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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Pros & Cons
+Can kill squishy champions really easy. +Has true damage. +Immunity to slows during ![]() ![]() ![]() |
-Tends to get focused A LOT. -If you engage at wrong moment you will get focused. -Is extremely squishy Like every champion, ![]() |
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Offensive masteries![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defensive masteries![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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For your marks, the best runes you can get are either ![]() ![]() ![]() ![]() ![]() |
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For seals, there is only ![]() ![]() |
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For glyphs, you should take ![]() ![]() |
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For quintessences, there are a lot of options. You could use ![]() ![]() |
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You ALWAYS want to get smite. The reason is, you are the jungler. Some of you might think "yea but what if I can jungle with out it". Well, to be honest, you can. The problem is, later on you will be doing ![]() ![]() ![]() |
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Ghost is a really nice summoner spell on ![]() ![]() ![]() ![]() ![]() |
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Although ghost is better, you might want to take flash if you are new to ![]() ![]() ![]() |
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Every time you attack, gives you a stack and your fourth attack will double strike, applying passives such as ![]() ![]() Tips:
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When you use this on enemy, will make you leap to threee other enemies. this can crit on minions, dealing double damage. Tips:
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This is your sustain ability, it will heal you 1% more for each 1% of your missing health. This is nice to counter early dives since you get damage reduction while channelling. Tips:
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PASSIVE: You gain 10% of your bonus attack damage as attack damage while the skill is NOT on cooldown, this is great for builds with items that give tons of damage such as ![]() ACTIVE: Every auto attack you will deal true damage based on your total attack damage. Tips:
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PASSIVE: Every time you get a kill or an assist, all your other spells get a 70% cooldown reduction. ACTIVE: For 10 seconds, you get bonus movement speed and attack speed and become immune to slows. Every time you get a kill or an assist, you get an additional 4 seconds. Tips:
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Max your ultimate as usual to increase it's efficiency. Doing so will grant you bonus attack speed and movement speed then max








The potential of this build is based on activating:
This my friend, is a combination that makes you run like USAIN BOLT, hit like THIS and do tons of damage in a short amount of time.
If you sum everything, activating all of these will give you : 65% movement speed 120% attack speed and 30 (+20% of attack damage) as true damage, which is probably a total of 70-80 true damage. The reason this is so strong is because you are so SLOW and attack so SLOW without all of them activated, leaving your enemies to think you are not capable of killing them, but once you do it, it will scare the **** out of them and then kill hem in 2-5 seconds.
Don't forget that you are IMUNE to slows and therefore, only thing that will counter is crowd control such has NINJA KICKS (
Dragon's Rage) or suppress spells such as
Nether Grasp and
Hyper-Kinetic Position Reverser
Highlander
Youmuu's Ghostblade
Wuju Style
Ghost (optional)
This my friend, is a combination that makes you run like USAIN BOLT, hit like THIS and do tons of damage in a short amount of time.
If you sum everything, activating all of these will give you : 65% movement speed 120% attack speed and 30 (+20% of attack damage) as true damage, which is probably a total of 70-80 true damage. The reason this is so strong is because you are so SLOW and attack so SLOW without all of them activated, leaving your enemies to think you are not capable of killing them, but once you do it, it will scare the **** out of them and then kill hem in 2-5 seconds.
Don't forget that you are IMUNE to slows and therefore, only thing that will counter is crowd control such has NINJA KICKS (



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This item is now the best item by far for junglers like ![]() ![]() ![]() ![]() ![]() |
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These boots might be the best in most of situations due to their offensive stats. They make you proc your ![]() ![]() |
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The tenacity is a must have if the enemy team has tons of cc, it will allow you to survive those 3 stuns from leona. |
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Since you are doing a critical strike build, ![]() |
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This item is very situational. Its suggested building ![]() |
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When enemies realize how much you hurt, they will start building armor, making your damage output really low unless you buy ![]() ![]() ![]() ![]() ![]() |
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This item is game changing. I happen to almost never buy it because I rarely get focused by the enemies, but incase the enemy team focuses you, get ![]() |
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Last season, people would invade my red and first blood me while I take it. I had found a solution to that problem, it was to take the red, in the bush. The problem was that if I stand in the bush and alpha strike, the lizard would go back to it's original place and sometimes heal up during the time I am invincible.
Now in season four, I no longer need to do this. The reason is: TRINKETS.
In season four, you can have either a free ward, a ward-trap detector or a mini clairvoyance.
In my opinion, the one you should buy at level 1, is
Stealth Ward.
There is a simple reason to that, AVOID GETTING INVADED.
I can not count how many times I have died to an ambush in my red buff. You should always place your
Stealth Ward in your red camp bush, making it imposible to get first blooded unless 2 things
Now, thats early game. What about mid game?
Some people will argue with this, and the reason is that at level 9, your trinkets have a free upgrade, for the
Sweeping Lens, it is a cooldown reduction. I have to agree that it is really nice, because you can kill the enemy wards and apply pressure by denying vision, but I personally believe you should stay with your
Stealth Ward. Why? here is why.
While there are various reasons not to pick an other trinket, there are also reasons to pick an other trinket.
Now in season four, I no longer need to do this. The reason is: TRINKETS.
In season four, you can have either a free ward, a ward-trap detector or a mini clairvoyance.
In my opinion, the one you should buy at level 1, is

