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Tahm Kench Build Guide by ToplaneProfessor

Top RANK 1 Tahm Kench eune guide 14.10 [UPDATED EVERYTHING]

Top RANK 1 Tahm Kench eune guide 14.10 [UPDATED EVERYTHING]

Updated on May 23, 2024
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League of Legends Build Guide Author ToplaneProfessor Build Guide By ToplaneProfessor 291 8 367,033 Views 48 Comments
291 8 367,033 Views 48 Comments League of Legends Build Guide Author ToplaneProfessor Tahm Kench Build Guide By ToplaneProfessor Updated on May 23, 2024
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1
Sovereign Kitten (87) | January 23, 2024 4:58pm
Henlo TOPLANEPROFESSOR! Been super busy, so I have not been able to get around to doing much but I am here.

These are going to be the things that we are going to be looking through ideally with this review.

STRUCTURE: From an organized perspective, this is essentially how you develop and utilize code.

CONSISTENCY: Frequency with which you change things around.

INCLUDINGS: Things like Runes, Items, Matchups, and even whole sections that should be added.

MY CONCERNS: Anything that doesn't pique my interest enough to serve as a guide or as filler.

Items and Runes
Your attention should be drawn to the fact that this section of the guide should be detailed without being excessively complicated. Although your runes and are documented well, your notes contain a number of typos, including grammar and capitalization problems, in addition to having an excessive amount of information with the wall of items.
Wall of items
When you reach this section, where there are numerous recommendations for him, you won't see Tahm Kench constructing the majority, if not all, of these items. While I only ever play as our lord and savior, Teemo and not him. In my own view, it is an eyesore and should be removed or condensed a bit more, try to be more like the below example.
Condense Example
Because the majority of people will simply copy and paste the elements in the order that they appear on your guide without giving any thought to the reasons why (this) and (that) are preferred in different scenarios, you should make sure that it is easy to understand and straightforward by utilizing the grouping feature of your guide.
Matchups
You might already know that the "cheat sheet" for match-up information is the portion right after the items and runes section. This is a really lengthy piece of writing. In contrast to your Synergies, which are legible and do not contain a plethora of symbols and all capital letters, the excess of that is not ideal because it gives the impression that you are attempting to highlight the runes you wish for people to choose or do a lot of code, but the result is incredibly messy and unappealing because code does not work in notes.

The tools here aren't great for those who want to be detailed, so it's usually best to discuss matchups in detail in a spreadsheet or Powerpoint instead or in a dedicated section in the body text. For the purpose of readability, I would keep these uncluttered and plain, without any capitalization or symbols.
Lacking
Given that you expressed interest in participating in the next Guide Contest, I feel obligated to let you know that, personally, I prioritize well-written, well-structured, and aesthetically pleasing content that is both informative and engaging. I don't see anything aside from "I was Rank #1" (not that I think that's a terrible thing). Other than attempting to increase views and utilize it more as a publicity stunt, I fail to see how that translates to being the a good guide. There are some very good guides out here that are made by unranked players all the time.

Videos and information are available here but reading or watching it does not feel great unless you improve the appearance. There is a lot of vibrant colors orange, blue, and white with lots of underlining. Putting up a guide like this is to me feels lazy, though I am overly critical. In short, there is no code outside of the base ones which are very easy to apply by tapping a button in the editing console. You can learn the fundamentals of guide design and structure from any number of guides published by Mobafire staff members and community members. These guides will teach you how to create basic tables, columns, and more. Again, it feels really basic, so I'd like to see some effort put into it as a whole if at all possible.

If you want to achieve a Semi-good looking guide carefully edit the cheatsheet and considering the body text (BBCODE). But for the time being, it's just a jumbled mess with too many colors, too much text, and no discernible structure or form.

Don't punch me! ~Cat
1
ToplaneProfessor (7) | January 23, 2024 9:05pm
Thanks for the review , i have improved some things according to the points you made . That being said i dont intent on expanding my introduction as i am here to show you what to do to play this champion optimally , also the #1 is absolutely a publicity stunt( gotta convince the viewer that im not just saying random reccomended items that i came up with in my iron 4 games ) and having cool colors and fancy graphics should be used only when there is a point to make ,im not trying to build a garden here , just the raw information ppl need compressed into one guide instead of wasting 50 games to learn them. But maybe our points of view just dont match for example you say "There are some very good guides out here that are made by unranked players all the time." I am 100% not in sync with that. Either you know something and can prove it or you don't have anything of value to offer.
1
Sovereign Kitten (87) | January 24, 2024 2:42am
Items look a bit tidier, could definitely be polished a bit more, but that's more of a me thing for perfectionism. I can't say we agree with each other, overall then.

I've previously been Rank #1 on a few servers as Teemo (EUNE and LAN) as a Platinum-Diamond player with an 82% WR (I hate ranked), but I don't really care to disclose this because, in my opinion, it's not something that really matters outside of sounding like "I'm the best, shut up your opinion is invalid, lol" which always comes off as super condescending as it is easy to manipulate that outcome by playing a fresh account.

Many guides today are simply that. "I am the best player in the entire world, click this link!" Which irritates me because, no matter how good you are, there will always be someone better than you, it's just unlikely that they care to disclose any information pertaining to the champion because they don't have the time to explain or more importantly code. In my case, I have always hated my guide and I always want to make it better, visually and informatively, which shows motivation to teach, create and grow, rather than again boost publicity.

So what I'm trying to convey is, at least for me. I search for quality and accuracy not just rank. Take a guide made by @ Shark of Void for example. A constant format throughout. They put effort into their images, comprehension of the champion, clear speeds, and all that good stuff making it a nice read. The more creative you get, the better.
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1
Fruxo (326) | November 26, 2023 11:08am
Hey there ToplaneProfessor,
You asked for a guide review, so here it is.

click for review
1
ToplaneProfessor (7) | November 26, 2023 11:48am
Ty for the review
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