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Runes: RUNES #1
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
SPELLS #1
Flash
Ignite
Items
Ability Order SKILLS UPGRADING ORDER
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Jax
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
INTRODUCTION
Hi, I'm uhBRG and today i will be showing you how to play Vayne top!. Playing Vayne top is not so different from playing Vayne ADC, the only difference will be that you will be playin alone without a support by your side, and you will have a chance to get stronger faster since in the TOP lane there's no experience sharing. This is very good because vayne is a late game champion and speeding up her power could result on a early game win or an early game spike (Core items fully builded).
There are countless advantages to playing Vayne top, and that's why I'm here to show you how to win basically all matchups with this champion!
There are countless advantages to playing Vayne top, and that's why I'm here to show you how to win basically all matchups with this champion!
SUMMONER SPELLS
Summoner spells can be used in game to aid a player's champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
There are 3 main spell variants for the top lane.
Flash + Ignite
Use when you know you will win your lane on early game to get a quick First kill. EX: Renekton
Flash + Teleport
Use When you have an even, or problematic lane, when the enemy will poke you alot and probably make alot of damage on early game. EX: Malphite, Teemo
Flash + Cleanse
Use it when your lane enemy and the the jungler have alot o cc. EX: Irelia, Nasus, Rammus, Jax.
OBS: All summoner spells, excluding Flash, Teleport, Hexflash, and Mark/Dash, can be used while under the effects of Crowd control that inhibit casting.
There are 3 main spell variants for the top lane.
Flash + Ignite
Use when you know you will win your lane on early game to get a quick First kill. EX: Renekton
Flash + Teleport
Use When you have an even, or problematic lane, when the enemy will poke you alot and probably make alot of damage on early game. EX: Malphite, Teemo
Flash + Cleanse
Use it when your lane enemy and the the jungler have alot o cc. EX: Irelia, Nasus, Rammus, Jax.
OBS: All summoner spells, excluding Flash, Teleport, Hexflash, and Mark/Dash, can be used while under the effects of Crowd control that inhibit casting.
HOW TO PLAY IT
Let's start from the beginning.
At the lane phase (VS MELEE) you will play passive/agressive, poking the enemy champion alot and stacking your marks on them. You will be basically poking and denying their farm, this is the advantage you have against them, you are a ranged champion on a 90% melee lane so you can cause damage whitout being touched. You will see that almost all the time you will have a huge farm gap against your enemy. If you play it perfectly at LVL 8/9 you probably took your enemy out of the game because his very weak on farm and kills.
At the lane phase (VS RANGED) things get a little bit different. Depending on the enemy pick you should play it passive/defensive beacuse most of the ranged pick on TOP lane have more attack range then you. Your game will be basically playing under your tower or neer it, because of the enemy preasure. But that's not a problem, that's why we have junglers on the game, on this types of games the enemy will be pushing the wave to your tower and trying to deny farm from you, so you should call help from your jungler to maybe do a early gank!.
At Mid game you are probably strong and can kill most of the enemy team, the sooner you spike the faster you will finish your match and won't give the enemy team opportunity to hit back. But there's one thing that's important, the fact that you are strong doesn't make you invincible, you need to remember that you are actually a ADC playing in another lane and you don't have too much health.
At Team fights, you will fight at the back of the team, focusing on weaker champions. you don't need to play completely safe because you should problably be stronger than normal so you are free to try and make a nice play and get your team advantage!
OBS: Remember to always bait your enemy to play neer walls and towers so you can E them and get a harder poke!
At the lane phase (VS MELEE) you will play passive/agressive, poking the enemy champion alot and stacking your marks on them. You will be basically poking and denying their farm, this is the advantage you have against them, you are a ranged champion on a 90% melee lane so you can cause damage whitout being touched. You will see that almost all the time you will have a huge farm gap against your enemy. If you play it perfectly at LVL 8/9 you probably took your enemy out of the game because his very weak on farm and kills.
At the lane phase (VS RANGED) things get a little bit different. Depending on the enemy pick you should play it passive/defensive beacuse most of the ranged pick on TOP lane have more attack range then you. Your game will be basically playing under your tower or neer it, because of the enemy preasure. But that's not a problem, that's why we have junglers on the game, on this types of games the enemy will be pushing the wave to your tower and trying to deny farm from you, so you should call help from your jungler to maybe do a early gank!.
At Mid game you are probably strong and can kill most of the enemy team, the sooner you spike the faster you will finish your match and won't give the enemy team opportunity to hit back. But there's one thing that's important, the fact that you are strong doesn't make you invincible, you need to remember that you are actually a ADC playing in another lane and you don't have too much health.
At Team fights, you will fight at the back of the team, focusing on weaker champions. you don't need to play completely safe because you should problably be stronger than normal so you are free to try and make a nice play and get your team advantage!
OBS: Remember to always bait your enemy to play neer walls and towers so you can E them and get a harder poke!
BEST AND WORST MATCHUPS
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