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Teamfight Tactics Item Cheat Sheet - Set 15, TFT KO Coliseum

How to get Teamfight Tactics Set 15 items, and what each TFT item does.

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Detailed Compact
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B.F. Sword

+10% Attack Damage

+10% bonus dmg
Deal +20% dmg if target HP > 1750
At 60% HP become untargetable and shed debuffs, then gain 15% AS
+15% Omnivamp, heal lowest ally for 25% of dmg
+20% Omnivamp. At 40% HP, gain 25% max HP as shield for 5s
+5 mana per attk
At 50% HP, gain 80% max HP shield that decays over 5s
Abilities can crit. +10% crit dmg if they already can
Holder gains the Soul Fighter trait
Holder gains the Edgelord trait

Recurve Bow

+10% Attack Speed

Deal +20% dmg if target HP > 1750
+6% dmg, attks and abilities deal 1% burn and 33% wound for 5s
Gain 2% AD & AP when you attack or take damage
Gain 7% AS per second. Stacks infinitely.
Attks grant 3% stacking AD
Attks and magic dmg apply 30% magic resist shred for 5s
+60% AS for 5s after casting an ability
Crits reduce armor by 30% for 3s
Holder gains the Supreme Cells trait
Holder gains the Duelist trait

Chain Vest

+20 Armor

At 60% HP become untargetable and shed debuffs, then gain 15% AS
Gain 2% AD & AP when you attack or take damage
8% reduced dmg from attks, deal 100 dmg when hit every 2s
Gain 25% max HP shield for 8s. Gain +25 AP once it expires
Gain 10 armor and MR for each attacker
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
Burn 1% enemy's HP and reduce healing by 33% for 10s
8% reduced dmg, at >50% HP, 15% reduced dmg
Holder gains the Wraith trait
Holder gains the Bastion trait

Needlessly Large Rod

+10 Ability Power

+15% Omnivamp, heal lowest ally for 25% of dmg
Gain 7% AS per second. Stacks infinitely.
Gain 25% max HP shield for 8s. Gain +25 AP once it expires
15% bonus dmg
Enemies within 2 have -30% MR and take dmg on spellcast
+30 AP every 5s
Ability dmg burns 1% enemy HP & reduces healing for 10s
Abilities can crit. +10% crit dmg if they already can
Holder gains the Star Guardian trait
Holder gains the Sorcerer trait

Negatron Cloak

+20 Magic Resist

+20% Omnivamp. At 40% HP, gain 25% max HP as shield for 5s
Attks grant 3% stacking AD
Gain 10 armor and MR for each attacker
Enemies within 2 have -30% MR and take dmg on spellcast
+9% health, regen 2.5% max HP every 2s
Front 2 rows +40 AR and MR, back 2 rows +15 AP and +10 Mana every 3s
+25 AR and MR for 15s, 30% Sunder enemies within 2
+3% AS every 2s and CC immunity for 18s
Holder gains the Strategist trait
Holder gains the Juggernaut trait

Tear of the Goddess

+15 Mana

+5 mana per attk
Attks and magic dmg apply 30% magic resist shred for 5s
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
+30 AP every 5s
Front 2 rows +40 AR and MR, back 2 rows +15 AP and +10 Mana every 3s
+10 mana after casting, gain 5% dmg for 8s after a kill
Restore 2.5% missing Health / round
Gain +15% AD & 15 AP. Heal 12% dmg dealt. One buff doubled based on HP
Holder gains the Battle Academia trait
Holder gains the Prodigy trait

Giant's Belt

+150 Health

At 50% HP, gain 80% max HP shield that decays over 5s
+60% AS for 5s after casting an ability
Burn 1% enemy's HP and reduce healing by 33% for 10s
Ability dmg burns 1% enemy HP & reduces healing for 10s
+25 AR and MR for 15s, 30% Sunder enemies within 2
Restore 2.5% missing Health / round
12% bonus max health
Crits grant10% damage amp for 5s, 4 max stacks
Holder gains the Crystal Gambit trait
Holder gains the Heavyweight trait

