Teamfight Tactics Dragonlands Uncharted Realms is finally here, featuring new and exciting origins, classes, champions, items and augments! 🎉
Our TFT resources are currently being updated for the Dragonlands Uncharted Realms patch, make sure to follow these pages to find out what's best in the new patch:
Let's look over all the champions and their abilities. The values next to each champion's name is the cost.
EZREAL ¹
Tempest ~ Swiftshot
Mystic Shot - Ezreal fires an energy bolt towards his target. The first enemy hit takes magic damage and grants Ezreal 10% bonus Attack Speed, stacking up to 5 times.
Damage: 200 / 250 / 325
KARMA ¹
Jade ~ Dragonmancer
Inner Flame - Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.
Damage: 210 / 280 / 350
LEONA ¹
Mirage ~ Guardian
Solar Barrier - Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.
Damage Reduction: 30/40/80
MALPHITE ¹
Lagoon ~ Bruiser
Coral Shield - Malphite shields himself for 5 seconds.
Base Shield Amount: 200 / 250 / 300
NASUS ¹
Shimmerscale ~ Guardian
Fury of the Dawn - Nasus surrounds him self in light for 6 seconds, gaining maximum health and dealing magic damage to adjacent enemies every second.
Primal Surge - Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target physical damage.
Attack Speed: 40% / 50% / 75%
SEJUANI ¹
Guild ~ Cavalier
Warrior's Wrath - Sejuani swings her mace wide, hitting all enemies in a cone magic damage. She quickly strike again, repeating the damage on her target and the enemy directly behind it and stunning them.
Stun Duration: 1.5 / 1.75 / 2
SENNA ¹
Ragewing ~ Cannoneer
Last Embrace - Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage (% of Attack Damage) on a small area and an additional bonus magic damage to the target hit.
Binding Eclipse - Aphelios uses his infernum cannon to blast bolts in a cone towards his target, each dealing physical damage to the first enemy hit. Subsequent hits against the same enemy deal 80% less damage. Then he uses his Gravitum cannon to stun all enemies hit.
Unbreakable - Braum raises his shield for 4 seconds, reducing his damage taken from that direction.
Damage Reduction: 60% / 70% / 80%
GNAR ²
Jade ~ Shapeshifter
Mega Gnar - Gnar transforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor, but reduces his Attack Range to 1.
Counter Strike - Jax enters a defensive stance for 2 seconds, dodging all incoming attacks. When the stance ends, he strikes all nearby enemies, dealing magic damage and stunning them.
Tidal Burst - Kai'sa fires missiles split between her target and nearby enemies that each deal magic damage.This increases by 2 missiles each cast, up to Maximum missiles. When at maximum missiles, each missiles deals 10% more damage.
Watch Out! - Lillia strikes a small area around her target's current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.
Iron Bond - Rell forms a tether between herself and her lowest percent health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound all 40% of Rell's current Armor and Magic Resist for 5 seconds.
Damage: 150 / 225 / 300
TWITCH ²
Guild ~ Swiftshot
Blast Potion - Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.
Base Damage: 40 / 80 / 150 Percent of Attack Damage: 120% / 120% / 120%
YONE ²
Mirage ~ Warrior
Way of the Hunter - Passive: Yone's basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.
Unstable Current - Zac explodes outward towards enemies within 2 hexes, dealing a percentage of their maximum Health as magic damage and healing himself.
Percentage of Maximum Health: 5% / 6% / 7% Heal: 200 / 250 / 300
ZYRA ²
Whispers ~ Evoker
Grasping Spines - Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.
Pale Cascade - Diana shields herself for 6 seconds and summons number of orbs around her. These orbs burst magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.
Dragon's Rage - Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take magic damage.
Damage: 275/325/425
NUNU ³
Mirage ~ Cavalier
Consume - Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.
Damage: 300/450/900
OLAF ³
Scalescorn ~ Bruiser ~ Warrior
Recklessness - Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies. Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he's below 50% Health, the Attack Speed is doubled.
