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Ekko Build Guide by Mr fou

Middle EKKO S11 GUIDE | THE BEST KILLER OF LOL

Middle EKKO S11 GUIDE | THE BEST KILLER OF LOL

Updated on June 29, 2021
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League of Legends Build Guide Author Mr fou Build Guide By Mr fou 1,628 Views 0 Comments
1,628 Views 0 Comments League of Legends Build Guide Author Mr fou Ekko Build Guide By Mr fou Updated on June 29, 2021
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Runes:

1 2
Domination
Dark Harvest
Sudden Impact
Eyeball Collection
Ravenous Hunter

Sorcery
Gathering Storm
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
JUNGLE
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

EKKO S11 GUIDE | THE BEST KILLER OF LOL

By Mr fou
STRATEGY
Ekko's early game revolves around his ability to create opportunities with his Time Rewinder. A reasonable range and considerable area of ​​effect make this ability a powerful gap reduction and passive generation tool, although if Ekko mismanages its use, he will quickly find himself out of mana and in trouble. In addition to accumulating gold, Ekko can use her Q to harass her lane opponent, especially when she switches positions with Phase Jump to land both Time Rewinder Time Rewinder hits. If you execute this maneuver well, you will have the perfect opportunity to advance with Phase Jump and pressurize your target with stacks of Pulsar-Z Resonance. And then, having jumped on his opponent to activate his passive, he can simply get to safety by taking advantage of the extra speed.

Ekko's skirmish provocateur role in Lonely Lanes becomes increasingly apparent as he levels up and unlocks his repertoire of skills. The precise use of Parallel Convergence Parallel Convergence - especially against enemies slowed by Time Rewinder Time Rewinder - opens up great opportunities: if he manages to hit his lane rival with this ability, Ekko can fall on him and stun him with his W and then land a couple of unanswered attacks on him. Even if his target manages to dodge the crowd control effect, he will have a hard time withstanding the exchange of blows thanks to the Parallel Convergence Parallel Convergence shield.When the Zaunite's enemies have understood the potential of this ability, he can resort to psychological warfare and use his W to shrink the field of enemies and steal their minion finishers or to push them into the clutches of the approaching jungle man. Ekko can even get a couple of defensive applications out of Parallel Convergence Parallel Convergence, such as activating the ability blast to ward off lethal attacks, or launching the ability on himself when the enemy jungle man tries to ambush him. This will force rival assassins to choose between interrupting the operation and being stunned by being within reach of Zaun's child prodigy.

Ekko's ability to skirmish and trade hits is further increased when he unlocks Chronoruption Chronoruption, which grants him the power to heal and retry when he goes through an unfavorable exchange or transported into the Parallel Convergence stun zone to despair of his lane rival. Cronorruption Chronoruption also offers a great deal of utility: if Ekko is agile enough, he can use his ultimate to escape deadly ambushes or get back on the lane if he's in a hurry to do his shopping after going to base.Ekko lacks enough raw power to pulverize her enemies, so she relies more on her cunning than her strength. When the two teams begin to meet, you must look for opportunities to skirmish, harass, and erode opponents from positions of relative safety. Time Rewinder Time Rewinder is important here, as it offers you the perfect tool to get stacks of Pulsar-Z Resonance Pulsar-Z Resonance when the enemy assembles. Still, you need to be careful of your opponent's ranged attacks and crowd control abilities. As elusive as this young champion is, stamina is not one of his characteristics and if he lets himself be caught he will soon bite the dust. But if he finds good prey — an enemy already wounded or too far from his companions — he has all the devices, tools, and gadgets he needs to land on him, score the kill, and retreat in relative safety. This is where Parallel Convergence Parallel Convergence comes in.

If he manages to place the sphere of this ability between his target and his allies, Ekko will be reducing the spaces to the rivals and therefore forcing them to choose between separating even more from the rest to get to safety or knowingly get into the young man's trap. zaunite. In either case, a wise use of Time Rewinder Time Rewinder will slow the target down enough that the boy with the wayward hairstyle can fall on him with Phase Skip Phase Skip and hit him at will. Once he's punished enough, Ekko's damage is significantly increased thanks to Parallel Convergence's passive Parallel Convergence, making low-health enemies his preferred targets. Then, at the end of his mission, he must quickly get to safety. If you are in a really tight situation, you can press the big red button called Chrono Break Chrono Break and respawn alongside your teammates.In larger-scale collective fights, Ekko plays a very different role. This is where he performs like nobody else every time he can take advantage of his unmatched area skills. After seeking the initiation for his team with Time Rewinder Time Rewinder, he continues with Parallel Convergence Parallel Convergence, uses Phase Jump Phase Jump to get into his sphere and, once he has protected himself with the shield and has Stunned his enemies, he begins to dish out attacks left and right. Then it's just a matter of timing: Ekko has to carefully assess her standard of living for the effect of her ultimate. If you activate Chronobreak too soon you will end up in the rear of your own team, but if you do it too late ... well, that will be too late. But if you do it right and manage to respawn in the middle of the enemy, full of life and with a devastating area effect, it is practically impossible that the combat is not for your team.
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