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Trundle Build Guide by PnuTru

Top [10.24] Learn as you troll! (Work in Progress)

Top [10.24] Learn as you troll! (Work in Progress)

Updated on November 30, 2020
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League of Legends Build Guide Author PnuTru Build Guide By PnuTru 8 1 27,480 Views 2 Comments
8 1 27,480 Views 2 Comments League of Legends Build Guide Author PnuTru Trundle Build Guide By PnuTru Updated on November 30, 2020
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Choose Champion Build:

  • LoL Champion: Trundle
    Troll Top
  • LoL Champion: Trundle
    Trolling the Jungle

Runes: Healthy Troll

1 2 3
Resolve
Grasp of the Undying
Demolish
Conditioning
Overgrowth

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Map Pressure
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[10.24] Learn as you troll! (Work in Progress)

By PnuTru
Summoner Spells
Summoner Spells
Always
Flash is almost always mandatory.
Offensive
Ignite allows for early kill pressure and is great against champions that heal.
Situational
Teleport for map pressure, allows for teleporting into a teamfight, backdooring, recalling without losing much.
Ghost goes brrrr
Smite is always mandatory if you're going jungle.
Abilities
PASSIVE ABILITY
King's Tribute
Whenever an enemy dies near Trundle, he heals for 2% − 7% (based on level) of their maximum health.
This gives him sustain in lane whenever minions, champions, and summons die. This also gives him sustain in the jungle as he kills monsters.
Q
Chomp
Trundle's next basic attack becomes unstoppable, deals bonus physical damage and slows the target by 75% for 0.1 seconds.
After biting his target, Trundle gains bonus attack damage for 5 seconds and reduces his target's attack damage by half that amount for the same duration.
Chomp resets Trundle's basic attack timer.
W
Frozen Domain
Trundle coats the target area in ice for 8 seconds. While inside, he gains bonus attack speed, bonus movement speed, and 25% increased healing from all sources.
Troll 2
E
Pillar of Ice
Trundle projects a pillar of ice at the target location for 6 seconds, knocking back all units directly over it 225 units on cast, acting as impassable terrain for the duration and slowing enemies around it.
bruuuuh
R
Subjugate
Trundle starts draining the life force out of the target enemy champion, healing for a percentage of their current maximum health, dealing the same amount as magic damage, stealing 40% of their current armor and magic resistance, and increasing in size by 18% as well as reducing his target's size by 9.9%. Half of the total damage and stealing is applied instantly, and the other half, as well as the size modifiers, are applied over the next 4 seconds, even if the target has died.
The armor and magic resistance will remain stolen for 4 seconds after the drain has ended.
====================================================================================

Ability Sequence

ABILITY
SEQUENCE
1

Q
2

W
3

E
4

Q
5

Q
6

R
7

Q
8

W
9

Q
10

Q
11

R
12

W
13

W
14

E
15

E
16

R
17

E
18

E
Lesser Runes

PRECISION
Overheal Overheal is useful if you're building lifesteal, otherwise its basically useless. Not sure if it works with Trundle's passive King's Tribute. Will test this soon.
Triumph Triumph synergizes well with Trundle's passive King's Tribute as they both give you health when something dies.
Presence of Mind Mana regen is not needed on Trundle. Both Overheal and Triumph are far superior choices.
Legend: Alacrity Trundle makes great use out of attack speed as his most reliable source of damage are his auto attacks.
Legend: Tenacity As a juggernaut who is able to deal and take insane amounts of damage, Trundle needs tenacity as the enemy team WILL cc him. 30% from Legend: Tenacity and Merc treads (even with diminishing returns) give you 52% tenacity aka you only get cc'ed for 48% of what you would normally.
Legend: Bloodline Auto attacks and Chomp are his main source of damage, and lifesteal procs from both. This rune got nerfed but it is still an okay choice.
Coup de Grace Good if you do or your team are able to do a lot of damage.
Cut Down Trundle usually gets a lot of health in many of his meta builds so he will almost never be able to use this well.
Last Stand Reliable rune on Trundle as he is a frontliner that heals midfight. I usually take this over Coup de Grace.