Sparring Gloves

+20% Critical Strike Chance

Abilities can crit. +10% crit dmg if they already can
Crits reduce armor by 30% for 3s
8% reduced dmg, at >50% HP, 15% reduced dmg
Abilities can crit. +10% crit dmg if they already can
+3% AS every 2s and CC immunity for 18s
Gain +15% AD & 15 AP. Heal 12% dmg dealt. One buff doubled based on HP
Crits grant10% damage amp for 5s, 4 max stacks
Equip 2 random items. Consumes 3 slots
Holder gains the Luchador trait.
Holder gains the Executioner trait

Spatula

It must do something...

Holder gains the Soul Fighter trait
Holder gains the Supreme Cells trait
Holder gains the Wraith trait
Holder gains the Star Guardian trait
Holder gains the Strategist trait
Holder gains the Battle Academia trait
Holder gains the Crystal Gambit trait
Holder gains the Luchador trait.
+1 max team size, 10% chance to drop 1 gold on combat win
Team gains +1 max team size.

Frying Pan

Why else would it be here?

Holder gains the Edgelord trait
Holder gains the Duelist trait
Holder gains the Bastion trait
Holder gains the Sorcerer trait
Holder gains the Juggernaut trait
Holder gains the Prodigy trait
Holder gains the Heavyweight trait
Holder gains the Executioner trait
Team gains +1 max team size.
+1 max team size, 10% chance to drop 1 gold when holder dies
+55% Attack Damage

Deal 10% bonus damage.
+25% Attack Damage
+10% Attack Speed
+25 Ability Power
+5% Damage Amp

Deal 20% more damage to enemies with more than 1750 maximum Health.
+10% Attack Damage
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
+20 Ability Power
+20% Attack Damage
+15% Omnivamp

Heal the lowest percent Health ally for 25% of damage dealt.
+15% Attack Damage
+15 Ability Power
+20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+15% Attack Damage
+15 Ability Power
+15 Starting Mana

Attacks restores 5 additional mana.
+30 Attack Damage
+250 Health
+10% Omnivamp

At 50% Health, gain an 80% max HP Shield that decays over 5 seconds
+35% Attack Damage
+35% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10% Attack Damage

The holder gains the Soul Fighter trait.

[Unique - only 1 per champion.]
+10% Attack Damage

The holder gains the Edgelord trait. Dealing physical damage to an enemy reduces their Armor by 2.

[Unique - only 1 per champion.]
+35% Attack Speed

Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
+10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+10 Ability Power
+10% Attack Speed

Grants 7% stacking Attack Speed per second
15 Attack Damage
10% Attack Speed
20 Magic Resist

Attacks grant 3% stacking Attack Damage
35% Ability Power
15 Mana
15% Attack Speed

Attacks and Magic damage shred 30% of target’s Magic Resist for 5 seconds (non-stacking)
+10% Attack Speed
+10 Ability Power
+150 Health

After casting an Ability, gain 60% Attack Speed for 5 seconds.
+15% Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
+10% Attack Speed

The holder gains the Supreme Cells trait.

[Unique - only 1 per champion.]
+20 Attack Speed

The holder gains the Duelist trait. Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.

[Unique - only 1 per champion.]
+65 Armor

Grants 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds).
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
+100 Health
+25 Armor
+25 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+150 Health
+20 Armor

Gain 8% max health. Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
+20 Armor
+200 Health
+20% Critical Strike Chance

Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+20 Armor

The holder gains the Wraith trait.

[Unique - only 1 per champion.]
+20 Armor

The holder gains the Bastion trait. Gain 15% of Armor and Magic Resistance as Ability Power.

