Vel'Koz
Build Guide by rachichu
[PATCH 13.3✔️] A Beginners Guide to Vel'koz Mid | Passionate OTP - Rank 10 Vel'koz NA ♡
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Recommended Items
Runes: • For Kill Pressure
1
2
3
4
Sorcery
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
• Optimal
Flash
Teleport
Items
Ability Order • To Get Prio (Non-Kill Lanes)
1
2
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Kassadin
13.3 Nerfs have put people off of playing him a bit, but still a major threat to any mage.
Amumu
Sets everything up for you for free. His ultimate gives you a little extra damage.
Synergies
Ideal
Strong
Ok
Low
None
Amumu
Sets everything up for you for free. His ultimate gives you a little extra damage.
Champion Build Guide
My name is rachichu and I am a Vel'Koz Mid OTP. I currently stream Vel'Koz gameplay 4-5 times a week at 11AM EST over on my Twitch Channel. I have been playing League of Legends since S8, but took a break between S9 - S12. S12 was my first season back to the game in a few years!
I have been playing Vel'Koz since I started League of Legends. I began my journey in Support, but learned to prefer his Midlane playstyle. I peaked Rank 6 Vel'Koz NA on my smurf account, liandrys tempest.
This guide is intended for those of you that wish to pick up Vel'Koz - it is just a little taste of what he is capable of! Vel'Koz is a fantastic champion, and I believe everyone is capable of becoming a successful pilot. As always, please do take a lot of my comments with a pinch of salt. This guide is simply a way to aid my stream community with their questions, and intended primarily to encourage thought and creativity - not to be taken as fact!
Vel'Koz has a lot of very obvious counters but not many are aware of how strong he is as a counter-pick. Vel'Koz thrives into short-range mages such as Anivia, Swain and Veigar. He is always able to do consistent DPS and has builds that can deal with a variety of champions. He can kite extremely well for an immobile mage, with a lot of his abilities providing slows or knock-ups.
However, he has incredibly obvious counters and is prone to dying to jungle interference. Junglers such as Hecarim and Ekko can give him a hard time. He also can be countered incredibly easily by high mobility. Being an older champion, he is sluggish - and his counters take advantage of this.
Ability Run-Down
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Plasma Fission (Q) RANGE: 1100 COST: 40 / 45 / 50 / 55 / 60 mana COOLDOWN: 7 |
Vel’koz fires a plasma bolt that deals magic damage to the first enemy hit and slows them by 70% decaying over a duration. Plasma Fission can be recast after 0.25s which splits the bolt, each split firing perpendicularly in opposite directions applying the same effects to enemies hit. Enemies can only be hit once by this ability and the splitting bolts cannot strike the same enemy twice. Killing an enemy with Plasma Fission restores mana. |
- Killing an enemy resores 20 / 22.5 / 25 / 27.5 / 30 mana. Therefore, killing 3 minions restores more (1.5x) the mana expended for the cast.
- Do not be scared of this ability! It is easier to hit than people think, and will come with practice.
- 1 Plasma Fission cast + 2 Void Rift Charges will oneshot the minion wave, use this to your advantage.
|
Void Rift (W) RANGE: 1105 COST: 50 / 55 / 60 / 65 / 70 COOLDOWN: 1.5 RECHARGE: 19 / 18 / 17 / 16 / 15 |
Vel’koz cracks a rift in the target duration that opens after a 0.25s delay. Cascading through the area after 0.25s and dealing magic damage to enemies within. After 0.75s, the rift will collapse, dealing magic damage and granting sight of the surrounding area. Vel’koz’ Void Rift has a very small damage value and ratio respectively. This ability is best used as an Organic Deconstruction application. |
- This ability is probably Vel’koz’ worst. The micro-cast time allows mobile champions to quite simply walk over it.
- It is best to use this after hitting Plasma Fission, since the slow guarantees the Tectonic Disruption CC.
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Life Form Disintegration Ray (R) RANGE: 1555 COST: 100 mana COOLDOWN: 120 / 100 / 80 |
Vel’koz channels for up to 2.6s to project an energy beam, dealing magic damage every 0.2s and slowing enemies by 20% lingering for 1s. Vel’koz’ Life Form Disintegration Ray applies Disintegration every 0.7s to enemies hit. Applying 3 Disintegration stacks causes the target to become Researched. Researched enemies take true damage from your Life Form Disintegration Ray instead. |
- You can research enemies before using Life Form Disintegration Ray to ensure that your ultimate does true damage instead.
- Your ultimate slow is very potent. Sometimes you may need to cast it to allow other allies to secure kills.
Runes and Builds
I will not be going into every single rune in depth, however, here are some things I think that are important to mention!
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Closing thoughts.
Thank-you so much for checking out my guide. I will update it as I see fit (when buffs/changes occurs that are relevant to Vel'Koz) and do my very best to improve it as time goes on. If there is anything more you would like to see in this guide, please do not hesitate to reach out to me on any of my social medias, linked here. I put a lot of time into this guide, but I am always open to improving it with your feedback! Any and all comments help. Please leave a thumbs up if you learned something, or simply can appriciate my effort :) |
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