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Recommended Items
Runes: Standard
Spells:
Flash
Ignite
Items
Threats & Synergies
Syndra
Syndra is easily Cassiopeia's hardest counter. She outranges, outharasses, and out CCs you in practically every way. She can burst you down before you DPS, and any attempts at following up a Noxious Blast with some Twin Fang's are always met with a stun and a lot of damage. Avoid direct confrontation with her throughout the game, and call for ganks. Late game you will outscale her because you have higher DPS.
Introduction

PLEASE READ: In the last year or so I have started medical school and have almost no time at all to play League of Legends. HOWEVER, I still closely follow the meta and WILL keep this guide updated as often as possible. Thanks for your understanding.
Welcome to my Mobafire guide on






I have been playing




In the recent patches,


Pros
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+ Highest DPS in game + Great utility + Strong 1v2 + Ult wins games + Hyper carry scaling + Great baron/dragon DPS + Extremely rewarding |
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Cons
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+ Very squishy + Requires great positioning + High skillcap + Weaker early game + Dependent on farm + No escape + Mana issues early on + Easily focused |
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Sorcery/Inspiration is my preferred build on




In preseason 9, comet cassio has become a very viable option. The build synergizes really well with







Sorcery - Tier 1
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Sorcery - Tier 2
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Sorcery - Tier 3
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Sorcery - Tier 4
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Inspiration
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Domination
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Another healing rune that synergizes well with cassio's E. Combined with ![]() ![]() |
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An underrated rune that synergizes really well with ![]() |

Summoner Spells
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- You cannot purchase boots, which means you have an extra 6th item slot!
- The scaling on this passive is a bit slow early game, hence why we run 2X
Greater Quintessence of Movement Speed. If we don't, the enemy mid laner will temporarily outscale her speed as soon as they buy boots.
- Cassiopeia has 400 movement speed (not counting items) at level 18.


- Use
Noxious Blast to check bushes. An icon will pop up above your skillbar informing you that you have received your increased movement speed buff if you happen to have hit a hidden enemy in the bush.
- The 0.4 sec cast time early game requires you to predict where your opponent will be. A good tip is to wait till you opponent stops to auto attack a minion to Q under him, guaranteeing a hit.
- When running away, continuously spam this on the chasing enemies to increase your movement speed. Don't underestimate the utility of this spell.
- With 40% CDR, the cooldown drops to 2.1 seconds!
- Use this skill for the damage, but even more importantly, for the utility it provides.
- At max level, this ability offers a temporary increase in movement speed of 50%!
- With the recent rework, damage has been shifted into this skill, making it more appealing as a damaging skill. However, the mana costs early game are high, so you usually want to max E first anyway unless you are running the comet build.
- Poisoned enemies now have an audio effect that you can hear. It sounds like repeated clicking every time a poison tick goes off.
Noxious Blast does not reveal you when you are in the brush.

- A unit that is grounded cannot activate mobility spells, including flash and all dashing/blinking abilities.
- Because this ability has a minimum range, you can no longer drop it on top of yourself in order to fend off an enemy that is diving/on top of you.
- This ability can go over walls.
- Miasma no longer gives you vision.
- When you miss your Q, smart enemies will try to come in to harass you during your Q cooldown. Surprise them by dropping
Miasma on them and beginning your E spam. Remember, you have two ways of poisoning opponents.
- One Q+W combo will poison the caster minions on the backline and set them up for killing with E.
- Use
Miasma to zone the enemy mid laner by effectively removing a part of the lane that they can use or to save yourself from a gank.
- The slow is significant, but the damage is not. Use this skill mostly for its utility, not for its damage.
Miasma does not reveal you when you are in the brush.
- Drop this right in front of fleeing enemies with movement abilities to either force them to flash over it or stop them from escaping.

- If the target is poisoned, Twin Fang deals bonus magic damage and heals Cassiopeia for a significant amount.
- The healing counts as spellvamp and thus benefits from items such as
Spirit Visage
- Even in a losing fight, keep spamming this on poisoned targets, the spellvamp can keep you alive for longer than you expect!
- Look for the "poisoned" icon above enemies to double check that your
Twin Fang will be hitting a poisoned enemy.
- Don't use this in lane (except when last hitting with it) if the enemy isn't poisoned. It does almost no damage in this scenario and isn't worth the mana cost.
- You can spam this on enemies affected by
Twitch,
Singed,
Teemo, or even Gromp poisons for the full damage effect.
- Try to always last hit minions with this skill (even if they aren't poisoned), as it returns the cost.
Twin Fang reveals you when you are in the brush, so do not cast this on an enemy when you are trying to use bushes as an escape.