[Unique - only 1 per champion.]
+50 Ability Power

Deal 15% bonus damage.
+150 Health
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+20 Ability Power
+15 Starting Mana

Combat start: Grant 30 Ability Power every 5 seconds.
+25 Ability Power
+150 Health
+10% Attack Speed

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
+35 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10% Ability Power

The holder gains the Star Guardian trait. Teamwork: Non-emblem Star Guardian bonuses are increased by 12%. This effect stacks.

[Unique - only 1 per champion.]
+10% Ability Power

The holder gains the Sorcerer trait. The holder gains 15% more Ability Power from all sources.

[Unique - only 1 per champion.]
+75 Magic Resist

Gain 9% max health. Every 2 seconds, regenerate 2.5% maximum Health.
+20 Magic Resist
+15 Starting Mana
+10 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
+150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
+30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
+20 Magic Resist

The holder gains the Strategist trait. Combat Start: The holder and allies within 1 hexes in the same row gain bonuses. Front 2 rows: 30 Armor and Magic Resist. Back 2 rows: 20% Attack Speed.

[Unique - only 1 per champion.]
+20 Magic Resist

The holder gains the Juggernaut trait. While above 50% Health, gain 30% Attack Speed.

[Unique - only 1 per champion.]
+15% Attack Damage
+30 Starting Mana
+15 Ability Power

Gain 10 mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - Only One Per Champion]
300 Health
15 Mana
10% Durability

Restore 2.5% of missing Health each second
+15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+1 Mana Regen

The holder gains the Battle Academia trait and 10% Damage Amp per Potential.

[Unique - only one per champion]
+2.5 Mana Regen

The holder gains the Prodigy trait. On cast, shield the lowest percent Health ally for 250% of mana spent.

[Unique - only 1 per champion.]
+600 Health

Gain 12% max health.
150 Health
20% Attack Speed
20% Crit Chance
10% Damage Amp

Crits grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
+150 Health

The holder gains the Crystal Gambit trait.

[Unique - only 1 per champion.]
+150 Health

The holder gains the Heavyweight trait, and gains Max Health on takedown.

[Unique - only 1 per champion.]
+20% Critical Strike Chance
+150 Health

Each round: Equip 2 random items. Consumes 3 item slots.
+20% Crit Chance

The holder gains the Luchador trait.

[Unique - only 1 per champion.]
+20% Crit Chance

The holder gains the Executioner trait. Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.

[Unique - only 1 per champion.]
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."

TFT Item Cheat Sheet

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 15 - TFT KO Coliseum

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.


Normal

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Adaptive Helm +20 Magic Resist
+15 Starting Mana
+10 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Archangel's Staff +20 Ability Power
+15 Starting Mana

Combat start: Grant 30 Ability Power every 5 seconds.
Bloodthirster +15% Attack Damage
+15 Ability Power
+20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Blue Buff +15% Attack Damage
+30 Starting Mana
+15 Ability Power

Gain 10 mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - Only One Per Champion]
Bramble Vest +65 Armor

Grants 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds).
Crownguard +20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
Deathblade +55% Attack Damage

Deal 10% bonus damage.
Dragon's Claw +75 Magic Resist

Gain 9% max health. Every 2 seconds, regenerate 2.5% maximum Health.
Edge of Night +10% Attack Damage
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Evenshroud +150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Gargoyle Stoneplate +100 Health
+25 Armor
+25 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Giant Slayer +25% Attack Damage
+10% Attack Speed
+25 Ability Power
+5% Damage Amp

Deal 20% more damage to enemies with more than 1750 maximum Health.
Guinsoo's Rageblade +10 Ability Power
+10% Attack Speed

Grants 7% stacking Attack Speed per second
Hand of Justice +15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
12% Omnivamp

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Hextech Gunblade +20 Ability Power
+20% Attack Damage
+15% Omnivamp