Attack Speed: 45%/50%/55%
RAKAN ³
Ragewing ~ Guardian ~ Mystic
Disarming Diversion - Rakan dashes the furthest enemy within his attack range, disarming all units he passes through, and taunting his target. Then for 4 seconds, Rakan creates a shield on himself and his attacks grant him an additional shield.
Unseen Predator - Passive: Whenever Rengar kills an enemy, he roars and permanently gains 1 (2 in Hyper Roll) stacks of Bonetooth Necklace, up to 20. Each stack causes him to ignore 1 armor. Rengar leaps to the lowest armor enemy, dealing physical damage and gaining Attack Speed.
Serenade of the Seas - Seraphine sings a serenade of the seas, granting a shield and Mana per attack to all allies within 2 hexes for 4 seconds.
Shield Amount: 200 / 275 / 375 Mana per attack: 2 / 2 / 4
SYLAS ³
Whispers ~ Bruiser ~ Mage
Patricide Burst - Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy, Sylas shields himself for 6 seconds.
Chain of Constellations - Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.
Relentless Storm - Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to additional enemies.
Damage: 220/240/260 Bonus Health: 250/350/500 Number of Targets: 3/4/5
ZERI ³
Lagoon ~ Cannoneer
Watershock Laser - Zeri fires a water pulse filled with electricity at the closest enemy within 2 hexes, otherwise at the enemy that is closest to the center of the board. The pulse explodes on contact, dealing physical damage and creating a laser behind the target that deals magic damage to all enemies hit.
Quickdraw - Passive: Graves' attacks spread in a cone of 4 bullets in front of him, each striking the first enemy hit for 100% of his Attack Damage. Active: Graves dashes towards his target, quickly fires two attacks, and grants himself Armor and Magic Resist for 4 seconds.
Armor and Magic Resist: 55 / 65 / 175
HECARIM ⁴
Ragewing ~ Cavalier
Onslaught of Shadows - Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.
Mercurial Justice - Jayce transforms to his melee form, replacing his Ability with Mercury Judgement. He then slams the ground around his target, dealing Magic damage and knocking up enemies for 1.5 seconds in an area. Mercury Judgement: Leaps into the air and smashes the ground, dealing Magic damage in a small area and gaining health shield per enemy struck for 2 seconds.
Apotheosis - Nilah cracks her whip-blade at her target, dashing through them and dealing magic damage. If this does damage to a shield, she steals % of the damage she deals to it. If her target is shielded or killed, she instantly recasts.
Aegis Assault - Passive: Pantheon takes less damage. Active: Pantheon braces his shield for 2 seconds, doubling the effectiveness of his passive and dealing physical damage in the area in front of him over the duration. Enemies hit have their incoming healing reduced by 50% for 3 seconds.
Feathers FLY! - For 4 seconds Xayah's attacks also fire a feather physical damage, and extra feathers at enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.
Tempered Fate - Bard sends magical energy toward the largest group of enemies, stunning them for a few seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Starfall - Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack. Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed each time a star hits them.
Healing: 120 / 180 / 1000
YASUO ⁵
Mirage ~ Dragonmancer ~ Warrior
Sweeping Blade - Yasuo shields himself for 2 and dashes through his target, slashing nearby enemies physical damage. Every third cast his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Nothing! - Zoe doesn't have her own spell. As a Spell Thief, she will borrow Abilities from other dimensions during combat and cast them as if they were her own.
NOMSY ⁶
Prodigy ~ Dragon
Fireballs! - Nomsy bellows, lobbing a massive fireball towards her current target that explodes on impact, dealing magic damage to enemies within 1 hex, and bouncing additional fireballs outward that deal % of the damage.
Somersault Assault - Zippy shields himself for 2 seconds and somersaults toward the highest percent health enemy, dealing physical damage and knocking them back slightly.
Windblast - Passive: Daeja's attacks deal bonus magic damage and reduce the target's Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja's attacks launch three barrages.
Golden Scales - Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 5 seconds. The shield grants 30% attack speed while it holds.
Jade Form - Shi Oh Yu enters Jade stance, gaining damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal damage.
Attack 1: Deals physical damage and knocks the target into the air for 1.25 second.
Attack 2: Deals true damage
Attack 3: Ends the stance, dealing physical damage to all enemies in a line and knocking them up for 1.25 second.
