TFT Set 11 Build Comp Tier List
Find the best team comps for Teamfight Tactics Set 11: Inkborn Fables using our meta tier list. Building your team correctly will make or break your game. By using our TFT team builds, you will stay on top of the meta and up your game! Our Team Comps Tier list is updated for Patch 14.8 so you can stay on top of the ever-changing TFT meta.
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This is an alternative version version to Inkshadow Gnar that focuses more on Kindred and running 4-6 Dryd in the end. If you find a Dryad Emblem you can give it to Aatrox, Illaoi or Kayn and aim for 6 Dryad in late game once you find Azir.
The core concept is to push for Level 6 in Stage 3-2 and slow roll your interest for Gnar*3 and Kindred*3. You can pick up Shen*3, Aatrox*3 and Reksai*3 on the way if you happen to find them. Once you have your 3 Stars or feel like the remaining units aren't worth aiming for anymore you can push towards Level 8 to add Kayn/Ornn.
With new Tier 2 odds you can also push for Level 7 in Stage 4-2 and slowroll your remaining 3 Stars.
An alternative version for a level 9 rush comp. You open with a Ghostly Senna type setup and try to save up money and HP for a quick Level 8 rush. You want to stabilize with Kaisa in the mid game so you can rush for Level 9 in early Stage 5 and cap out your board with legendaries. Outside of Kaisa you can run Azir as your main AP carry and Xayah as a secondary AD carry. Ornn/Udyr will act as your main frontline.
This is not a comp you can force every game, since it requires either a very strong tempo opener + win streak or a Fortune cashout that allows you to stabilize after receiving your loot.
One of the best comps if your goal is to win your lobby, but this is not a setup you can easily force. It requires a specific opener with 3 Storyweaver + Teemo, who has one mana and one AP item. Teemo is extremely powerful in early game and often allows you to win streak, while maintaining a strong economy.
With the help of economy Augments you want to push very aggressive towards Level 7 in Stage 3 and in some games you can reach Level 9 in Stage 4-5 already. You should be Level 9 in Stage 5-1 with this setup and roll down your gold for Legendaries. Teemo items go on Hwei/Azir and you can run 4 Dragonlord for the team wide buff and AoE stun.
It's not required to run 3 Storyweaver or 4 Dragonlord, it's perfectly fine to run a different setup or simply more legendaries depending on what you managed to find in your game.
Kaisa has been considered the only viable Tier 4 unit for a while now, but with Patch 14.8b this doesn't hold true anymore. This comp received direct nerfs both to Kaisa and Xayah and while the comp is still performing fine, it is not as dominant as before.
The overall goal is usually to rush for Level 8 in either stage 4-2 or 4-5 and roll down for a Bruiser / Trickshot setup. This usually requires a strong early / mid game or you will end up dropping too much HP on the way. You want to play Kaisa as your main carry and Galio as your main tank. Once you are stable you can push towards Level 9 and look for Xayah*2 and Udyr to cap out your board.
7 Inkshadow and Kaisa both received massive buffs in last patch. You only want to commit to this comp if you have an Inkshadow Emblem so you can reach 7 Inkshadow once you find Udyr. If you don't have Inkshadow Emblem you can simply run Ghostly + Kaisa or Bruiser + Kaisa instead.
Overall goal is to open with typical Senna/Ghostly Setup, rush towards Level 8 and pivot into Kaisa. Once you are stable you want to push towards Level 9 so you can find Udyr and reach 7 Inkshadow power spike to cap out your board.
Give Kaisa/Xayah offensive Tattoos and Udyr/Ornn defensive Tattoos.
With the meta shifting towards Tier 4 units, Lillia has become a somewhat decent carry. She is usually played together with 7 Mythic, preferably with an early Mythic Emblem on Annie, which caps out at Level 9 by adding Azir/Ornn.
The alternative for Lillia is to run a VERY expensive comp based around Annie, Nautilus, Ornn, Azir, Hwei, Sett and Udyr and only run 3 Mythic in late game, but this comp is only recommended if you have a very strong economy.
Your early game is usually build around early 5 Mythic and using Kogmaw as your item dump until you find Lillia. Since you are running a lot of Tier 4 comps you want to rush for a quick level 8 and roll down for your core units.
Aphelios can still be a very strong reroll comp, but recent nerfs especially to Thresh make this comp more difficult to play. Usually in the start you want to rush for 5 Fated and connect Yasuo to Thresh, so your fated units receive Armor/MR and a shield.
You should be Level 7 in early Stage 4 and slow roll for Aphelios*3 and Thresh*3. It's extremely helpful to have a Fated Emblem at this point so you can reach 7 Fated and reach an additional power spike, so you don't lose too much HP until you find your 3 Stars.
Once you have your 3 Stars you can push towards Level 9 and add Ashe, Sett and Amumu/Lissandra to cap out your board. Aphelios has a 20% Sunder as part of his ability, so you can get away with skipping Last Whisper or Evenshroud in this comp. In late you usually connect Sett and Thresh for Omnivamp and defensive stats.
Currently there is a bug that causes the Omnivamp buff from Sett to apply to items. This means Thresh can heal himself from Sunfire/Ionic Proc and Aphelios from Red Buff burn. This is one of the reasons why these items and the connection to Sett are preferred.
Only play this comp if you have Shen Hero Augment Ethereal Blades in Stage 2-1 or 3-2. Slow roll with Level 6 for Shen*3, can also pick up Yorick on the way. Position Shen in the second row so he can profit of the Behemoth bonus stats. Give Shen 2x Guinsoo + Bloodthirster/Gunblade/Giant Slayer.
