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Pyke Build Guide by

Jungle [14.11] Yoon's Jungle Book - Pyke

Jungle [14.11] Yoon's Jungle Book - Pyke

Updated on June 5, 2024
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League of Legends Build Guide Author Build Guide By 11,479 Views 1 Comments
11,479 Views 1 Comments League of Legends Build Guide Author Pyke Build Guide By Updated on June 5, 2024
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Runes: Standard

Domination
Hail of Blades
Sudden Impact
Eyeball Collection
Relentless Hunter

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
+10-180 Bonus Health

Spells:

Ghost + Smite
LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.11] Yoon's Jungle Book - Pyke

By
Introduction

Hello, I am Yoon! I'm far from a professional League player, but I am extremely motivated by FUN and spend a great deal of my free time smashing together characters with the jungle role. I've decided to start Yoon's Jungle Book in an effort to create and update guides for as many characters, meta or not, in the Jungle as I can. I'm always open to suggestions and commentary from fellow jungle mains (or anyone who mains the characters I make guides on) and have no issue incorporating new information and builds!



It should be noted that I never bring my Off-Meta builds into ranked and do not recommend you do it, either. That is, unless you're 100x better than me ;)

Please feel free to recommend other champions to add to my Jungle Book!

Pyke Jungle
Abilities





Pyke, the Bloodharbor Ripper
Melee, Assassin, Moderate Difficulty, Mana, Hook Champion, Support
Clearing: Non-Full Clear
Ganking: Extremely Proficient
Speciality: Move Speed, Exeuction, Kill S(tealing)ecuring
Why Pyke Jungle? A better question would be, why not Pyke Jungle? He's typically a very excellent roaming support and every now and then, an excellent roaming mid-laner. Of course, I can acknowledge his clear is..lacking, and his farm is always sub-optimal. But his ability to secure kills for himself and set up kills for others is impossible to ignore. With two types of CC, invisibility, insane move speed, an execute, and gold sharing.. what's not to love?
Clearing with Pyke
Note: Pyke is not a full-clearing jungler.

To clear with Pyke it's important to remember only one of his abilities does damage to minions, his Q, and it is single target. Despite this, I find more success having him clear Red Side first because of Crest of Cinders. Pyke certainly doesn't need any mana boost and his cooldowns, while long, are fine to deal with when ganking between lanes. Extra damage and self sustain is much more useful.
His clear will be something like this.
Red Buff
Krugs
Raptors
Gank
Keystone Options

HAIL OF BLADES
𓆝¦ Hail of Blades
Hail of Blades is a typical Pyke keystone. It's usefulness in early game kills before your ult is up (and even after) is incredibly vital to his ganking ability. Without being able to effectively gank on Pyke, you're effectively useless.
Core Items

Profane Hydra

Youmuu's

Ionian Boots
Profane Hydra is not only a great waveclear item, a lethality item, and an execute, but it also is fantastic with Pykes jungle clear in the mid-late game.
Youmuu's Ghostblade is a necessary lethality addition to help with Pyke's movespeed in his W.
Ionian Boots of Lucidity is for a cooldown reduction (CDR) which is useful in any situation, but especially to stay mobile on Pyke Jungle.
Abilities Rundown (but in the jungle!)
PASSIVE ABILITY
Gift of the Drowned Ones
Pyke's passive allows him to regenerate his gray health when he is hidden from enemies and cannot gain bonus health from any source.

In the jungle, his passive does not really add anything noticably different.
Q
Bone Skewer
Pyke either stabs a singular enemy in front of him or charges a hook to pull an enemy towards him.

In the Jungle, Pyke's Q is the main damaging ability for both clearing and ganking. It is great on single enemy camps and does plenty damage, as it also slows an enemy, but due to being the only damaging ability to monsters it makes his clear devastatingly slow. Because of this, you will need to gank a lot in the early game!
W
Ghostwater Dive
Pyke enters camoflague and gains significant movement speed that decays over time.

As a jungler, Pyke uses his W to traverse the map and effectively works like an Evelynn, entering ganks while invisible and setting up a good position to use his Q-E combo.
E
Phantom Undertow
Pyke dashes forward and leaves behind a trail that stuns enemies after a short pause. He can also dash through terrain.

In the Jungle, this ability is primarily used to follow up a good Q. However it can also be used as an escape tool through terrain or as a stun on its own, without a Q to initiate.
R
Death From Below
Pyke blinks to and executes low health enemies within the X icon. This shares gold with those who assist Pyke and allows him to recast his ult if the enemy was killed.

In the Jungle, Pyke uses Death from Below the same way he would in the support role - kill the enemy with it.
Objectives
DRAGONS
Dragons are extremely dangerous for Pyke to get alone and should not be attempted without teammates alongside you. However it is always important to intervene when bumping into an enemy attempting to take it, as you are fully capable of killing most squishy's if they are alone. And if not, your movement speed can bait them towards you for your team to assist with.
Chemtech Soul is Pyke's most optimal soul.
VOID GRUBS
Void Grubs cannot be taken by Pyke alone at any stage of the game due to his lacking cs and preference to gank first. It is vital to keep vision on this pit as well as dragon pit however, as he excels in interrupting objective fights. Due to his invisibility on W, Pyke can also easily steal a grub with Smite.
RIFT HERALD
Rift Herald is the easiest objective for Pyke to take, however it still takes an above average amount of take to kill by yourself. It is doable, but shouldn't be done when the herald is about to expire or when there are enemy locations unknown.
BARON NASHOR
Pyke cannot solo Baron at any point in the game nor does he do extreme amounts of damage to it when with teammates. Remember to leave a Control Ward here for vision and take it when the enemy jungler is down.
ELDER DRAGON
Elder Drake, while an excellent bonus to have for anybody, usually should not be started by Pyke unless the entire team is present or a large majority of the enemy team is dead.
Pros and Cons
+ Ganking
All throughout the game, although especially in the early stages, Pyke excels at ganking. His ability to hook a champion, stun them, go invisible, and execute with the click of a button make him an incredibly lethal jungler.
+ Movespeed
By bringing Ghost with Youmuu's Ghostblade while in the initial move speed bonus of Ghostwater Dive, Pyke can reach up to 1000 movespeed, slowly decreasing to around 700 in a few seconds. This type of movement speed is insanely valuable for escaping and initiating fights.
- Objectives
Being unable to solo Voidgrubs, Drakes, and being incredibly slow with Rift Herald makes Pyke a bit of a failure in the objective department. However this can be mediated with a cohesive team willing to help him.
- Clearing
Although not needing to struggle with a level one invade, Pyke does struggle with clearing in general and does not benefit from a full clear. His clear speed before Profane Hydra is abysmal and even after it is still below average.
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