage, so it's best to avoid this at all costs.

- Omni Vamp: This could theoretically work, though prolonged combat may not make it a practical choice as Syndra.

- Armor/Magic Resistance: Itemize for it only if the matchup you are dealing with deems it necessary for your survival.

- Movement Speed: Great for kiting and escaping fights, but not as prioritized when compared with other stats listed above.

Which Boots & Why?
Ionian Boots of Lucidity > Ability Haste
A good option in games where casting abilities are more efficient for Syndra. Excellent to help increase your damage potential in the lane as Syndra by allowing for more ability casts, along with additional summoner spell haste reducing the cooldown of Flash or other spells at your disposal. Always consider them to create more impact plays during the game.


Mercury's Treads > Magic Resistance & Tenacity
This option will be a rare pick for Syndra, but I'd strongly recommend these Boots for their tenacity and Magic Resistance. Great into teams that are magic damage heavy or have lots of impairing crowd control effects.


Plated Steelcaps > Basic Attack Damage Reduction
A great option in games where the enemy team is primarily auto-attack-based champions ( Talon, Zed or Pantheon) or you need the extra armor in duels. Also helpful against attack damage heavy compositions.


Sorcerer's Shoes > Magic Penetration
Sorcerer's Shoes are the default pair of taken as Syndra for the excellent synergy with your kit. The flat magic penetration gained from these Boots is very effective when dealing with targets with little or no magic resistance in combat.


Note that Mercury's Treads and Plated Steelcaps aren't as widely selected on Syndra relative to the other choices ( Ionian Boots of Lucidity & Sorcerer's Shoes). However, they can still be viable if the extra armor or magic resistance could benefit you in fights or skirmishes.

Itemization
Starter Items
Doran's Ring is the main starter item for you as Syndra. It offers mana regeneration, then provides health instead if you cannot gain additional mana. Your best starter option in most matchups while playing Syndra.

It is also great when looking to farm and acquire gold from minions.
The games in which you take Dark Seal are when you know full well that snowballing will be easy and that you can maintain the stacks as you upgrade the item to Mejai's Soulstealer.

The best way to know which starter item is more efficient depends on how you plan to build for each game.


Core Items
Hextech Rocketbelt is a solid option as Syndra, granting a dash active that helps when looking to escape a bad situation (fighting Assassin champions or dealing with enemies who have gap-closing abilities). Additionally, this dash is excellent for finishing targets you're chasing. Provides an auto attack reset upon completion of the dash.
When playing as Syndra, using Luden's Companion is a great way to boost your damage output. It provides charges that deal extra burst damage with each shot. You can use the charges as soon as they appear or save them to unleash a powerful burst of damage on your target. Luden's Companion's mana component also synergizes well with Archangel's Staff/ Seraph's Embrace, making it an even more effective combination.
Stormsurge is an excellent option for Syndra, as it synergizes alongside her burst-oriented play style while also dealing solid upfront and follow-up damage in duels and skirmishes. A solid early game magic penetration option to consider.

When factoring whether to build Hextech Rocketbelt or Luden's Companion first as Syndra, you need to ***es the following:

- Hextech Rocketbelt: Do I require the dash to dodge the enemy skill shots or abilities? Am I fighting dangerous threats? Do I need the extra mobility? Do I need the added health?
- Luden's Companion: Will I need the additional burst damage in combat? Should I stack mana? (Note that the mana from this item combines nicely with Archangel's Staff/ Seraph's Embrace).