DOMINATION
Cheap Shot Chomp slows its target by 75% for 0.1 seconds, so he will able to proc the bonus true damage with every q. Allows works with his Pillar of Ice.
Taste of Blood Pillar of Ice actually does "0 proc true damage" according to the wiki, so you might be able to activate Taste of Blood with your e.
Sudden Impact Useless on Trundle as he has no reliable way to proc Sudden Impact in his abilities.
Zombie Ward Utility + stats, takes a while to stack as you need to kill enemy wards. Works for support or jungler role as they clear wards the most.
Ghost Poro Utility + stats, takes a while to stack as your wards need to expire NOT killed.
Eyeball Collection Pure stats and no utility unlike the previous two, but can be stacked a lot faster.
Ravenous Hunter Gives you omnivamp which Trundle can use well as his autoattacks, Chomp, and Subjugate can activate this. If you're going domination secondary then this is one of the best options in the tree.
Ingenious Hunter Cooldown on active items, only useful on Trundle when you're building Stridebreaker or Goredrinker.
Relentless Hunter Out of combat movement speed, useful when you're running to gank as Jungler or roaming as Top/Support
Ultimate Hunter Subjugate allows Trundle to crush/match up to his opponent, so the cooldown reduction helps a lot with that.

SORCERY
Nullifying Orb extra survivability vs AP threats.
Manaflow Band Trundle doesn't really need the extra mana or mana regen so its not that useful on him.
Nimbus Cloak Movement speed is amazing on Trundle as it allows him to RUN FASTER to escape enemies or chase them down. Especially great in the Jungle as he can smite to gain movement speed.
Transcendence Trundle doesn't really need cooldown reduction to do good. Only real use of this would be to reduce cooldown for Subjugate and Pillar of Ice. Could be useful as it also reduces basic ability cdr by 20% of remaining cooldown for every takedown, so his Pillar of Ice can be used twice within 30 seconds.
Celerity Again, movement speed on Trundle is good. Boosts movement speed with no condition, gets even better when he uses his Frozen Domain or with Waterwalking.
Absolute Focus Only gives you bonus stats when you're 70% or more hp but Trundle is a frontliner so this will never be good on him.
Scorch Only works when you damage with your ability so only works with your Chomp or Subjugate, not sure about Pillar of Ice.
Waterwalking Extra movement speed while in river, so only useful in the Jungler or when you're roaming as Top/Support.
Gathering Storm More stats the longer the game goes on. Get this if you think the game will last long. You outscale most tanks so this will let you do that but even more.

RESOLVE
Demolish BIG damage on turrets based on your health, and Trundle usually builds health which will allow you DEMOLISH turrets.
Font of Life Heals your teammates if the enemy is slowed/cc'ed by you. Viable as both Chomp and Pillar of Ice slow. Get this if you want to help your carries stay alive.
Shield Bash Basically useless on Trundle as he doesn't have shields. Can't be reliably used so you will almost never use this.
Conditioning Bonus armor and magic resistance after 12 mins, this is amazing on Trundle as he usually builds tank and his Subjugate steals armor and magic resistance from enemies, which is then further boosted by Conditioning.
Second Wind Healing after getting damage. This is great into ranged/poke matchups and will allow you sustain in lane.
Bone Plating Damage reductions for 3 attacks/abilities. Amazing since it will massively reduce any damage you take in short trades or against burst. Better than condition before 12 minutes.
Overgrowth More health. Synergizes with Grasp of the Undying, Demolish, and anything health related.
Revitalize More healing/shielding, especially when you or your teammates are below 40% health. Can be great on support if you're using Guardian or Locket of the Iron Solari. Trundle heals alot anyways so this basically boosts it by 5% or more.
Unflinching Tenacity and slow resist that increases the lower you are. Great on Trundle as both stats can allow him to escape sticky situations, especially since he will tank and be low as a result.

Inspiration
Hextech Flashtraption Flash but you can time it. Can be used to suprise the enemy or make plays. I think this is great if you're playing support or looking to make plays.
Magical Footwear Free boots and extra movement speed.
Perfect Timing Not that good on Trundle as he will never build anything out of it.
Future's Market Allows you to go into debt to finish your items. Situational, but I almost never use it.
Minion Dematerializer Extra damage to minions. Viable on support?
Biscuit Delivery Free potions that heal more when you're low and give you max mana.
Cosmic Insight Summoner CDR and item CDR, can be great on support.
Approach Velocity Gives you movement speed towards enemy if they're slowed?! Guess who has two slows.
Time Warp Tonic 50% of potions are given immediately, and the rest of its duration. Extra movement speed when you use them too. Great with Corrupting Potion.
Keystones

Grasp of the Undying

One of many keystones
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League of Legends Build Guide Author PnuTru
PnuTru Trundle Guide
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[10.24] Learn as you troll! (Work in Progress)

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