Once you have Shen*3 you can push towards Level 8, add Ornn for 6 Behemoth and add Morgana for Ghostly. In late game you can replace Chogath for Udyr and run Wukong for Heavenly + Sage.
Currently the stronger reroll version for Yone. Small stabilizing roll down in Stage 3-2, then push for Level 7 and slow roll for Yone*3. Once you find Kayn, add him with Kindred for 4 Reaper power spike. You can roll for other Heavenly units like Soraka*3 as well if you can afford it.
Once you have Yone*3 you can push towards Level 9 and add more Heavenly units like Wukong to cap out your board. Your late game can look quite different depending on your Emblems. You can play Umbral Emblem on Kayn, Heavenly Emblem on Kindred/Kayn or Reaper Emblem on Soraka/Wukong.
This comp requires Fine Vintage, preferably in Stage 2-1. Combine all of your items and take Augments that give you a lot of items as well. Transform all of your items into Support Anvils and aim for 3-5 Zzrots. Your next highest item priority is Randuin and Aegis to buff your Voidspawns as much as possible.
Run up to 6 Heavenly units to buff your Voidspawns even further. In Stage 5 a Voidspawn has 225 Base AD, 2500 HP and 0.8 base Attack Speed. Combined with the support items and the team wide heavenly buff they become unstoppable and can defeat even full legendary boards by themselves.
Use the powerspike to rush for Level 9, play Lissandra to farm more item components that you can transform into more Support Anvils and run Morgana or Hwei with Obsidian Cleaver and Morello for anti heal.
Ghostly Senna was hit by a nerf in the last patch and is now a bit more difficult to play. The core concept is a Tier 2 Reroll with Level 6 in Stage 3, where you want to roll for Senna*3 and Shen*3. You can also try to 3 Star Jax/Aatrox/Caitlyn on the way. While Senna*3 is important, it is equally important to have either Shen*3 or Aatrox*3 with strong tank items to buy your team enough time. After you have your 3 Stars you push towards Level 8 and add Kayn/Morgana for 6 Ghostly.
You can use most Tattoos for this comp, Tattoo of Protection is currently the strongest one, especially on Shen/Aatrox to keep your frontline alive. Bombardment is also decent on Senna and Fury/Toxin is often worth running in late game on either Senna or Morgana. If you find a Ghostly Emblem you can already play 6 Ghostly with Level 7 if you find Kayn or Morgana. The Emblem is usually better on Frontline units like Jax/Udyr, to get the ghost proc early.
Duelists are one of the best rerolls comps you can play, but Augment and item choices will make a massive difference in how they perform. The 3 best setups you can aim for are:
1) Vertical Duelist: Give early Duelist Emblem to Diana so you can reach 6 Duelist power spike early and have option for 8 Duelist chase trait in late game or cap out your board with Sages, Storyweavers or Legendaries.
2) Porcelain Volibear (Cocaine Bear): Needs 2 Porcelain Emblem to reach 6 Porcelain Chase trait. Volibear is the best user for the Porcelain Emblem and becomes unstoppable in late game.
3) Fine Vintage Duelists: You want to open with Fine Vintage Augment and collect multiple Zeke and Locket, since you position everyone in first row anyway. Can also add Banshee, Aegis or Zephyr to support your team further.
The core concept for all versions is usually based around having a strong early mid game and pushing Level 7 in early Stage 4. You want to slow roll for Tristana*3 and Volibear*3 and push towards Level 8/9 once you have them.
There are a lot of variations where you can run Inkshadows, Sages, Storyweaver or Dragonlords, which will depend on your units and Augments in the end. Sometimes you will be contested or might struggle to find your units, which can force you to utilize your mid game power spike to push for Level 8 and simply aim for a Top 4 placement.
If you enjoy playing Tier 1 Reroll this is the comp for you! As always the goal in the early game is to maximize your economy while collecting your core units. In Stage 3-1 you can roll down to 30 gold with Level 4 to make sure you have enough upgrades to survive Stage 3 without losing too much HP.
From here you want to stay above 50 gold and slow roll your interest for Kogmaw*3 and if possible Malphite*3, Chogath*3, Caitlyn*3 and Neeko*3. It is not required to 3 Star all of them, but aside from Kogmaw*3 you should have at least one of your Frontliners as 3 Star with your tank items. Once you have your core setup you can push for Level 6 and add Illaoi.
Use your powerspike to recover your economy and push towards Level 8 so you can include Nautilus and Lillia or Hwei. 2 Invoker does not matter for this comp, Hwei can be better if you find him and are still missing some copies for more 3 Star units. You can also run an alternative version where you cut Caitlyn/Illaoi for Ashe/Amumu and run AD items on Ashe for a strong secondary carry.
Blue Kayle was hotfixed, but it's still playable to an extent. Since her ability now stops when you hit units, you have to field her in the backline again. You can position her in the middle of the last row to maximize the amount of frontline units she hits.
Best opener is to have early Storyweaver Emblem so you can rush for 7 Storyweaver without having to find Irelia and select Green/Blue/Blue. Add Sage units like Diana/Wukong/Morgana or add utility units like Lee/Rakan to cap out your board. Use the powerspike to rush for Level 9.
Main goal is to have Blue Kayle one shot the enemy frontline and have the rest of your team clean up the rest, since you can't rely on Kayle to cast several times.
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