Views: 3016 Build Comparisons II - Lee Sin
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Heya, MobaFire :3 Ready for a new blog dedication? This one is about comparing the top builds of different sites: LoLPro, SoloMid and MobaFire. I'll only be focusing on the build itself, the skilling order, the runes, masteries and summoner spells dictated for the chosen champions, as these are the things most people will look at/want to know before they try out the champion.
This blog is meant to achieve two things:
1) Compare how similar the top guides are of each site
2) Give readers an idea of an ideal build for the chosen champion
In the comment section, feel free to express your opinions, or nominate the next champion to compare builds for! Until a nomination, I will be going through the champions alphabetically. Next champion to compare builds for is Viktor, and if I have no more nominations, I'll go back to alphabetical.
Champions already compared:
Ahri
Lee Sin
SPACEWelcome to Build Comparisons II - Lee Sin!
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LOLPRO: LEE SIN - THE BLIND MONK - by Doublelift
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greater mark of desolation
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21 / 09 / 00
R > Q > W > E
Firstly, one must understand that this is a solo top Lee Sin guide, and as such, the item build is far more expensive than what would be tolerated by junglers who don't earn as much gold due to less last hitting. Doublelift skills W over E for more safety whilst laning. Interestingly he puts a point into AD over Vampirism . His item build is quite expensive and seems like a mismatch of AD and survivability. His build has lots of armour, damage and magic resist. |
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SOLOMID: Jungling the Blind Monk - by TheOddOne
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greater mark of desolation
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21 / 09 / 00
R > Q > W > E
TheOddOne's jungle Lee Sin guide is somewhat different from Doublelift's solo top guide, but that's to be expected. Again, flat AD is taken over
Vampirism
and the return damage to minions is disregarded for 30+ extra health from
Veteran's Scars
. The beginning of this build is very affordable for the average jungler, and the Wriggle's will keep his health up in the jungle to gank, not to mention having a ward to ward jump. Like Doublelift, TheOddOne specs Q > W > E, even when jungling. |
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MOBAFIRE: Listen to their heartbeat - by JakofAllSpaydes
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greater mark of desolation
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21 / 09 / 00
R > Q > W > E
JakofAllSpaydes' set-up is somewhat similar to TheOddOne and Doublelifts, but it is significantly different in a few places. He sacrifices AD in the offense tree for
Havoc
and grabs
Bladed Armor
and
Vigor
in the defense tree to help his jungle. His build is expensive for a jungler, but feasible. Perhaps most surprising is the use of Ghost over Flash, Ignite or Exhaust. There also seems to be a semi-late Warmog's in his item purchase. |
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Build Comparison - SoloMid, LoLPro and MobaFire for Lee Sin
Starting Items: Boots + 3x Health Potion Doran's Blade Vampiric Scepter // My Opinion: There are rare exceptions when one can start with a Doran's Blade in any lane. I'm a strong believer in Boots + Pots when starting in a lane without a support who has ample heals. As for the jungle starts, both Vamp Scepter or Boots work fine on Lee Sin. Core Items - all three Lee Sin players have these items present in their build: Mercury's Treads Atma's Impaler Force of Nature // My Opinion: I find it interesting that one would choose Force of Nature over Hexdrinker upgrade, especially on Lee Sin who does a lot of damage and needs to be in the middle of the fight. Perhaps the guides haven't been updated since the introduction of the Maw. Optional Items - these items were also suggested: Doran's Blade Phage Frozen Mallet Last Whisper randiun's omen Wriggle's Lantern Warmog's Armor Trinity Force Bloodthirster // My Opinion: As solo top Lee Sin, I would purchase a Wriggle's Lantern because it is such a valuable item. However, Doublelift doesn't have room for this item in his build, as he grabs Last Whisper. The other two authors don't have any armor