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Spells:
Flash
Exhaust
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Lore
The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage.
''There is little mystery about her to me - she is the ultimate predator.'' - Jax
Marks: Ii think take Armor-Pen , because I think Evelynn is good with Armor-Pen and AP. U come and kill :DD.
Seals: I think Evelynn have rly low Armor , so i have take that Seals , with Armor. U can take Manareg. or others , ur choice.
Glyphs: Here is that question , AP with lvl 18 , flat AP or MRes. Evelynn is in the start very low , so i think the flat AP Glyphs we dont need. But in the late game we rocks ;). For more tanky things buy MagicRes.
Quintessences: AP, i dont can say what about that :)) DMG is good.
Seals: I think Evelynn have rly low Armor , so i have take that Seals , with Armor. U can take Manareg. or others , ur choice.
Glyphs: Here is that question , AP with lvl 18 , flat AP or MRes. Evelynn is in the start very low , so i think the flat AP Glyphs we dont need. But in the late game we rocks ;). For more tanky things buy MagicRes.
Quintessences: AP, i dont can say what about that :)) DMG is good.
Passive:Determined Killer - Non-neutral minions deal 50% damage to Evelynn.
Hate Spike - Damages the closest enemy unit with a lightning fast bolt of energy, dealing magic damage and 50% damage to a secondary nearby target.
Instantly damages the closest enemy unit with malevolent energy, dealing 25/40/55/70/85 (+0.42) magic damage and 50% damage to a secondary nearby target.
Cost12/15/18/21/24 Mana
Shadow Walk - Evelynn fades away, becoming stealthed. Evelynn's next attack or damage ability will slow that unit, ending her Shadow Walk.
Evelynn fades away, becoming stealthed for 10/20/30/40/50 seconds. Evelynn's next attack or damage ability will slow her target by 30/35/40/45/50% for 3 seconds, ending her Shadow Walk. 1.5 sec delay for stealth to take effect (delayed further by damage). Evelynn can cast Shadow Walk while stealthed to destealth.
Cost60 Mana
Ravage - Deals damage to target unit and reduces the target's armor and magic resistance.
Deals 80/135/190/255/320 (+1) magic damage to target unit and reduces the target's armor and magic resistance by 10/14/18/22/26 for 5 seconds.
Cost90/105/120/135/150 Mana
Malice and Spite - Evelynn revels in the demise of champions she has aided in killing, healing a large portion of her Health upon their death. She may also activate the ability to increase her Attack and Movement Speed for a short time. If an enemy champion dies, this ability's cooldown is refreshed.
Passive: Each time Evelynn scores a kill or assist, she recovers 150/225/300 health.
Active: Evelynn gains 25/50/75% attack speed and 20/25/30% movement speed for 10 seconds (non-stacking, can cast while stealthed). If an enemy champion dies, this ability's cooldown is refreshed.
Cost:No Cost
Hate Spike - Damages the closest enemy unit with a lightning fast bolt of energy, dealing magic damage and 50% damage to a secondary nearby target.
Instantly damages the closest enemy unit with malevolent energy, dealing 25/40/55/70/85 (+0.42) magic damage and 50% damage to a secondary nearby target.
Cost12/15/18/21/24 Mana
Shadow Walk - Evelynn fades away, becoming stealthed. Evelynn's next attack or damage ability will slow that unit, ending her Shadow Walk.
Evelynn fades away, becoming stealthed for 10/20/30/40/50 seconds. Evelynn's next attack or damage ability will slow her target by 30/35/40/45/50% for 3 seconds, ending her Shadow Walk. 1.5 sec delay for stealth to take effect (delayed further by damage). Evelynn can cast Shadow Walk while stealthed to destealth.
Cost60 Mana
Ravage - Deals damage to target unit and reduces the target's armor and magic resistance.
Deals 80/135/190/255/320 (+1) magic damage to target unit and reduces the target's armor and magic resistance by 10/14/18/22/26 for 5 seconds.
Cost90/105/120/135/150 Mana
Malice and Spite - Evelynn revels in the demise of champions she has aided in killing, healing a large portion of her Health upon their death. She may also activate the ability to increase her Attack and Movement Speed for a short time. If an enemy champion dies, this ability's cooldown is refreshed.
Passive: Each time Evelynn scores a kill or assist, she recovers 150/225/300 health.
Active: Evelynn gains 25/50/75% attack speed and 20/25/30% movement speed for 10 seconds (non-stacking, can cast while stealthed). If an enemy champion dies, this ability's cooldown is refreshed.
Cost:No Cost
The skill "E" makes tons of DAMAGE , so I up that first. Than come the "W" skill , for invisible, kills , and ganks. We dont need to max it , because the invisible time is good by 2-3. U need more to skill the Q next them , its good to run near someone and do DMG. The Ult u skill when u can.
Evelynn can be built like an attacking character or a nuker. Try items like Sheen, Mejai's Soulstealer, Rod of Ages, and Zhonya's Hourglass.
Keep a careful eye for champions with the Oracle's Elixir buff. If someone does have the buff, ask your teammates to help you kill them.
Mobility and surprise help Evelynn gain an early advantage. For example, using Teleport to switch lanes while invisible allows you to gank unsuspecting players.
Keep a careful eye for champions with the Oracle's Elixir buff. If someone does have the buff, ask your teammates to help you kill them.
Mobility and surprise help Evelynn gain an early advantage. For example, using Teleport to switch lanes while invisible allows you to gank unsuspecting players.
•CURRENT JUNGLE ROUTE!
•1. Start at Blue Golem with a leash from a hopefully competent team. Spam Hate Spike. Pop a potion. Smite around 475 health.
•2. Wolves. Slap away on your "Q". Ravage the big guy 'til he's wolf soup. Pop a potion.
•3. Wraiths. Pop a potion if you need it.
•4. Red Lizard time. Slap Q. Spam E. Smite smart.
•5. Golems. Slap Q. See pattern. Gank. ????. Profit. Buy boots, move faster, buy Wriggles, counter jungle, gank, ward, ward, ward, repeat.
•1. Start at Blue Golem with a leash from a hopefully competent team. Spam Hate Spike. Pop a potion. Smite around 475 health.
•2. Wolves. Slap away on your "Q". Ravage the big guy 'til he's wolf soup. Pop a potion.
•3. Wraiths. Pop a potion if you need it.
•4. Red Lizard time. Slap Q. Spam E. Smite smart.
•5. Golems. Slap Q. See pattern. Gank. ????. Profit. Buy boots, move faster, buy Wriggles, counter jungle, gank, ward, ward, ward, repeat.
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