Statistics

Name: Phasma
Title: The Soul Collector

Strength: 2
Dexterity: 6
Knowledge: 20
Endurance: 2


Backstory

Backstory Under Construction



Abilities

___
______
Souldrinker (Innate): Phasma claims the souls of his victims and keeps them for his own. He must use these souls to be able to cast his spells. He can carry a maximum of 10 souls at the time.
___
______
Slumber / Nightmare (Q):
Cost: 1 Soul
Slumber: If the selected target is awake; Phasma will bring them into a deep sleep. After this, Nightmare becomes castable for two seconds. If Slumber is cast on a minion, allied or enemy; its cool down is cut in half.

Cost: 2 Souls
Nightmare: If the selected target is asleep; Phasma will plant horrific nightmares into their mind. These nightmares cause the target to suffer damage each second for as long as they are asleep. If the target dies while afflicted by nightmares, a nearby enemy unit will be affected by both Slumber and Nightmare.
  • Great farming tool.
  • Deals great amounts of damage.
  • Good for zoning.
  • A long-duration hard CC.

___
______
Dreamstride (W):
Cost: 3 Souls
Phasma uses the world of dreams to cross distances in the physical world. Phasma blinks to a sleeping target; silencing all nearby enemies on arrival. Additionally, the target's sleep is prolonged.
  • Can be used both offensive and defensive.
  • "Endless Nightmare Strategy" incoming.
___
______
Lantern of Lamentation (E):
Cost: 5 Souls
Phasma sends out an evil spirit from his lantern to each nearby enemy hero; dealing damage on impact. For the next five seconds, affected targets take more damage from all sources.
  • Great for teamfights.
  • Total damage can be enormous.
  • Fairly large AoE.
  • Even amplifies true damage.
___
______
Judgement (R): Phasma blasts an enemy hero with dark energy, dealing high damage based on the amount of souls Phasma currently possesses. Also, the target is afflicted with a destiny bond. If Phasma dies while the bond is active, the target dies as well.
  • Deals a lot of damage, instantly!
  • Allows you to take someone with you to the grave.
  • Souls aren't consumed.




New Abilities

___
______
Slumber / Nightmare (Q):
Cost: 1 Soul
Slumber: If the selected target is awake; Phasma will bring them into a deep sleep. After this, Nightmare becomes castable for two seconds. If Slumber is cast on a minion, allied or enemy; its cool down is cut in half.

Cost: 2 Souls
Nightmare: If the selected target is asleep; Phasma will plant horrific nightmares into their mind. These nightmares cause the target to suffer damage each second for as long as they are asleep.
  • Deals great amounts of damage.
  • A long-duration hard CC.
___
______
Deluge of Darkness (E):
Cost: 5 Souls
Phasma engulfs a large area in front of it with utter darkness dealing high damage to any enemy caught in it as well silencing and blinding them for a duration.
  • Great for teamfights.
  • Fairly large AoE.
  • Effective against both casters and standard attackers.
___
______
Haunt (R):
Cost: 10 Souls
Phasma selects his victim and after that the screen will go pitch black briefly for all enemies. After that, Phasma appears behind his target dealing high damage. If the target is asleep, Phasma feeds on their dreams and heals for a large portion of the damage dealt. Additionally, if it kills the target, Phasma can re-use Haunt another time for free.
  • Deals a lot of damage, instantly!
  • Can grant you a lot of health.
  • Turns an entire team into disarray.
  • Huge range blink.