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Runes: Conqueror
1
2
Precision
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoners
Flash
Teleport
Items
Ability Order Abilities
Bravado (PASSIVE)
Taric Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Darius
Udyr
Synergies
Ideal
Strong
Ok
Low
None
Udyr
Champion Build Guide
When To Choose Each Build
One major note for each build and when to go for each:
-Tank: When you have no frontline, you bring a lot of utility but will just do no damage but it's fine cause hopefully 3 out of 4 members on your goon squad should be able to hit hard.
-Bruiser: When you have some frontline and want to be able to split push. You will deal some pretty good damage with it but bring TP so you can be there with your team or just pull attention with splitting.
-Support: You have frontline but want to focus on team fight. This is also a really good idea if you have no solid engage like a poppy as frontline cause you can give her he movement speed your team needs. You also deal AP damage here instead of AD so keep that in mind with the rest of your members.
-Tank: When you have no frontline, you bring a lot of utility but will just do no damage but it's fine cause hopefully 3 out of 4 members on your goon squad should be able to hit hard.
-Bruiser: When you have some frontline and want to be able to split push. You will deal some pretty good damage with it but bring TP so you can be there with your team or just pull attention with splitting.
-Support: You have frontline but want to focus on team fight. This is also a really good idea if you have no solid engage like a poppy as frontline cause you can give her he movement speed your team needs. You also deal AP damage here instead of AD so keep that in mind with the rest of your members.
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