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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Heal
Teleport
Items
Ability Order R E W Q
Feline Friendship (PASSIVE)
Yuumi Passive Ability
Threats & Synergies
Thresh
High CC support, if they build damage they can easily one shot you.
Sivir
Most Sivirs build more attack speed than AD. Your W can make up for that loss. Her spell shield is also very useful since she will be the only one targeted by the enemies.
Sivir
Most Sivirs build more attack speed than AD. Your W can make up for that loss. Her spell shield is also very useful since she will be the only one targeted by the enemies.
Champion Build Guide
Playing Yuumi puts extra strain on the person you're attached to in order to work well. Randoms are less likely to consider your Q or R when they are positioning, being in a group allows you to more easily communicate to your ADC when to push up for your Q range. This is of course assuming you use voice chat...
2. Don't play her mid.
Her damage output is extremely weak compared to other mid laners. Unless your jungler is going to camp your lane, you're going to have a bad time.
3. Don't be alone
Similar to why you shouldn't play her mid, you should always be close to your team. She works best when she hops back and forth between allies to get better positioning and transfer bonus power. Detaching to give yourself a better position in a fight for your ult is fine, but don't play solo for too long, you are the squishiest champion in the game.
R Yuumi's ult is a powerful teamfight tool and can easily lock down the whole enemy team if you use it well. If you take rylais or twin shadows, their slow makes it extremely difficult to dodge the root without blowing an escape CD. Just be sure not to die while ulting....
E This heal is pretty sizable, especially when you store both charges to use at once. Using it to proc the Ardent Censer attack speed can easily allow your partner ADC to deal a bunch of extra damage in a fight. The speed boost can also allow you and your partner to escape death, or secure a kill.
W The donated power is very nice at later levels, especially if you have a ton of AP. Just don't jump off your partner by accident.
Q Yuumi's scaling on this spell is terrible. Even at high ranks with a bunch of AP, it only really hurts when it reaches its max time while attached to your partner. As such, this ability shouldn't be really used specifically for the damage, but more for the slow and spellthief's proc.
One benefit of being untouchable on your ADC is not dying. What item does more for an AP champ that doesn't die than mejai's? Turn that massive AP book into some decent AD for your ADC, or another large boost of AP to your Veigar. As long as your partner doesn't make dumb plays, you shouldn't die too often. (Of course, this is completely thrown out the window by CC-heavy bot lanes)
ALWAYS hop off while taking towers. Your partner gets no indicator if you are targeted by a tower, and many won't notice until at least the first shot lands on you (assuming they even do notice). Plus, you can basic attack the turret to proc your spellthief's. 99% of the time, you'll deal more damage by basic attacking it yourself than you would provide your partner.
Attach when you get shot at. One or two small damaging spells are fine to take, but be VERY cautious. What seems like a small amount of damage can quickly rack up when you're as squishy as Yuumi. You especially need to hit W the instant you see a hook or other CC attack being lined up.
Jump on to ulting allies. If you see your karthus channeling his ult, or you happen to be near your Nocturne when he summons the shadows, you should get on them asap. You will provide a fair amount of bonus damage with your mere existence.
Outside of these situations, its hard to explain when you should jump on and off allies, its really down to experience.
How about teleport on Yuumi? If you have multiple teleports on your team, not only can this be used to bluff your enemies into thinking a more powerful ally is coming in, but you can also use it to help out other lanes easily. Is your Jax top struggling against Gnar? Teleport on up there and give him some support. Once the deed is done, recall and run on back to bot. It's also useful if you somehow lose your ADC. Maybe they left shop before you were ready, or you missed your hop when they recalled/teleported? No worries, drop your own TP and you'll be back together in no time!
Got a mid or top laner running teleport as well? Great! Now if they end up needing help, just meet them in shop when you both recall and join them for the ride teleporting back to lane! Bonus points if your jungler ganks the same time you help out.
The best way to minimize this weakness is to attack minions as rarely as possible, allowing your enemies to push up a bit so their jungler won't dare gank you, and so you can easily fall back under your turret if you get attacked.
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