- Camp bushes you know enemies have to pass through in order to guarantee the stun.
- Don't be afraid of ulting an enemy facing away from you, the damage and slow are still incredibly strong.
- Sometimes it is best to hold off on ulting early on in teamfights. Using
Petrifying Gaze as a re-engagement tool can sometimes be even more effective.
- Try to land this on both the jungler and the enemy mid when you are getting ganked to ensure a getaway or a 1 for 1 trade.
- You can ult then flash mid-ult to
Petrifying Gaze anyone in the direction you flashed regardless of where you were facing. This effectively removes the cast time and can easily catch people off guard.
- Reveals you in the brush.
General Skilling Order




This is the skill order I take in easy matchups, or those that I want to be especially aggressive. Max







Maxing



Main Combos
Standard harassing combo. Depending on how close you are to your enemy and whether they are running away or not, you may only be able to get in two



Use this combo when you catch someone walking into a bush in which you are camping out. Drop miasma before the ult to maximize the amount of time that they are standing in it and thus the amount of damage they are taking. Weave in auto attacks and ignite if necessary.
Use this combo when you miss your initial




Use this combo to initiate or during teamfights. Save your


Starting Items
Starting with ![]() ![]() |
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First Buys
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Your first major item should usually be





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PLEASE NOTE: If you are building comet cassio, you should NOT purchase ![]() ![]() ![]() ![]() ![]() ![]() |
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After ![]() ![]() ![]() ![]() |
Early Game
If you bought it, upgrade your ![]() ![]() |
Instead of building RoA, you can upgrade to ![]() |
PLEASE NOTE: Since patch 8.6,

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Again, if you are building comet cassio now would be the time to finish off your ![]() ![]() ![]() |
Pick up a ![]() ![]() ![]() ![]() ![]() |
If you are up against a bursty AP or AD champ, you may want to rush an early ![]() ![]() ![]() ![]() |
Mid Game Core Build
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You eventually want to upgrade your ![]() ![]() |


Most games, I go









One thing to note is that








Late Game Items
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Buy this item when playing against a high health, tanky enemy team, and usually only in combination with ![]() |
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I have mixed emotions about this item. This item is a great purchase against heavy AD team comps or if you feel confident that you can zhonya's a heavy hitting enemy skill. However, because ![]() ![]() ![]() |
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You pick this item up usually during the mid/late game. It makes you much harder to kill, especially for enemy AP or burst champs. By the time you get this item, you should be near 40% CDR without blue buff. This item is a very solid option on ![]() |
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The 8.4 changes to this item made it much less viable on ![]() ![]() ![]() |
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I get this item as a defensive 5th or 6th item more often than ![]() ![]() |
Overall,