With Banshee's Veil, Syndra gains a spell shield, blocking the next ability that targets you. It is helpful when dealing with teams with heavy crowd control ( Lux, Morgana, Leona & Rammus) at their disposal.
An excellent mobility/damage option for Syndra allowing for increased front to back potential. Great when looking to chase down targets that are near dead or when you want to create a quick getaway for yourself.
A strong % magic penetration alternative to Void Staff that provides a heal for you and your team after you get a takedown on an enemy champion.
An excellent choice against tanks or champions who stack health through runes and items. Damage dealt will increase as combat lingers. When paired with Shadowflame, deal increased against low health targets.
Malignance can be very useful for Syndra, providing additional uptime on Unleashed Power, granting increased damage upon contact with the enemy, while also providing a magic defence shred. It's an excellent option to consider for increased damage output.
Mejai's Soulstealer is your high-risk, high-reward item for Syndra. If you maintain your Dark Seal stacks and can reliably snowball the game, grab this item and maintain your built-up lead. This item is very situational and can be game-changing against the right champions (preferably squishier targets).
Morellonomicon is an efficient grievous wounds option. For Syndra, this is helpful against healers such as Nami, Sona or Soraka and efficient against healing items such as Bloodthirster, & Riftmaker.
Rabadon's Deathcap is your Infinity Edge for mages, offering a substantial boost to your ability power, translating into a significant increase in overall damage output during fights. It is an excellent late-game purchase to round out your build as Syndra.
Helps Syndra by slowing down the enemy for 1 second after hitting them with an ability or spell. It is excellent when looking to catch an opponent for a takedown or when you need to disengage from them in combat.
A great addition to Syndra's arsenal as it provides a significant boost to ability power and grants a shield when your health is low. The amount of shielding you receive is calculated based on your current mana. As you build mana items, this scaling option becomes even more powerful, making it an ideal choice for Syndra.
A very efficient item for Syndra that grants magic penetration along with increased magic damage against lower health targets. A very strong option when dealing with tanks who build magic resistance or against squishier foes.
Great % magic penetration option for Syndra when looking for extra burst with your abilities. Great into teams who build plenty of magic resistance items, such as tanks or bruisers.
With Zhonya's Hourglass, Syndra gains armor and ability power when fighting auto-attack-based Assassin champions such as Talon, Rengar, or Kayn. The added stasis effect, provides protection from Pyke, Zed, and other threatening abilities.

Runes
The following keystone & rune choices are great for Syndra and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.


Keystone Runes:

- Dark Harvest provides a soul stack after damaging a low health target (repeating the process if you score a takedown). Since soul stacking is indefinite, the potential to execute opponents becomes immense as you reach the late game—an excellent option on Syndra when combined with evolved Unleashed Power.

- Electrocute is an excellent short trade burst option for Syndra. Great for poking down the opponent after applying short, focused combos, wearing them down for an inevitable takedown.

- Taking First Strike for Syndra is a reasonable means to gain more gold and extra damage in fights and trades. Effective in getting to item purchases faster. Always try to poke the enemy while it's active to get the most out of the effect.

- Standard mage keystone option for Syndra when playing mid-lane. Arcane Comet triggers when you land an ability on the enemy (the cooldown varies based on the type of ability effect used). Excellent in matchups where the enemy lacks healing or shielding.


Domination Runes:

- With the ability to displace targets using either Force of Will or Scatter the Weak, taking Cheap Shot for Syndra is an excellent choice, dealing additional true damage on a target recently affected by crowd control effects (not including suppression or airborne). While the damage values are small per effect, you can still maximize the rune allowing for more damage potential during fights.

- When looking for a decent sustain option for Syndra, look no further than Taste of Blood. Damaging an enemy champion heals you for a small amount of health during combat with the enemy. Very effective when looking to get through the early game laning phase.

- Syndra is a scaling champion, and Eyeball Collection will do everything you need to make her more powerful. So when looking for more potency in fights, consider this rune to help scale your total damage with autos and abilities, giving you more threat in team fights and skirmishes.

- With Syndra's ultimate granting an execution on its target, this rune is a fantastic option for her going forward. Additionally, Ultimate Hunter grants ability haste on Unleashed Power, giving more chances to dominate in team fights & potentially shift the tempo of the game. Very strong when combined with items or runes that offer ability haste.


Inspiration Runes:

- Magical Footwear allows Syndra to delay buying Boots to focus on getting your legendary and core items sooner. The added mobility can be beneficial when chasing down or escaping from targets. Takedowns will speed up the acquisition process.

