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Choose Champion Build:
- AD
- AP
Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Ignite
Smite
Items
Ability Order Choose W/E 2nd
Backstab (PASSIVE)
Shaco Passive Ability
Threats & Synergies
Karthus
impossible matchup good luck. you can dodge his ult with R
Orianna
Her E is invisible on you if you turn invis, so you can easily get some fat ults off
Orianna
Her E is invisible on you if you turn invis, so you can easily get some fat ults off
Champion Build Guide
Shaco can do a lot of outplays and can be played very differently, as in AD Assassin or AP poke/zoning/control, he can do a lot that other champs can't ever do and has a lot of possibilities to outplays your opponent with your Clone, your Boxes and your Q.
He's very rewarding aswell, if fed you can solo nash, literally 1 hit people or make boxes take over entire spots.
PROS
• Best ganks in the game
• Very fun and rewarding to learn
• Can Solo Nash if fed
• Insane outplay potential if mastered
• has very strong 1 shots on AD if fed
• AP is SUPER annoying to play against
CONS
• highest skillcap in the game in sense of understanding what you are supposed to do and when (how to use boxes, baiting angles, how to use clone, mostly min/maxxing to the extreme as your champ allows it)
• Very reliable on Q backstab (AD)
• Armor counters this champ very hard
• Item reliant
• Useless if behind
• Invades pretty much destroy your early game
• Will teach you mostly champion specific things, almost none of the things you learn from playing shaco are applicable on other champions
Passive - Backstab
Shaco's basic attacks deal an additional 20 - 35(Based on Level)(+25% bonus AD) bonus physical damage when striking an enemy from behind. This damage can critically strike.
Deceive and Two-Shiv Poison also have additional effects when striking an enemy from behind.
Q - Deceive
Target Range: 400
Cost: 40 Mana
Cooldown: 12/11.5/11/10.5/10
ACTIVE: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for 2.5/2.75/3/3.25/3.5 Seconds.
After exiting invisiblity, Shacos next basic attack within 0.25 seconds deals 25/35/45/55/65(+60% bonus AD) bonus physical damage. This damage can critically strike.
Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes Shaco to shimmer without removing it.
Backstab: Guarantees the basic attack to critcally strike for (130% +35%Infinity Edge) bonus physical damage.
BACKSTAB: Guarantees the basic attack to critcally strike for (30% +25% Infinity Edge) bonus physical damage.
W - Jack in the Box
Target Range: 425
Cost: 70/65/60/55/50 Mana
Cooldown: 15
Detection Radius: 300
ACTIVE: Shaco summons a Jack in the Box at the target location, lasting for up to 40(+10% AP) seconds. The Box arms after a 2 second delay, becoming stealthed and untargetable.
Triggering the box will cause nearby enemies to get feared for 0.5/0.75/1/1.25/1.5 seconds.
Once triggered, the box will also become targetable and start automatically firing at all nearby visible enmies, dealing 15/20/25/30/35(+12% AP) Magic damage with each attack for 5 seconds. If the box only attacks 1 target, it deals increased damage.
The box deals 20/35/50/65/80 bonus magic damage to monsters.
E - Two-Shiv Poison
Target Range: 625
Cost: 75 Mana
Cooldown: 8
PASSIVE: Shaco's basic attacks slow enemies for 2 seconds for 20/22.5/25/27.5/30% while Two-Shiv Poison is off cooldown.
ACTIVE: Shaco throws a dagger at the target enemy, slowing them for 3 seconds and dealing 70/95/120/145/170(+80% bonus AD)(+60% AP) magic damage, increased by 50% against targets below 30% of their maximum health.
BACKSTAB: Deals an additional 15-50(based on level) (+10%) bonus magic damage, increased to 22.5-75(Based on level)(+15% AP) when the target is below 30% of their maximum health.
R - Hallucinate
Effect Radius: 250
Tether Radius: 1125
Cost: 100 Mana
Cooldown: 100/90/80
First Cast: Shaco vanishes for 0.5 seconds and then blinks in the target direction while creating a Hallucination of himself that blinks in the opposite direction, remaining within tether range of him as a controllable pet for up to 18 seconds.
Second Cast: While the Hallucination is active, Hallucinate can be used to move it to the target location.
When the Hallucination dies or expires, it explodes, dealing 150/225/300(+70% AP) magic damage to enemy units around it and leaving three mini-boxes behind which activate instantly, fearing nearby enemies for 1 second.
The three boxes possess Jack in the Box's effects, except they have doubled, but shared health, and deal 10/20/30(+10% AP) magic damage with each attack, increased if attack only a single target.
set 2 boxes on raptors, 1 on krugs, then auto till the big raptor dies, walk to your redbuff and place a box in front of it so the box doesn't get procced, Q over to krugs, smite the big one and kill the camp, then just go do redbuff with 2 boxes.
After this you can do anything you want.
- Abuse the Slow of your AA's from your E and wait until the enemy is below 30% HP to use your E for the bonus Damage
- You can use your Ultimate to jump over small walls
- Try to use your ignite early on so the target gets reduced healing
- Try to use your passive as often as possible
- Try to use your Ult to dodge spells and use it early in fights for more damage
- use backport or any active item to stop your Q invis and get CD back faster, e.g. spam Q whip when walking from base to your jungle
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