There is a simple reason to that, AVOID GETTING INVADED.
I can not count how many times I have died to an ambush in my red buff. You should always place your

- You are a ret@rd.
- The enemy jungler is a
Teemo and is stealth in your bush waiting for you to be low enough to stick a
Blinding Dart up your @ss.
Now, thats early game. What about mid game?
Some people will argue with this, and the reason is that at level 9, your trinkets have a free upgrade, for the


- You can have vision of your buffs without buying wards
- You can ward a lane's bush because they don't know they can buy wards or use trinkets
- Avoid face checking
- Placing a ward over a wall, granting you vison of a camp and proceeding to alpha strike, making a sweet escape.
- Ward
baron and
dragon because no one does it.
While there are various reasons not to pick an other trinket, there are also reasons to pick an other trinket.
- The enemy team has a
Teemo and you want to destroy his shrooms
- Enemy team has an stealth champion, such as
Shaco or
Akali. Be aware that
Greater Lens will NOT reveal invisible CHAMPIONS unless it is upgraded to a
Sweeping Lens.
- Enemy team is buying wards and is placing them EVERYWHERE which denies you the ability to gank.
I have noticed that a lot of junglers doing this :
I can't count the number of times this has happened when I get ganked by the enemy jungler, I then think : he could have killed me. The thing is, you should NEVER use your gap closer ability as engage technique. Why? because the enemy laner might be having himself a gap closer too. Imagine that the enemy is
Renekton, and you are
Master Yi. You come into the lane,
Alpha Strike immediately. What happens? Its simple,
Renekton uses
Slice and Dice and creates a distance between you and him. This can also be achieved by champions that DON'T have gap closer. How? FLASH.
This is how you want to gank :
This maximises our damage output and should be used with every champion during ANY gank unless the enemy laner is killing your ally and you need to land a hit to save your ally.
- Enters the lane by river
- Uses his gap closer ability to get closer to enemy
- The enemy escapes with 100 hp
I can't count the number of times this has happened when I get ganked by the enemy jungler, I then think : he could have killed me. The thing is, you should NEVER use your gap closer ability as engage technique. Why? because the enemy laner might be having himself a gap closer too. Imagine that the enemy is





This is how you want to gank :
- Get close to
Renekton
- Activate
Wuju Style and proceed to auto-attack him untill he uses his
Slice and Dice
- Use
Alpha Strike to close the space between you and him and keep auto-attacking.
This maximises our damage output and should be used with every champion during ANY gank unless the enemy laner is killing your ally and you need to land a hit to save your ally.
This is something people don't understand. Ganking a lane takes time. During that time, you could be in your jungle farming your wolfs or simply ganking another lane that needs help. To make up for this, there is a not so popular system that some players use. This system is called taxes. When ever I gank, there are 3 posibilities.
Use this at your own discretion.
- I get a kill and either leave with no minion taxes or push the lane for the tower
- My ally gets the kill, so I proceed to take 1-2 minions, generaly casters because they give less gold and thus, not making your ally fall behind.
- My ally did not react to my gank, making it useless because we got no kill, so I proceed to get 2-3 minions.
Use this at your own discretion.
During the first 10 mins, you are at your weakest, but this is the time to work on getting feed. I normally farm the jungle A LOT. I generally do this route:
Spoiler: Click to view
The reason I kill wraiths instead of wolfs, is that wraiths are weaker than wolfs, and it will still make you level three, so going to wraiths makes you get a faster level 3 and get less damaged. Don't forget, you can still do this :
Spoiler: Click to view
I do this route when I feel like the enemy jungler might try to kill me at my red, so to avoid that possibility, I start red. You can also do this if you feel that the enemy's top lane will be pushing super hard and your ally will have difficulty winning the lane.
During this time, you should get as much gold as possible, either by getting kills, farming your jungle or using the tax system that is just up ahead.
You generally want to back when you have a minimum of 1300 gold. This seems a lot, but as
Master Yi you have tons of sustain thanks to
Meditate. When you back, you want yo buy your
Spirit Stone and AT LEAST 2
Long Sword. You will normally have enough money to buy
Spirit Stone, 2
Long Sword and
Boots. If you don't it means you have either failed to gank, not farmed jungle or ganked a lot and not using tax system, leaving you behind.
- Blue buff
- Wraiths
- Red buff

