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Recommended Items
Runes:
Precision
Sorcery
Spells:
Flash
Exhaust
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Katarina
Katarina's damage and mobility with just a couple of items is insane, and can cause some serious problems for azir in lane.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
I've been an Azir main since he was released, and I have stuck with him through out the numerous nerfs and changes he has received, and I have managed to consistently keep him relevent, regardless of the meta.
However, that being said - Azir is currently in a pretty rough spot atm. The utility of his ultimate has been drastically reduced with the removal of the dash blocking mechanic, which was one of the few great strengths over other choices he had left. On top of that, the current meta favors early agression and snowballing, which is not Azir's greatest strength by any means.
That being said, he is still one of the strongest late game AP mid laners in the game, capable of outputting insanely high AOE DPS and devastating teamfights with his ultimate - but he is not nearly as safe as he used to be, making him even more challenging to utilize effectively.
"Why Azir?" you may be asking, and to answer that we must look at where he excels, or falls short.
Azirs biggest strength is late-game teamfighting. Few champions can really compare when it comes to this aspect of the game, his potential AOE DPS is virtually unmatched (save for maybe a fed twitch ult) and his ultimate can ruin enemy engage - peeling for your backline and keeping the fight in your favor, or displacing poorly positioned enemy backliners - making them easy pickings for your team.
Azir has very few weaknesses once late game grouping starts happening, no more than any other AP mage. His issues typically arise before grouping even happens - during laning.
Azir used to be one of the safest mid lane picks - due to his range, mobility, and disengage. But over time this strength has become relatively obsolete. Champions he used to counter (or at least play safe against), such as Diana, Irelia, Akali, and yasuo have become massive threats to Azir after the removal of his ultimates dash blocking mechanic. As a result, he is no longer a super safe laner, still safer than some - but not what he used to be (god forbid you get counter picked.)
Early game is Azir's biggest deficit - his damage is very low, his cooldowns are high, and his mana usage is fairly high as well. Overall, he can't usually do much in laning phase, so trying to go for early fights without your jungler is usually a bad idea in most match ups. Same goes for roaming without your ultimate - your cooldowns are so high, damage so low, and movement so slow that your roams aren't very strong before 6, so I wouldn't recommend attempting them in most cases.
Azirs biggest strength is late-game teamfighting. Few champions can really compare when it comes to this aspect of the game, his potential AOE DPS is virtually unmatched (save for maybe a fed twitch ult) and his ultimate can ruin enemy engage - peeling for your backline and keeping the fight in your favor, or displacing poorly positioned enemy backliners - making them easy pickings for your team.
Azir has very few weaknesses once late game grouping starts happening, no more than any other AP mage. His issues typically arise before grouping even happens - during laning.
Azir used to be one of the safest mid lane picks - due to his range, mobility, and disengage. But over time this strength has become relatively obsolete. Champions he used to counter (or at least play safe against), such as Diana, Irelia, Akali, and yasuo have become massive threats to Azir after the removal of his ultimates dash blocking mechanic. As a result, he is no longer a super safe laner, still safer than some - but not what he used to be (god forbid you get counter picked.)
Early game is Azir's biggest deficit - his damage is very low, his cooldowns are high, and his mana usage is fairly high as well. Overall, he can't usually do much in laning phase, so trying to go for early fights without your jungler is usually a bad idea in most match ups. Same goes for roaming without your ultimate - your cooldowns are so high, damage so low, and movement so slow that your roams aren't very strong before 6, so I wouldn't recommend attempting them in most cases.
I designed this build after testing many different options and choices, determining this to be the ideal setup in most cases.
Lethal Tempo is the biggest variation from other Azir builds - most of which opt for Arcane Comet, because of the synergy with the CD reduction on soldier auto's. However, although it gives a decent poke to his laning phase, it cannot begin to compare to Lethal Tempo once real fights start breaking out, and that is where Azir truly shines.
3 items and boots is effectively your win condition (IE: Sorc boots, Rylai's, Nashor's, Rabadon's.) Once you have these items, you will output some insane damage, all while slowing enemies to prevent easy escape or continued engage. And it only gets better as the game progresses from here as you out-scale most other mid laners.
All this being said, your goal should be to survive and farm until you've got 2-3 core items. The only way you can -really- lose as Azir is to fall super far behind in the early game - because if you can't get your items, you are going to be useless.
Lethal Tempo is the biggest variation from other Azir builds - most of which opt for Arcane Comet, because of the synergy with the CD reduction on soldier auto's. However, although it gives a decent poke to his laning phase, it cannot begin to compare to Lethal Tempo once real fights start breaking out, and that is where Azir truly shines.
3 items and boots is effectively your win condition (IE: Sorc boots, Rylai's, Nashor's, Rabadon's.) Once you have these items, you will output some insane damage, all while slowing enemies to prevent easy escape or continued engage. And it only gets better as the game progresses from here as you out-scale most other mid laners.
All this being said, your goal should be to survive and farm until you've got 2-3 core items. The only way you can -really- lose as Azir is to fall super far behind in the early game - because if you can't get your items, you are going to be useless.
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