Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's second Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Azir Build Guide by Shuriman Requiem

Middle The One True Azir (8.20)

Middle The One True Azir (8.20)

Updated on October 22, 2018
New Guide
Vote Vote
League of Legends Build Guide Author Shuriman Requiem Build Guide By Shuriman Requiem 6,952 Views 0 Comments
6,952 Views 0 Comments League of Legends Build Guide Author Shuriman Requiem Azir Build Guide By Shuriman Requiem Updated on October 22, 2018
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Precision
Lethal Tempo
Triumph
Legend: Alacrity
Coup de Grace

Sorcery
Manaflow Band
Gathering Storm

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Exhaust

Exhaust

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

This is my first attempt at a guide. I made it because I have yet to find an Azir guide that utilizes Lethal Tempo - which is actually an extremely potent rune for him.

I've been an Azir main since he was released, and I have stuck with him through out the numerous nerfs and changes he has received, and I have managed to consistently keep him relevent, regardless of the meta.

However, that being said - Azir is currently in a pretty rough spot atm. The utility of his ultimate has been drastically reduced with the removal of the dash blocking mechanic, which was one of the few great strengths over other choices he had left. On top of that, the current meta favors early agression and snowballing, which is not Azir's greatest strength by any means.

That being said, he is still one of the strongest late game AP mid laners in the game, capable of outputting insanely high AOE DPS and devastating teamfights with his ultimate - but he is not nearly as safe as he used to be, making him even more challenging to utilize effectively.
Back to Top

Azir's strengths/weaknesses.

"Why Azir?" you may be asking, and to answer that we must look at where he excels, or falls short.

Azirs biggest strength is late-game teamfighting. Few champions can really compare when it comes to this aspect of the game, his potential AOE DPS is virtually unmatched (save for maybe a fed twitch ult) and his ultimate can ruin enemy engage - peeling for your backline and keeping the fight in your favor, or displacing poorly positioned enemy backliners - making them easy pickings for your team.

Azir has very few weaknesses once late game grouping starts happening, no more than any other AP mage. His issues typically arise before grouping even happens - during laning.

Azir used to be one of the safest mid lane picks - due to his range, mobility, and disengage. But over time this strength has become relatively obsolete. Champions he used to counter (or at least play safe against), such as Diana, Irelia, Akali, and yasuo have become massive threats to Azir after the removal of his ultimates dash blocking mechanic. As a result, he is no longer a super safe laner, still safer than some - but not what he used to be (god forbid you get counter picked.)

Early game is Azir's biggest deficit - his damage is very low, his cooldowns are high, and his mana usage is fairly high as well. Overall, he can't usually do much in laning phase, so trying to go for early fights without your jungler is usually a bad idea in most match ups. Same goes for roaming without your ultimate - your cooldowns are so high, damage so low, and movement so slow that your roams aren't very strong before 6, so I wouldn't recommend attempting them in most cases.
Back to Top

The Build/play style

I designed this build after testing many different options and choices, determining this to be the ideal setup in most cases.

Lethal Tempo is the biggest variation from other Azir builds - most of which opt for Arcane Comet, because of the synergy with the CD reduction on soldier auto's. However, although it gives a decent poke to his laning phase, it cannot begin to compare to Lethal Tempo once real fights start breaking out, and that is where Azir truly shines.

3 items and boots is effectively your win condition (IE: Sorc boots, Rylai's, Nashor's, Rabadon's.) Once you have these items, you will output some insane damage, all while slowing enemies to prevent easy escape or continued engage. And it only gets better as the game progresses from here as you out-scale most other mid laners.

All this being said, your goal should be to survive and farm until you've got 2-3 core items. The only way you can -really- lose as Azir is to fall super far behind in the early game - because if you can't get your items, you are going to be useless.
Download the Porofessor App for Windows
League of Legends Build Guide Author Shuriman Requiem
Shuriman Requiem Azir Guide
Vote Vote
The One True Azir (8.20)

League of Legends Champions:

Teamfight Tactics Guide