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Spells:
Smite
Flash
Items
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
Hi everyone, I'm TRG Shaun Gyle, and this is my ![]() Without further talk, I present to you, my ![]() ![]() |
Pros
|
+ Long ranged Poke + Bush reveal + Heal + Huge burst + High Mobility + Attack speed buff |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
+ Susceptible to CC + pretty squishy + Can't start fights + Provides no CC |
By playing ![]() ![]() |
Skilling Order
Prowl: Moving through bush increases Nidalee's movement speed by 10% for 2 seconds, which increases to 30% if she is moving toward a visible enemy champion within 5500-range.
HUNT: Hitting enemy champions and neutral monsters with
Javelin Toss or
Bushwhack will mark them as Hunted for 4 seconds, revealing them. Neutral monsters are also rooted for two seconds (perfect for Rift Scuttler; doesn't work against Dragon or Baron). While moving towards the hunted, Nidalee gains Prowl's bonus movement speed and ignores unit collision. Additionally, Nidalee's first use of
Takedown AND
Pounce against Hunted will have an empowered effect.
Javelin Toss: Nidalee hurls her javelin forward in a line, dealing magic damage to the first enemy it hits.
50 / 75 / 100 / 125 / 150 (+40% AP)
After having traveled 525 units, the javelin's damage will be increased by the distance it traveled, capping at 200% bonus damage (300% total damage) at max range
Takedown: Nidalee's next basic attack gains bonus range and is modified to deal magic damage.
Scales with ranks in
Aspect Of The Cougar
The damage is increased by 1.5% for every 1% of the target's missing health, for a maximum of 150% bonus damage (250% total damage).
BASE MAGIC DAMAGE: 4 / 20 / 50 / 90 (+75% AD) (+36% AP)
MAXIMUM DAMAGE: 10 / 50 / 125 / 225 (+187.5% AD) (+90% AP)
HUNT BONUS: If the target is marked as Hunted, Takedown deals 33% increased damage.
You're going to want to max out first
Javelin Toss before anything Else
Bushwhack: Nidalee lays a trap at a target location that reveals the location (even bushes) and arms after a very brief delay. When sprung by an enemy unit, they will take magic damage over 4 seconds and be revealed for the duration (Champions and Monsters will also marked with
Prowl). Traps last for 2 minutes.
TOTAL MAGIC DAMAGE: 40 / 80 / 120 / 160 / 200 (+20% AP)
Bushwhack: Nidalee lunges a fixed range in the direction of the cursor, dealing magic damage to enemies within a small area around her landing point.
Scales with ranks in
Aspect Of The Cougar
Killing a unit will reduce Pounce's current cooldown to 1.5 second if it's currently higher.
MAGIC DAMAGE: 50 / 100 / 150 / 200 (+ 30% AP)
HUNT BONUS: If the cursor is near an enemy marked as Hunted within 750-range, Pounce becomes a unit-targeted dash. Current cooldown resets to 1.5 seconds if Nidalee pounces to a Hunted target. This can occur once for every time the target is hunted.
You're going to want to max out
Bushwhack last.
Primal Surge: Nidalee evokes the spirit of the cougar, healing a target allied champion or herself and granting them bonus attack speed for 7 seconds.
HEAL: 45 / 85 / 125 / 165 / 205 (+ 50% AP)
ATTACK SPEED: 20 / 30 / 40 / 50 / 60%
swipe: Nidalee claws at enemies in a 180° cone in the direction of the cursor, dealing magic damage to all enemies hit.
Scales with ranks in
Aspect Of The Cougar
MAGIC DAMAGE: 70 / 130 / 190 / 250 (+ 45% AP)
You're going to want to max out
Primal Surge after
Javelin Toss and before
Bushwhack.
Aspect of the Cougar: Nidalee transforms herself into a cougar, gaining a new set of abilities and melee attack range.
Triggering
Prowl resets
Aspect Of The Cougar's cooldown if Nidalee is in Human Form.
Each rank in Aspect of the Cougar increases the ranks of all of Nidalee's cougar abilities.
Aspect of the Cougar: Nidalee transforms back into her human form.
You're going to skill
Aspect Of The Cougar at level 6 / 11 / 16

HUNT: Hitting enemy champions and neutral monsters with





50 / 75 / 100 / 125 / 150 (+40% AP)
After having traveled 525 units, the javelin's damage will be increased by the distance it traveled, capping at 200% bonus damage (300% total damage) at max range

Scales with ranks in

The damage is increased by 1.5% for every 1% of the target's missing health, for a maximum of 150% bonus damage (250% total damage).
BASE MAGIC DAMAGE: 4 / 20 / 50 / 90 (+75% AD) (+36% AP)
MAXIMUM DAMAGE: 10 / 50 / 125 / 225 (+187.5% AD) (+90% AP)
HUNT BONUS: If the target is marked as Hunted, Takedown deals 33% increased damage.
You're going to want to max out first

Tips and Tricks
- Try to hit max range Spears on jungle camps for better clear speed
- Try to use
Javelin Toss to get over walls by hitting Jungle creeps
- Before any teamfight try to poke as good as possible


TOTAL MAGIC DAMAGE: 40 / 80 / 120 / 160 / 200 (+20% AP)

Scales with ranks in

Killing a unit will reduce Pounce's current cooldown to 1.5 second if it's currently higher.
MAGIC DAMAGE: 50 / 100 / 150 / 200 (+ 30% AP)
HUNT BONUS: If the cursor is near an enemy marked as Hunted within 750-range, Pounce becomes a unit-targeted dash. Current cooldown resets to 1.5 seconds if Nidalee pounces to a Hunted target. This can occur once for every time the target is hunted.
You're going to want to max out

