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Spells:
Ghost
Clairvoyance
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Introduction: Facemelting AP Support/ Offtank MASTER!!!!
Taric became a wandering knight, renowned across his homeland as a guardian of the just until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Though disoriented and confused at first, he now feels that the continent of Valoran is in need of someone like him. Despite missing his homeland, Taric is happy to fight in the League, serving as a protector for all who seek one. His neat and stylish appearance combined with his shiny bejeweled armor and weapons have rapidly made him a celebrity champion of the League of Legends. Valoran's media, for some reason, has taken great interested in his personal life. While open about his life as a champion and gracious in all things, Taric is tight-lipped about his life outside the League and prefers his privacy.
As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.
NOTE: TARIC'S LATE GAME HP IS 2.7K. The stats are incorrect.
In this guide I will show you that you can play Taric, Destroy champions, Heal like a pro, Solo Full HP turrets late game, and do all of that while NEVER Running out of mana.
Pros:
1. AMAZING suppport, Heals and Buffs Allies
2. Beefy, Can Tank if need be.
3. Crazy Damage Late Game.
4. Infinite Mana Pool
Cons:'
1. Squishy early game.
2. Regularly Focused
3. Not a lot of escape abilities.
4. Long cooldowns.
Gemcraft
Taric's attacks restore mana equal to 7.5% of the damage dealt.
This is one of the main reasons for picking Malady, Nasher's, And Guinso's. He has an infinite mana pool with this passive.
Imbue
Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.
The heal is pretty weak early game, but later game it becomes EXTREMELY useful.
Shatter
Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
The aura buff is crazy good, the active is a GREAT damage ability.
Dazzle
Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Dazzle is typically used for ganking, doesn't put out too much damage, but is a good spell for sure.
Radiance
Taric emits a brilliant light, healing himself and increasing physical damage for surrounding allied units.
Great for tanking turrets and team fights.
Taric's attacks restore mana equal to 7.5% of the damage dealt.
This is one of the main reasons for picking Malady, Nasher's, And Guinso's. He has an infinite mana pool with this passive.
Imbue
Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.
The heal is pretty weak early game, but later game it becomes EXTREMELY useful.
Shatter
Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
The aura buff is crazy good, the active is a GREAT damage ability.
Dazzle
Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Dazzle is typically used for ganking, doesn't put out too much damage, but is a good spell for sure.
Radiance
Taric emits a brilliant light, healing himself and increasing physical damage for surrounding allied units.
Great for tanking turrets and team fights.
A must have for Taric.Great Summoner Spell for begginers on Taric.
For Advanced Tarics and Premades. Great for Map Awareness.
Other Spells:
Great for chasing enemies down and escaping as well.
Yet another decent choice for chasing/escaping enemies.
Good for turret defending and going to the shop early.
For Advanced Tarics and Premades. Great for Map Awareness.
Other Spells:
Great for chasing enemies down and escaping as well.
Yet another decent choice for chasing/escaping enemies.
Good for turret defending and going to the shop early.
For Masteries, I went 9-0-21. Straight from Alahric's great Tank Support Build.
For Main tanking, go to Alahric's Tanking Build
For Runes, I went Flat AP Quints, and Glyphs. Followed by MP Marks, and MP5 Seals.
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