Heal the lowest percent Health ally for 25% of damage dealt.
Infinity Edge +35% Attack Damage
+35% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ionic Spark +150 Health
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
Jeweled Gauntlet +35 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Kraken's Fury 15 Attack Damage
10% Attack Speed
20 Magic Resist

Attacks grant 3% stacking Attack Damage
Last Whisper +15% Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Morellonomicon +25 Ability Power
+150 Health
+10% Attack Speed

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
Nashor's Tooth +10% Attack Speed
+10 Ability Power
+150 Health

After casting an Ability, gain 60% Attack Speed for 5 seconds.
Protector's Vow +20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
Quicksilver +30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
Rabadon's Deathcap +50 Ability Power

Deal 15% bonus damage.
Red Buff +35% Attack Speed

Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Spear of Shojin +15% Attack Damage
+15 Ability Power
+15 Starting Mana

Attacks restores 5 additional mana.
Spirit Visage 300 Health
15 Mana
10% Durability

Restore 2.5% of missing Health each second
Steadfast Heart +20 Armor
+200 Health
+20% Critical Strike Chance

Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Sterak's Gage +30 Attack Damage
+250 Health
+10% Omnivamp

At 50% Health, gain an 80% max HP Shield that decays over 5 seconds
Striker's Flail 150 Health
20% Attack Speed
20% Crit Chance
10% Damage Amp

Crits grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Sunfire Cape +150 Health
+20 Armor

Gain 8% max health. Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Tactician's Cape Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Crown Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Tactician's Shield Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Thief's Gloves +20% Critical Strike Chance
+150 Health

Each round: Equip 2 random items. Consumes 3 item slots.
Titan's Resolve +10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
Void Staff 35% Ability Power
15 Mana
15% Attack Speed

Attacks and Magic damage shred 30% of target’s Magic Resist for 5 seconds (non-stacking)
Warmog's Armor +600 Health

Gain 12% max health.

Artifact

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Blighting Jewel +40 Ability Power
+15 Mana

Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Death's Defiance +10% Attack Damage
+30 Armor
+25% Attack Speed
+25% Omnivamp

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Deathfire Grasp +15 Mana
+30 Ability Power

Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%.
Fishbones +20% Attack Speed
+50% Attack Damage

Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Gambler's Blade +10 Ability Power
+35% Attack Speed

Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold.
Gold Collector +25% Attack Damage
+30% Crit Chance

Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 33% chance to drop 1 gold.

[Unique - Only One Per Champion]
Horizon Focus +250 Health
+15 Mana
+20 Armor
+20 Magic Resist

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher +35 Armor
+35 Magic Resist

Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.
Infinity Force +250 Health
+25 Mana
+25% Attack Damage
+25 Ability Power
+25 Armor
+25 Magic Resist
+25% Attack Speed
Innervating Locket +150 Health
+15 Mana

The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane +30% Attack Speed
+30 Ability Power

The holder's first attack after each Ability cast deals 240-540 bonus magic damage. Damage increases based on Stage.
Lightshield Crest +70 Armor
+70 Magic Resist

Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
Luden's Tempest +45% Attack Damage
+45 Ability Power

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Manazane +5 Mana
+10% Attack Damage
+10% Attack Speed
+10 Ability Power

After casting the first time in combat, gain 120 Mana over 5 seconds.

[Unique - Only One Per Champion]
Mittens +60% Attack Speed
+25% Damage Reduction

Shrinks the holder, granting them increased movement speed and immunity to Chill.
Mogul's Mail +100 Health

Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds.

[Unique - only 1 per champion]
Prowler's Claw +200 Health
+40% Attack Damage
+50% Critical Chance

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon +66% Attack Speed

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard +30 Ability Power
+30 Armor
+30 Magic Resist

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn +120% Attack Damage
+50 Armor
+50 Magic Resist

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
Sniper's Focus +15% Attack Damage
+15 Ability Power
+15% Attack Speed

Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Spectral Cutlass +40 Armor
+40 Magic Resist
+40% Attack Damage
+20% Critical Chance

Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Suspicious Trench Coat +100 Health
+15% Attack Speed

Once per combat at 60% Health, the holder splits into 3 copies of themselves each with 33% of their max Health.