- Cash Back is an excellent ramping rune for Syndra, granting further access to core items spikes ( Luden's Companion, Rabadon's Deathcap, and Shadowflame) much sooner.

- Triple Tonic can benefit Syndra, providing additional gold, damage to minions and an extra skill point (increasing your splinter count). It's an excellent option to consider in combat.

- Biscuit Delivery can benefit Syndra, providing additional sustain for those tougher matchups or a quick recovery of health after early trades/fights. It's an excellent option to consider against poke matchups ( Lux, Heimerdinger, Malzahar, Vladimir)

- Cosmic Insight provides more access to summoner spells ( Flash, Ignite, Teleport) and item/ward trinket haste. This rune is excellent when paired with items like active items that you may have in your inventory. It is also beneficial for increasing your vision score.


Precision Runes:

- Triumph restores health and provides additional gold per takedown. A great rune option when looking to get your items quicker and is excellent for Syndra when looking to recover health after combat.

- Presence of Mind helps Syndra grants mana regeneration after damaging the enemy. A great choice for constant poke during the lane phase and beyond, allowing you to maintain a steady pool of mana before entering team fights.

- Legend: Haste is a very helpful rune for Syndra to gain more access to your skills in combat, thus translating into faster splinter gain (with Transcendent) and allowing to apply more poke damage/burst on your targets in battle. With the increased ability haste, eliminating targets becomes more straightforward and also helps to improve your overall presence in extended combat.

- Coup de Grace is fantastic for Syndra offering more damage to champions under 40% health—strong rune option couples nicely with her overall high burst play style.

- With Cut Down, Syndra's burst damage is further increased against target(s) who have higher than 60% of their max health. It's strong in the early-game and scales well into late-game skirmishes and team fights.


Sorcery Runes:

- Mages love mana and Syndra is no exception. With Manaflow Band, as you damage champions, you will increase your maximum mana pool. After completing the rune, you begin regenerating some of your missing mana. A perfect pair with Archangel's Staff/ Seraph's Embrace, granting you more ability power for your skills, amplifying your damage in fights.

- Transcendence provides Syndra more ability haste during fights, thus increasing your damage per second to enemies and objectives. A rune that meshes nicely with Syndra, providing more access to her abilities, thus granting more impact in fights and objective control.

- Absolute Focus increases Syndra's all-around pressure in fights and duels. Since we don't have access to many healing sources, good positioning can help to ensure you are healthy enough to keep the damage bonus—helps to increase the burst potential you have and aids in making you a late game threat for all to worry about.

- Gathering Storm is formidable for Syndra by increasing your overall damage (autos and abilities) against targets, scaling indefinitely. In addition, it works exceptionally well when combined with Syndra's splinter mechanic, providing increased amounts of damage should you have long games.

Rune Shards


When deciding on what rune shards (whether offensive or defensive) to pick for Syndra in each of your games, you have to factor in a few things in champion selection.

Offensive Shards

• Do I need extra attack speed? This shard makes farming easier during the lane phase.

• Do I need additional ability power? For Syndra, we always take at least one adaptive damage shard.

• Do I require any ability haste? We can take this option, but compared to other selections, we should skip it.


Defensive Shards

• Do you need more movement speed? It helps improve dodging/kiting of skills shots or run away faster from an incoming enemy champion. Compared to other defensive options, we skip this on Syndra.

• Do you need tenacity & slow resist? A strong rune shard option to counter champions who rely onimmobilizing effects to hinder your movement.

• Do I require more health? Both the scaling health and flat health shards can benefit Syndra when going against mixed-damage team comps, providing a small layer of durability in team fights and skirmishes.


Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your Boots and items. It's a sure way to improve your overall survivability in games.

Summary
There are many ways to build Syndra, but hopefully, this guide made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.

I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips and tricks.

Contact me in the discussion section for any questions or thoughts you wish to share. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.

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