Early Game
- Focus on last hitting poisoned minions above all else. Your primary goal is to farm and make gold.
- Once you have
Tear of the Goddess farm the wraith and wolves camp whenever your jungler isn't around.
- Use your
Miasma to zone the enemy mid laner.
- An easy and effective way to land your
Noxious Blast is to wait for your lane opponent to come up for a cs. They have to stand still for a second to auto attack the minions, making it incredibly easy to land your
Noxious Blast. This will take some practice though, as you need to be watching the HP of the enemy minions AND your own to know when they will come in.
Cassiopeia's auto attacks are very responsive. Whenever you land a
Noxious Blast on your opponent you can follow it up with an auto attack.
- Don't be scared of flashing in for kills as long as you don't end up under the enemy tower. You should of course try to kill the enemy, however forcing them to flash and pushing them out of lane is almost as good.
- Ward both river bushes, or if you only have one ward, ward one side and stick to it. If you blow flash to escape a gank, stop being as aggressive and focus more on farming until your flash is up again. Remember, you have no natural escape once flash is down.
- In top lane, if the enemy champion is melee, feel free to land as many Qs as you can on them for free harass. However, make sure to have your river warded, as top lane is much less safe then mid.
Mid Game
- If the enemy mid laner is playing passively, or you fear getting ganked, simply push your lane and roam.
Cassiopeia can clear minion waves and push lanes really quickly, allowing her to make her way to other lanes and usually make it back in time to keep up with farm.
- Once you pick up
Rylai's Crystal Scepter start roaming even more. Even with enemy wards,
Cassiopeia ganks can still often be successful due to the slow from
Rylai's Crystal Scepter.
- Camp out bushes you know the enemy mid laner will pass through when they are returning from farming the jungle or roaming to ensure a free stun and kill with
Petrifying Gaze.
- Whenever you get blue buff, try to set up for dragon.
Cassiopeia is easily one of the best early dragon DPSers in the game due to her high early single target DPS. She can take it in a matter of seconds with the help of the jungler, putting your team way ahead or allowing them to catch up in gold.
- Teamfights will begin to break out at this point. Remember that you are incredibly squishy even with
Rylai's Crystal Scepter, so stay behind your tanks and frontline, and avoid getting bursted down at all costs.
Late Game
Cassiopeia does insane damage late game, especially when she has 6 items.
Cassiopeia has the highest late game single-target DPS in the game. If you can make it to late game, you should be able to demolish teamfights as long as you arent caught out and bursted down.
- With no escape, you need to make sure that you stay far behind your front line and tanks to avoid getting picked off.
- Do not wander off alone or by yourself.
- Sometimes it is better to save your ult till halfway through a teamfight than to run in at the beginning putting yourself in harms way. Remember,
Petrifying Gaze is an amazing re-engagement tool.
- Poke the enemy down with your
Noxious Blast when it is safe to do so. Though the damage is not that great, any free poke will give your team an advantage when the teamfight breaks out.
- When getting sieged upon, drop your miasma in the way of the minions. It prevents engages due to the grounding effect, and late game it should do enough damage to make clearing the wave significantly easier for your team.
Warding

Most people fall into the noob trap of warding the side bushes of mid lane. Stop being lazy, and force yourself to instead either stealth or vision ward the bushes in the middle of the river on either side of mid lane. Note how this gives you vision of four different exits/entrances (denoted by the yellow circles) and some dragon control. This will give you plenty of time to react to an enemy jungler when they are near. Ward both sides if you can, however if this is not possible, ward one side and stick to it religiously.

This map should give you an idea of where you should be warding. Obviously early game you will want to have the bushes in river warded to protect yourself against ganks. As the game goes on, however, warding dragon and baron will become increasingly essential. If your support is not doing it, you need to take the initiative and ward. I cannot tell you how often games are won simply because of better vision. Sacrificing a little time/gold for vision goes a long way. Remember kids, wards saves lives. Don't just hold onto the trinket, USE IT!
Gameplay Videos
This is a youtube video of me playing

This is a youtube video of me playing


This is a video of a high elo Korean player playing



Thank you for visiting and reading my guide. I hope that you learned something about


Special thanks to Robin, Jeff, Chris, Christian, and Jordan Fawcett for putting up with me over the years and allowing me to mid every game to practice and master this amazingly rewarding champion.
Also, thank you to King Cobra for his insightful guide and tips.
3/17/14 Initial Posting 3/23/14 Fixed Spelling/Mistakes, Enabled C2V 3/26/14 Spelling 4/2/14 Added a second gameplay video 4/6/14 Updated Runes 4/25/14 Updated item build/section/SS/matchups 5/7/14 Spelling/Grammar 5/10/14 Updated various sections 5/30/14 Updated Masteries 6/12/14 Updated various sections 7/4/14 Updated Tips 7/16/14 Updated Items/runes/SS/matchups 9/7/14 Updated matchup section 9/16/14 Patch 4.17 Update 10/7/14 Updated various sections 10/25/14 Updated Matchup section |
11/12/14 Corrected a couple math errors 12/13/14 Incorporated patch 4.21 Changes 1/11/15 Updated various sections 4/26/15 Updated various sections 7/11/15 Updated Masteries, Runes, and Items 9/8/15 Updated Various Sections 9/18/15 Updated Various Sections 11/11/15 Patch 5.22 Mastery Update 6/7/16 Patch 6.10 Update 10/12/16 Updated various sections 7/2/17 S7 Update 1/10/18 Runes and Matchups updated 2/24/18 Patch 8.4 Update 4/4/18 Patch 8.7 Update 6/19/18 Updated Runes 1/22/19 Added Comet Cassio Information |
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