Tips and Tricks
- Try to scout brushes with
Bushwhack
- Traps are good rooting the Rift Scuttler after hitting
Javelin Toss
- Can be used to block ways and reveal enemys walking through the traps
- Can be used to mark jungle creeps with
Bushwhack and to jump over walls with
Pounce for a greater distance

HEAL: 45 / 85 / 125 / 165 / 205 (+ 50% AP)
ATTACK SPEED: 20 / 30 / 40 / 50 / 60%

Scales with ranks in

MAGIC DAMAGE: 70 / 130 / 190 / 250 (+ 45% AP)
You're going to want to max out



Tips and Tricks
- Skill this on lvl 2 for more Sustain in the Jungle
- Heal when needed
- Heal your ADC or APC (or yourself) when pushing tower, that triggers the passiv of
Enchantment: Runeglaive that makes even more dmg on towers and the bonus atk speed helps to push towers even faster.

Triggering


Each rank in Aspect of the Cougar increases the ranks of all of Nidalee's cougar abilities.

You're going to skill

Tips and Tricks
- Got a short cooldown
- When in Human stance hitting something with
Javelin Toss or
Bushwhack will reset the cooldown to 0. For example: Jump out of a brush with
Pounce use
Aspect Of The Cougar to transform to the human form, throw a
Javelin Toss and when it hits the enemy transform to the cougar with
Aspect Of The Cougar and jump to the marked target with the greater range on
Pounce and burst the traget with
Takedown,
Swipe and another
Pounce
Runes
Runes





Greater Quintessence of Ability Power: These scale well with all her Abilitys and due to her great sustain with
Primal Surge and
Ranger's Trailblazer - Runeglaive you dont need any further tanky runes to survive in the jungle.
Greater Mark of Attack Damage: Scales well with
Takedown and gives you even more speed to clear the jungle, then in the early level's you have to rely on your basic attacks aswell. Moreover you get more dmg for dueling, especially when your spells are on cooldown.
Greater Glyph of Magic Resist: You will need those in the early game when ganking the midlaner to take a bit less dmg. Can be replaced with
Greater Glyph of Ability Power or
Greater Glyph of Scaling Ability Power but I'm not a fan of this because you can be bursted even easier. Except if you play vs a full AD team, then go ahead.
Greater Glyph of Scaling Magic Resist: You will need those in the late game when facing a fed midlaner or a heavy magic dmg based poke. Can be replaced with
Greater Glyph of Ability Power or
Greater Glyph of Scaling Ability Power but I'm still not a fan of it :/. Here Aswell: Except if you play vs a full AD team, then go ahead.
Greater Seal of Armor: Essential when jungling Nidalee, without them you take way too much dmg in the jungle.
Mastery Explanations
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space |
OFFENSE TREE
Tier 1 ![]() Tier 2 ![]() ![]() Tier 3 ![]() ![]() ![]() ![]() Tier 4 ![]() ![]() Tier 5 ![]() Tier 6 ![]() |
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space |
DEFENSE TREE
Tier 1 ![]() ![]() Tier 2 ![]() ![]() Tier 3 ![]() |
Items
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Core Item for Ap jungler. It gives you a small AoE clear and a nice onhit effect on your basic attacks or your Q ![]() ![]() |
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Great for mages and the magic pen is always good. I wouldn't go for ![]() ![]() |
![]() |
Due to its changes in it gives a bit more Mana wich synergies well with ![]() ![]() |
![]() |
Must buy for any AP Carry, it gives you 120 AP and 35% bouns AP |
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Get the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Good item for breaking tanks. I prefer this over ![]() ![]() ![]() |
Jungle
Nidalee is an extremely strong jungler both for solo queue and for team queue. Most of this is due to the fact that she is extremely mobile with her
Pounce and she has resets on her cooldowns that allows quick skill rotations. This makes
Nidalee's early game extremely strong and she can definitely snowball a game on her own. When playing
Nidalee try to have a tank on your toplane, or at least one in your team, otherwise your team will have a rough time if it doesn't know how to play with a poke champion in its team.
Starting as Purple Team you will go for Gromp first and do a simple rotation over Blue Buff down to Red Buff.
As an advanced Nidalee player you may choose to start at Gromp and head for the enemy Red Buff to draw the First Blood, or when he started blue, to steal his Red Buff. If you do that try to go for your own blue afterwards and do the normal rotation.
When you start on Blue Team you will get a leash at Krugs and do the normal rotation over Red buff to Blue Buff.
Again as an advanced
Nidalee player you may choose to invade the enemy jungle and try to draw the first blood or to steal the enemies Blue Buff.
It's important to know that these are only the standard routes. You can vary your jungle path around this main route, but to effectively jungle you need to ensure you control your buffs, have a sizable experience gain, and are healthy enough to respond to gank and countergank opportunities.




Starting as Purple Team you will go for Gromp first and do a simple rotation over Blue Buff down to Red Buff.
As an advanced Nidalee player you may choose to start at Gromp and head for the enemy Red Buff to draw the First Blood, or when he started blue, to steal his Red Buff. If you do that try to go for your own blue afterwards and do the normal rotation.
When you start on Blue Team you will get a leash at Krugs and do the normal rotation over Red buff to Blue Buff.
Again as an advanced

It's important to know that these are only the standard routes. You can vary your jungle path around this main route, but to effectively jungle you need to ensure you control your buffs, have a sizable experience gain, and are healthy enough to respond to gank and countergank opportunities.
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