penetration items in their build. I'm not certain whether a Trinity Force is worth the money compared to another survivability or damage item. Runes - all three Lee Sin players had these runes in their build: greater mark of desolation Greater Mark of Attack Damage Greater Seal of Armor Greater Glyph of Scaling Magic Resist Greater Quintessence of Attack Damage // My Opinion: Both lane and jungle guides concur that these runes are optimal on Lee Sin. Some ArPen, some AD, some armour and some MR. Pretty standard tanky DPS runes. Summoner Spells: Ignite Heal Smite Exhaust Ghost // My Opinion: A very diverse set of summoner spells here. Solo top: Ignite + Heal = this is useful for baiting the enemy into trying to kill you. Jungle: Smite + Exhaust = good for ganking/end game fights. Jungle: Smite + Ghost = good for chasing. Personally I wouldn't get Ghost on Lee Sin. He is a high mobility champion and it seems odd to "waste", per se, a summoner spell on improving his escaping/chasing by increasing his movement speed when he's all about ward/ally jumping. Skilling Sequence: R > Q > W > E // My Opinion: All three Lee Sin players concur on this skilling order, with only slight differentiations of the first three allocations (due to different starting items). Masteries - all three Lee Sin players suggest: - - OFFENSE - - 3/3 Brute Force 4/4 Alacrity 1/1 Weapon Expertise 3/3 Sunder 1/1 Executioner - - DEFENSE - - 1/1 Summoner's Resolve Optional Masteries - these runes were also suggested: - - OFFENSE - - Butcher Deadliness Lethality Vampirism Havoc - - DEFENSE - - Hardiness Durability Veteran's Scars Tough Skin Vigor Bladed Armor // My Opinion: The mastery allocation is very divided. Whilst the three agree with 21 into offense, they all spec differently, with choices of extra AD, life steal, precentage increase of damage and damage to minions. In the defense tree, passive life regen, extra armor and extra health are chosen in mismatched selections. I believe 21/09/00 is a fine set of masteries for lane or jungle Lee Sin, but I'd not choose Havoc . I would pick up 3/3 in Vampirism and I would grab 3/3 in Hardiness . |
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Until next time, MobaFire. In the meantime, disagree/agree with my explanations? Got any comments? Surprised by the similarities? State your opinion in the comment section below :) Or nominate the next champion to compare builds for! - jhoijhoi <3 PS: As I've done two of these comparisons in quick succession I don't think I'll be doing the Viktor one anytime soon! ^^ |
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Plus higher E means faster clearing, which means it's easier to catch up in farm.
Getting more damage is optimal when fed, but when losing I don't think you should be maxing E second o_o
I guess it's like going W or E on WW. Do you want increased movement speed when enemies are low, or a attack speed buff for auto-attacks? Perhaps it's all just personal preference ^^
I occasionally get a second point in W if I need more jungle sustain, but that's about it. I don't see the point of maxing it over damage + slow from Tempest / Cripple. Maybe the armor and lifesteal is supposed to help out in duels or something. I don't think the reason would just be shield strength.
Obviously there's a reason for maxing W earlier, but I'm not seeing it. :/
I have actually played him quite often, but I always maxed E second, never even encountered any guide or player maxing W second. I guess it's mainly since top Lee was played and people find out how ******edly strong his lifesteal on W is (though I thought people normally max it first top? o_o). Using it during ganks is normally more about the utility than the actual amount of damage shielded though. Will have to try it sometime ^^
Just my (probably incorrect) assumption :P
Creamy: I wouldn't call one small error an entire copy paste fail, but k. If you thought I'd recreate the coding every single time, you'd be incorrect, I don't have that much time to waste.
How is 30 health better than 6 return damage to minions as they hit you? That's the equivalent damage of Butcher and Brute Force combined. Whilst minions don't have a REALLY FAST auto-attack speed, any extra damage you can get in the jungle is wanted.
If you wanna know a ****ty mastery, it's Havoc . Consider that Bladed Armor deals 6 damage outright no matter how much AD or AP you have. Havoc requires you to deal 100 damage before it deals an extra 1.5.