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Galio Build Guide by FwuffyMilk

Support [9.8] Crush your enemies with the Gargoyle Support

Support [9.8] Crush your enemies with the Gargoyle Support

Updated on April 18, 2019
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League of Legends Build Guide Author FwuffyMilk Build Guide By FwuffyMilk 99 5 198,068 Views 2 Comments
99 5 198,068 Views 2 Comments League of Legends Build Guide Author FwuffyMilk Galio Build Guide By FwuffyMilk Updated on April 18, 2019
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Champion Build Guide

[9.8] Crush your enemies with the Gargoyle Support

By FwuffyMilk
Hello you beautiful people, my name is FwuffyMilk and currently I am a Diamond 4 support main. I peaked diamond in season 5 but quit until near the end of season 8 and ready to kick some *** in season 9.

I love playing enchanter supports and feel like they are the superior choice in the current meta. If you want to ask me any questions or see how I play galio check me out on Twitch.
Pros

+ Tanky especially with W damage reduction
+ Easy to roam and follow up engages with ultimate
+ Synergizes well with engage champs like J4
+ Lots of CC
+ Easy gank set up
Galio is a great support that brings a lot of AoE CC to team fights making him very useful throughout the game. His taunt gives him damage reduction making him able to withstand a lot of damage and it is a great engage tool especially with flash.

His base damage is high, so if you hit a full combo on the adc or support they will lose around 40-50% of their hp not to mention the amount of CC you will put on them. Galio is also great for countering dives or diving himself with his ultimate.

Cons

- Damage isn't high mid - late game because you build tank
- Feels very weak if you fall behind
- Hard to have lane presence against certain match ups

SUMMONER SPELLS
-
IGNITE: Ignite is your bread and butter summoner spell. It gives you kill pressure, helps kill enemies escaping with low hp, and if you use ignite before they heal it will reduce the amount the heal does which is huge.
EXHAUST: Exhaust is a pretty weak summoner spell ever since they took out the attack speed reduction that it used to have. You could potentially take it if the enemy has a Rengar or Zed but 99.9% of the time I suggest to take Ignite
FLASH: Flash.. taken by pretty much every champion in the game. It helps you secure kills, escape ganks, make montage plays by dodging that CC ability the enemy is throwing at you, and much more. Always take it!
R
U
N
E
S
RESOLVE Keystone: AFTERSHOCK
// Aftershock is incredibly strong on tanky engage supports like Galio, Leona, etc. When you CC a target you gain a huge amount of Magic Resist and Armor for 2.5 sec. After the time runs out you deal damage in an AoE around you. The damage scales with HP and AP so it will do more damage as you get more tank items. This is hands down best keystone you can pick at the moment.




RESOLVE Second Line: Demolish
// This is the best rune you can take in the second line of the Resolve tree. Demolish gives you an empowered auto attack on the tower that does massive damage to it and scales with your HP. Great for helping your team and adc destroy turrets. The only drawback is that it takes 3 seconds to charge that strong auto on the turret and you have to be within 600 range of the tower while its charging.





RESOLVE Third Line: Conditioning
// Conditioning increases you Armor and Magic Resist by 8 after the 10 minute mark. It also increases your Armor and Magic resist by 5% which is amazing. I think that all 3 of the runes in the third line can be useful but personally I use this one cause of all the extra tank stats you gain making you much harder to kill in team fights.


RESOLVE Third Line: Second Wind
// Good rune if the enemy team has a lot of poke. When you take damage from enemy champion you heal for 4% of your missing health over 10 seconds. The heal doesn't seem too strong so I personally skip this rune.


RESOLVE Third Line: Bone Plating
// After taking damage from an enemy champion their next three attacks against you do reduced damage. Seems like a great rune on the surface but the duration is very short and it ends up getting wasted on a random poke the enemy does. Still it can be useful if your trades tend to be quick.




RESOLVE Last Line: Overgrowth
// This rune just got buffed in 9.7 making it even more useful then before. Every 8 minions that die next to you, you gain 3 max HP. After 120 minions you get an extra 3.5% HP bonus. Overgrowth has great synergy with your other runes to making this the best choice for the last line of the Resolve tree.




INSPIRATION Secondary Runes: Magical Footwear
// Now we take a look at our secondary runes. Magical Footwear gives you a free pair boots at the 10 minute mark. The time on that is reduced by 30 seconds for any assists or kills you get before the 10 minute mark. These boots also have 10 more movement speed then your typical Boots. At the end of the day this rune saves you 300 gold and gives you more MS allowing you to build into your items faster.


INSPIRATION Secondary Runes: Minion Dematerializer
// I like this rune during the laning phase, it allows you to snag the cannon minion with your relic shield which helps push the cannon wave quickly or guarantees your adc the cannon minion if you guys are being somewhat zoned or pushed to tower.


INSPIRATION Secondary Runes: Cosmic Insight
// You can also replace Minion Dematerializer with this rune since Galio's cool downs early in the game are pretty high especially his ult which at level 1 has a 200 second cool down.
PASSIVE
ABILITY
Colossal Smash (Passive):This passive is great for quick trades. When you auto someone when your passive is up it will do a small AoE auto that does increased damage depending on your level. The damage also scales on AP and Magic Resist so if you have Aftershock proc'd it will do a huge chunk of damage early in the game.




Q
Winds of War (Q): Your Q is very strong but eats a lot of mana early in the game. After targeting an area Galio will throw two gusts of wind which do damage when they converge they make a small whirlwind and anyone that sits in the whirlwind takes 6% max HP damage over 1.5 seconds.