[Unique - only 1 per champion]
Talisman Of Ascension +300 Health
+20% Attack Damage
+20 Ability Power

After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
Tricksters Glass +10 Armor
+10 Magic Resist
+10% Attack Speed
+15% Crit Chance

Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits.

[Unique - only 1 per champion]
Unending Despair +350 Health
+40 Armor

Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End +300 Health
+30 Armor
+30% Attack Speed
+30 Mana

Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage.
Zhonya's Paradox +40 Ability Power
+30 Armor
+30 Magic Resist

Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]

Elusive Emblem

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Protector Emblem +150 Health

The holder gains the Protector trait. When a shield on the holder breaks, heal the holder and the nearest ally for 20% of the shield's initial value.

[Unique - only 1 per champion.]
Sniper Emblem +150 Health

The holder gains the Sniper trait and 2 range.

[Unique - only 1 per champion.]

Radiant

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Absolution +400 Health
+15 Mana

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Blessed Bloodthirster +40% Attack Damage
+40 Ability Power
+20 Magic Resist
+40% Omnivamp

Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing +30 Mana
+50 Ability Power
+50% Attack Damage

Gain 10 mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - Only One Per Champion]
Brink of Dawn +30% Attack Damage
+30 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath +30 Mana
+40 Armor

Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Covalent Spark +200 Health
+15 Ability Power
+40 Magic Resist

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent. Also, heal 1.5% max Health per second.
Crest of Cinders +60% Attack Speed
+5% Damage Amplification

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Demonslayer +50% Attack Damage
+50 Ability Power
+10% Attack Speed
+20% Damage Amp

Gain 30% Damage Amp against enemies with more than 1750 max Health.
Dragon's Will +115 Magic Resist

Gain 15% max health. Every 2 seconds, regenerate 10% max Health.
Dvarapala Stoneplate +250 Health
+50 Armor
+50 Magic Resist

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second.
Equinox +500 Health
+30 Magic Resist

30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat.
Eternal Whisper +45% Attack Damage
+25% Attack Speed
+55% Crit Chance

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.
Fist of Fairness +40% Critical Chance
+15 Mana

Gain 2 effects:
- 50% Attack Damage and 50 Ability Power.
- 30% Omnivamp

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Glamorous Gauntlet +70 Ability Power
+75% Critical Chance

Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning +30 Ability Power
+30% Attack Speed

Attacks grant +14% stacking Attack Speed.
Hextech Lifeblade +40% Attack Damage
+40 Ability Power
+30% Omnivamp

Heal the lowest percent Health ally for 40% of damage dealt.
Jak'sho the Protean +25 Ability Power
+15 Mana
+30 Magic Resist

Combat Start: Gain different bonuses based on starting position.
Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus +500 Health
+40 Armor
+20% Critical Chance

Gain 16% Durability. While above 40% Health, instead gain 30% Durability.
Luminous Deathblade +105% Attack Damage
+20% Damage Amp
More More-ellonomicon +150 Health
+50 Ability Power
+25% Attack Speed

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.

[Unique - only 1 per champion]
Quickestsilver +30 Magic Resist
+50% Attack Speed
+40% Critical Chance

Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap +80 Ability Power
+33% Damage Amplification
Rascal's Gloves +150 Health
+20% Critical Chance

Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest +100 Armor

Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies (2s cooldown).
Royal Crownshield +200 Health
+40 Ability Power
+40 Armor

Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest +50% Attack Damage
+20% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
Spear of Hirana +35% Attack Damage
+35 Ability Power
+20 Mana

Attacks grant 10 bonus Mana.
Statikk Favor +15 Mana
+50 Ability Power
+20% Attack Speed

Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.
Sterak's Megashield +600 Health
+80% Attack Damage

At 60% Health, gain a shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Sunlight Cape +300 Health
+40 Armor

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
The Baron's Gift +200 Health
+30 Ability Power
+20% Attack Speed

After casting an Ability, gain 120% Attack Speed for 8 seconds.
Titan's Vow +35 Armor
+30% Attack Speed

Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist.
Urf-Angel's Staff +15 Mana
+60 Ability Power

Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride +1000 Health

Gain 20% max health. Heal 1.5% max Health per second.
Willbreaker +150 Health
+35% Attack Speed
+35% Critical Chance
+20% Damage Amp

Crits grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Zenith Edge +70% Attack Damage
+75% Critical Strike Chance

Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Basic

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B.F. Sword +10% Attack Damage
Chain Vest +20 Armor
Frying Pan Why else would it be here?
Giant's Belt +150 Health
Needlessly Large Rod +10 Ability Power
Negatron Cloak +20 Magic Resist
Recurve Bow +10% Attack Speed
Sparring Gloves +20% Critical Strike Chance
Spatula It must do something...
Tear of the Goddess +15 Mana

Craftable Emblem

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Bastion Emblem +20 Armor

The holder gains the Bastion trait. Gain 15% of Armor and Magic Resistance as Ability Power.

[Unique - only 1 per champion.]
Battle Academia +1 Mana Regen

The holder gains the Battle Academia trait and 10% Damage Amp per Potential.

[Unique - only one per champion]
Crystal Gambit Emblem +150 Health

The holder gains the Crystal Gambit trait.

[Unique - only 1 per champion.]
Duelist Emblem +20 Attack Speed

The holder gains the Duelist trait. Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.

[Unique - only 1 per champion.]
Edgelord Emblem +10% Attack Damage

The holder gains the Edgelord trait. Dealing physical damage to an enemy reduces their Armor by 2.

[Unique - only 1 per champion.]
Executioner Emblem +20% Crit Chance

The holder gains the Executioner trait. Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.

[Unique - only 1 per champion.]
Heavyweight Emblem +150 Health

The holder gains the Heavyweight trait, and gains Max Health on takedown.

[Unique - only 1 per champion.]
Juggernaut Emblem +20 Magic Resist

The holder gains the Juggernaut trait. While above 50% Health, gain 30% Attack Speed.

[Unique - only 1 per champion.]
Luchador Emblem +20% Crit Chance

The holder gains the Luchador trait.

[Unique - only 1 per champion.]
Prodigy Emblem +2.5 Mana Regen

The holder gains the Prodigy trait. On cast, shield the lowest percent Health ally for 250% of mana spent.

[Unique - only 1 per champion.]
Sorcerer Emblem +10% Ability Power

The holder gains the Sorcerer trait. The holder gains 15% more Ability Power from all sources.

[Unique - only 1 per champion.]
Soul Fighter Emblem +10% Attack Damage

The holder gains the Soul Fighter trait.

[Unique - only 1 per champion.]
Star Guardian Emblem +10% Ability Power

The holder gains the Star Guardian trait. Teamwork: Non-emblem Star Guardian bonuses are increased by 12%. This effect stacks.

[Unique - only 1 per champion.]
Strategist Emblem +20 Magic Resist

The holder gains the Strategist trait. Combat Start: The holder and allies within 1 hexes in the same row gain bonuses. Front 2 rows: 30 Armor and Magic Resist. Back 2 rows: 20% Attack Speed.

[Unique - only 1 per champion.]
Supreme Cells Emblem +10% Attack Speed

The holder gains the Supreme Cells trait.

[Unique - only 1 per champion.]
Wraith Emblem +20 Armor

The holder gains the Wraith trait.

[Unique - only 1 per champion.]

League of Legends Champions:

Teamfight Tactics Guide