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Senna Build Guide by Yira

Middle [S9] Challenger Senna Mid! Ruining enemy laner's early game

Middle [S9] Challenger Senna Mid! Ruining enemy laner's early game

Updated on November 24, 2019
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League of Legends Build Guide Author Yira Build Guide By Yira 8 1 10,656 Views 0 Comments
8 1 10,656 Views 0 Comments League of Legends Build Guide Author Yira Senna Build Guide By Yira Updated on November 24, 2019
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Runes: Fleetwork

Precision
Fleet Footwork
Overheal
Legend: Bloodline
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
Laning Bully
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[S9] Challenger Senna Mid! Ruining enemy laner's early game

By Yira
Challenger Senna Mid Guide
Hi all, I'm Yira and I've been high elo for a couple of seasons. This will be my first guide, so bear with me with the lack of coding skills.

Since Senna's release, I found her to be extremely fun and pleasant to play. She dominates early game, which majority of the games nowadays rests upon, so it's been a real darn good champion to play in higher elo. I hope this will help you guys out.


I stream on twitch regularly on www.twitch.tv/Yiira
Pros & Cons

Pros



[*] Ultimate is global
[*] Strong early game
[*] Ruins their enemy laner's early game. Kinda like nunu, makes them useless.

Cons


[*] Super squishy. Will die to most assassins if they get a lead.
[*] Slow AA's
[*] High cooldowns
[*] Very many hungry
Runes
The only main rune I ever go is fleet footwork, mainly because of the movement speed you can get from it. As takes a bit of time to auto attack, the extra movement speed allows her to get away swiftly after poking out. So it's bit of a back and forth movement, without allowing the enemy to retaliate, ruining their early game since not many champs can out-range senna early game with her auto attacks.
Why Use Senna?
Most of the games in high elo, do not go over 30 minutes, tops. This season was predominantly the usage of map control and early game advantages to bring down enemy morale. With , she enables that early game dominance.

If your enemy mid laner is low ( ie. 25% hp ) at level 2-3 because of your poking, you basically have pressure at mid lane as long as your wave is in good condition. That means, you can help your jungler contest for that dank exp, and maybe even a little goodie, like the enemy's double buff for yourself (which does tilt a lot of people if you give double buffs to enemy team).

Basically, with her auto attacks and poking power makes the enemy laners rage quit. I've had numerous occasions where, even LCS pros, had 6 cs at 8 minutes because of Senna. That's just how good it is! With her out ranging most of the champs early game, the enemy laner just cannot lane, resorting to a second jungler and ruining their own jungler's exp and farm as well. Basically, capitalizing on her early lead to get your team ahead wins the game.
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[S9] Challenger Senna Mid! Ruining enemy laner's early game

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