W
Shield of Durand (W):
This spell is what makes Galio such a great champion in terms of CC. When you hold your W you start charging your taunt which increases in range and duration as you charge. It also gives you a damage reduction while you cast and refreshes it after you let go of W and taunt. Enemies also can't CC your taunt so you will keep charging even if stunned so if they are next to you as they use that CC they will still get taunted. The range isn't very large but your Justice Punch helps your close the gap and knocks them up making it hard to escape.

Shield of Durand in combination with your flash is such a strong engage tool that can single handedly win your team the fight. You start charging your W as your walking up to them then flash on top of their team and boom they are all taunted giving your allies all the time they will need to engage and kill.




E
Justice Punch (E): This spell takes some time to get used to but is your main engage and escape tool at the same time. Galio does a small dash backwards then charges in the direction you choose. If you collide with an enemy champion you knock them up for a brief time and do a decent amount of damage while your at it. This attack helps you close the gap between you and your target so that you can taunt them.

Generally your combo is going to look like E -> Auto -> W -> Q -> Auto, but if you don't want to give them a chance to escape then I would do E -> W -> Q -> Auto




R
Hero's Entrance (R): Galio's ult is not great during a 2 vs 2 scenario but has insane roaming and follow up potential. You press R on an ALLY champion, Galio charges for a brief second then jumps in where the ally champion was when you pressed R. When you land you knock everything up in a pretty big area around you and deal damage.

This is why I like Galio with champs like J4. J4 jumps in and uses his ultimate which keeps them in the area long enough for your ultimate to finish charging which results in large amounts of damage and CC hitting your opponents whole team at once. Then you follow up with your combo on a priority target and the fight should be a clean sweep.

You also can use your ult to counter gank other lanes like if mid is getting dove or swoop on top of your jungler if he is being invaded or is invading.

Eye of the Aspect

This is a must have as support. Wards are a very crucial thing in the game and can save your team from feeding their *** off. Remember the point of wards is to get vision on your enemies so where you place your wards is important. I suggest watching this video from bunnyfufu he gives a very good explanation of where to put wards in laning phase.





Knight's Vow is a great item for a tank support like Galio. You essentially put it on your carry which will redirect some of the damage they take to you keeping them alive for longer. The CDR, HP, and Armor are all useful stats.

Knight's Vow






Righteous Glory

This item is good when your team does not have a strong initial engage champ like j4. When you press your righteous glory you gain a large amount of movement speed and if you reach the enemy team you slow anyone that is close to you allowing you to combo from there. The stats are nice and all useful for you.





Great item vs burst damage. Gives you Magic Resist, Armor, and the active is a decent sized shield since you will be building HP items.
Locket of the Iron Solari






Zeke's Convergence

Zeke's is an interesting item. It gives your Armor and Magic resist making you tankier. The passive is pretty useful for when you ult into a fight making your ally do more damage and slow champions he/she is attacking. The only issue is how long your ult cool down is but still a nice item to pick up.





Randuin's Omen is a great buy if the enemy team has a lot of auto attackers and AD damage. Not only does it reduce the damage you take from critical strikes it also slows their attack speed when they are auto attacking you. The active is also very useful you can use it after your taunt is running out to slow the enemies as they are trying to escape with their life.
Randuin's Omen






Thornmail

Another great item to buy if you are against a heavy auto attacking AD team. When they auto attack you they will take damage back and they get grievous wounds making their life steal not help much against you. Also makes your taunt stronger since they will be auto attacking you while they are taunted.
When I come into lane as Galio I usually take taunt level 1 to help with any magic damage their support might throw at me while I try to help my ADC clear the wave. When the second wave comes in I will generally use my targon stacks on the melee minions. This does two things, one you will probably end up getting level 2 quicker allowing you to dash into your enemies and taunt them while they are level 1. The other reason is so that you can put your targon on CD and get it ready for the cannon minion coming in the third wave.

Generally you always want to waste a stack of your targon on a cannon minion to maximize the amount of gold you get and it helps finish your quest quicker so that you can put out more wards. Also don't forget your targon proc heals your ADC so its best not to waste them if you and your ADC are full HP so unless its a cannon you can wait for some damage to come out before using it.

When you hit level 3 you can start harassing the enemy bot lane with your Winds of War but care about spamming it because it will deplete your mana very quickly. Also don't be afraid to ask for a gank as Galio, you can set up your jungler very easily with a Dash taunt combo or flash taunt. Remember though you are still somewhat of a melee champion so don't stand to far up eating free poke.

Galio's roams are also very strong so don't be afraid to roam if your ADC has the wave in a good position. Once you hit 6 your roams become much stronger since you can counter engage a gank somewhere or help your jungler invade. Galio is all about setting up good fights for your team to capitalize on.
Team fighting with Galio can be tricky depending on what your team comp is. If your team is a heavy engage comp then just follow up your main engage with your ultimate and you should be golden. Make sure to CC the priority targets or at least taunt as many of the enemy champions as you can.

If for some reason your team is something like a poke comp then you generally want to stay near your carries and peel any champions trying to dive onto them. So say Zed jumps on your mid lane Xerath you can charge your taunt while his ultimate is doing its animation and then taunt him right as he gets out of it, then you dash to knock him up and he should be dead or at least you saved your mid laner from getting killed allowing him to continue poking the enemy team.

That's what I like about Galio in general he can do both jobs of peeling or following up engages very well so its up to you to think about what the best course of action would be that game. If your ADC is super fed but seems to have trouble staying alive then you know its a good time to sit back and just peel for them. It is tempting to just use your ultimate and get balls deep into the enemy team but as said it is not always the best course of action.
Thank you very much for checking out my guide! I hope it helps you win more games with this incredibly strong champion. I will be updating this guide regularly as I think of more things to add to it.
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League of Legends Build Guide Author FwuffyMilk
FwuffyMilk Galio Guide
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[9.8] Crush your enemies with the Gargoyle Support

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