The reason I kill wraiths instead of wolfs, is that wraiths are weaker than wolfs, and it will still make you level three, so going to wraiths makes you get a faster level 3 and get less damaged. Don't forget, you can still do this :

I do this route when I feel like the enemy jungler might try to kill me at my red, so to avoid that possibility, I start red. You can also do this if you feel that the enemy's top lane will be pushing super hard and your ally will have difficulty winning the lane.
During this time, you should get as much gold as possible, either by getting kills, farming your jungle or using the tax system that is just up ahead.
You generally want to back when you have a minimum of 1300 gold. This seems a lot, but as







This is when you get are 50% of your power. By then, you should have AT LEAST this :
-
Berserker's Greaves
-
Spirit of the Elder Lizard
-
Youmuu's Ghostblade
- Half of
Infinity Edge or
Statikk Shiv
With the first three, you should be able to insta-burn almost anyone considering they are not 10/0, especially their ADC or APC. During mid game, you should be killing everyone, getting the most skills as possible. You will need at least 5 kills to be able to carry the game. Kills are extremely important, but don't forget, there are MORE important things such as:
Don't get me wrong too, if you can get the tower and then manage to get the dragon without any actual risks, do it, because 2 is better than 1.
Every time you can, gank a lane, if you do get a kill, push the tower. TOWERS WIN GAMES. Pushing mid lane after a recent kill, will make the lane get pressured, and if you get towers early on, you will be able to do ganks comming from the enemy jungle. This is really strong, because it leaves the enemy with 2 choices. Either take the cs and push the lane by doing so, or sitting at tower, leading to losing gold and experience because he will get ganked if he doesn't do so.
This is a critical time of the game, work with your team to get as much objectives as posible. Here is your priority order.
Dragons > Towers > Unrisky kills > Minions > Risky kills.
If your team has scored an ace and you have the choice to push mid lane to the inhibitor or kill baron, I would suggest to push mid lane and try to get the inhibitor. The thing is baron will only get you more ahead than you already are, which you should be because you've just scored an ace, but getting an inhibitor will make the lane constantly pressured for 5 minutes by super minions, letting you get more objectives like dragon, turrets or even baron, because the enemy has to stay base defending from super minions.
-

-

-

- Half of


With the first three, you should be able to insta-burn almost anyone considering they are not 10/0, especially their ADC or APC. During mid game, you should be killing everyone, getting the most skills as possible. You will need at least 5 kills to be able to carry the game. Kills are extremely important, but don't forget, there are MORE important things such as:
- Dragons
- Tower kills
- Minions
- Baron
Don't get me wrong too, if you can get the tower and then manage to get the dragon without any actual risks, do it, because 2 is better than 1.
Every time you can, gank a lane, if you do get a kill, push the tower. TOWERS WIN GAMES. Pushing mid lane after a recent kill, will make the lane get pressured, and if you get towers early on, you will be able to do ganks comming from the enemy jungle. This is really strong, because it leaves the enemy with 2 choices. Either take the cs and push the lane by doing so, or sitting at tower, leading to losing gold and experience because he will get ganked if he doesn't do so.
This is a critical time of the game, work with your team to get as much objectives as posible. Here is your priority order.
Dragons > Towers > Unrisky kills > Minions > Risky kills.
If your team has scored an ace and you have the choice to push mid lane to the inhibitor or kill baron, I would suggest to push mid lane and try to get the inhibitor. The thing is baron will only get you more ahead than you already are, which you should be because you've just scored an ace, but getting an inhibitor will make the lane constantly pressured for 5 minutes by super minions, letting you get more objectives like dragon, turrets or even baron, because the enemy has to stay base defending from super minions.
This is when you pentakill. You should be insta-killing every one, or almost. You should be the one killing squishies, and the way you do this is this way :
Highlander will expire because you got no kill and your
Youmuu's Ghostblade will expire and be useless because you were targeting a tank.
During late game, you want to have control of 2 things. Baron and dragon. Baron and dragon are game changing, they either get you ahead or behind. If you constantly ward them, they will probably get you ahead, don't forget to
Smite secure them, otherwise the enemy jungler will
Smite it and will make you cry.
- Let your tank - initiator initiate
- Aim your target : generally APC or ADC
- When their carries are dead, aim for the squishiest target
- Kill who ever is still alive
- Push


During late game, you want to have control of 2 things. Baron and dragon. Baron and dragon are game changing, they either get you ahead or behind. If you constantly ward them, they will probably get you ahead, don't forget to


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