Tideblossom - Sohm sends out a tide to an unmarked target, marking them with a Tideblossom that transfers to nearby target if the enemy dies. After 3 casts, his next cast instead summons a vortex under each Tideblossom, dealing magic damage to enemies in the area.
Dragon Master's Decree - Swain releases his dragonling flock, launching 8 dragonlings toward nearby enemies that each deal magic damage to their target, then return to Swain and heal him for 12% of his missing Health.
Damage: 120 / 180 / 500
SY'FEN ⁷
Whispers ~ Bruiser ~ Dragon
Rampage - Sy'fen charges toward the farthest enemy within 2.5 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.
Bite Percent of Attack Damage: 450% / 550% / 2500%
AO SHIN ⁸
Tempest ~ Dragon
Lightning Rain - Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals magic damage and drains 10 Mana from his target.
Damage: 160 / 275 / 2500
AURELION SOL ⁸
Astral ~ Dragon ~ Evoker
Black Hole - Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and increasing their damage taken by 20% for 18 seconds. Black holes generated after 18 seconds of combat are larger and deal 15% more damage.
Magic Damage: 325 / 550 / 4000
SHYVANA ⁸
Ragewing ~ Dragon ~ Shapeshifter
Dragon's Descent - Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing magic damage.
Damage: 700 / 1200 / 20000
TERRA ⁸
Monolith ~ Dragon
Earthquake - Terra stomps three times causing an earthquake around them, dealing physical damage. At the end of the earthquake Terra's scales are hardened for 8 seconds, granting Armor and Magic Resist.
That's all for the champions. Now let's see the new augments!
New Tier 1 Augments:
Darkflight Heart - Your team counts as having 1 additional Darkflight. Gain an Aphelios.
Lagoon Heart - Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.
Soul Siphon - Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait.
New Tier 2 Augments:
Base Camp - Scalescorns gain 8% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.
Birthday Present - Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Consistency - Gain double streak gold.
Darkflight Crest - Gain a Darkflight Emblem and a Rell.
Dragon Imperialist - If you only have 1 Dragon, Dragons execute enemies they damage who are below 25% Health. Gain a Nomsy.
Dragonmancer Conference - After combat with a player, a random Dragonmancer appears on your bench. Gain a Kai'sa.
Essence Theft - Mages' attacks drain 8 Mana from their target and gain half of the drained Mana. Gain a Lux.
Hero-In-Training - The Dragonmancer nearest to the Dragonmancer Hero gains 50% of the Dragonmancer trait's bonuses. Gain a Sett.
High Tide - Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa.
Lagoon Crest - Gain a Lagoon Emblem and a Zac.
Oasis - When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 20% of their missing Health.
Protector's of the Cosmos - Combat start: Your team gains a 30 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux.
Scoped Weapons I - Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.
Terrify - Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas.
New Tier 3 Augments:
Age of Dragons - If you only have Dragons, every 5th attack from a Dragon fires a Dragonsoul blast that deals magic damage equal to 15% of their target's max Health. Gain a Nomsy, Zippy, and a random Tier 4 Dragon.
Darkflight Crown - Gain a Darkflight Emblem, a Giant Slayer, and an Rengar.
Dragon Soul - Your team counts as having 1 additional Dragon. Gain a Zippy.
Lagoon Crown - Gain a Lagoon Emblem, a Spear of Shojin and a Zeri.
Lucky Gloves - Thief's Gloves will always give your champions items that they can use well. Gain a Thief's Gloves.
Part Time Assassins - The Assassin trait grants its bonuses to your champions that start combat in the back 2 rows. This does not increase your number of Assassins. Gain a Kayn.
Ragewing Soul - Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.
Scoped Weapons II - Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed.
Woodland Charm - Your highest Health champion is cloned. Clones cannot hold items.
Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Dragonlands Uncharted Realms update! 🔥
[quote=Hades4u][center][url=/images/news/tft-uncharted-realms-cheat-sheet-official.png][img]/images/news/tft-uncharted-realms-cheat-sheet-official.png[/img][/url][/center]
Teamfight Tactics Dragonlands Uncharted Realms is finally here, featuring new and exciting origins, classes, champions, items and augments! 🎉
Our TFT resources are currently being updated for the Dragonlands Uncharted Realms patch, make sure to follow these pages to find out what's best in the new patch:
[list]
[*] [url="https://www.mobafire.com/teamfight-tactics/augment-tier-list"]TFT Set 7.5 Draconic Augments Tier List[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/team-comps" follow="1"]TFT Set 7.5 Team Comps[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/champions" follow="1"]TFT Set 7.5 Champion Cheat Sheet[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/items-cheatsheet" follow="1"]TFT Set 7.5 Item Cheat Sheet[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/guide" follow="1"]TFT Set 7.5 Beginner's Guide[/url]
[*][url="https://www.mobafire.com/teamfight-tactics/team-builder" follow="1"]TFT Set 7.5 Team Builder[/url]
[/list]
Let's look over all the champions and their abilities. The values next to each champion's name is the cost.
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[center][img=/images/tft/set7/champion/icon/ezreal.png width=75][/center]
[center][size=5][b]EZREAL ¹[/b][/size][/center]
[center][size=3][i]Tempest ~ Swiftshot[/i][size=3][/center]
[b]Mystic Shot[/b] - Ezreal fires an energy bolt towards his target. The first enemy hit takes magic damage and grants Ezreal 10% bonus Attack Speed, stacking up to 5 times.
[size=2]Damage: 200 / 250 / 325[/size]
[/td]
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[/table]
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[nextcol width=250]
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[center][img=/images/tft/set7/champion/icon/karma.png width=75][/center]
[center][size=5][b]KARMA ¹[/b][/size][/center]
[center][size=3][i]Jade ~ Dragonmancer[/i][size=3][/center]
[b]Inner Flame[/b] - Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.
[size=2]Damage: 210 / 280 / 350[/size]
[/td]
[/tr]
[/table]
[nextcol width=50]
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[center][img=/images/tft/set7/champion/icon/leona.png width=75][/center]
[center][size=5][b]LEONA ¹[/b][/size][/center]
[center][size=3][i]Mirage ~ Guardian[/i][size=3][/center]
[b]Solar Barrier[/b] - Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.
[size=2]Damage Reduction: 30/40/80[/size]
[/td]
[/tr]
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[/columns]
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[nextcol width=250]
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[center][img=/images/tft/set7/champion/icon/malphite.png width=75][/center]
[center][size=5][b]MALPHITE ¹[/b][/size][/center]
[center][size=3][i]Lagoon ~ Bruiser[/i][size=3][/center]
[b]Coral Shield[/b] - Malphite shields himself for 5 seconds.
[size=2]Base Shield Amount: 200 / 250 / 300[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/nasus.png width=75][/center]
[center][size=5][b]NASUS ¹[/b][/size][/center]
[center][size=3][i]Shimmerscale ~ Guardian[/i][size=3][/center]
[b]Fury of the Dawn[/b] - Nasus surrounds him self in light for 6 seconds, gaining maximum health and dealing magic damage to adjacent enemies every second.
[size=2]Bonus Health: 350 / 550 / 750[/size]
[size=2]Damage Per Second: 60 / 90 / 120[/size]
[/td]
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[nextcol width=250]
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[center][img=/images/tft/set7/champion/icon/nidalee.png width=75][/center]
[center][size=5][b]NIDALEE ¹[/b][/size][/center]
[center][size=3][i]Astral ~ Shapeshifter[/i][size=3][/center]
[b]Primal Surge[/b] - Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target physical damage.
[size=2]Attack Speed: 40% / 50% / 75%[/size]
[/td]
[/tr]
[/table]
[/columns]
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[nextcol width=250]
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[center][img=/images/tft/set7/champion/icon/sejuani.png width=75][/center]
[center][size=5][b]SEJUANI ¹[/b][/size][/center]
[center][size=3][i]Guild ~ Cavalier[/i][size=3][/center]
[b]Warrior's Wrath[/b] - Sejuani swings her mace wide, hitting all enemies in a cone magic damage. She quickly strike again, repeating the damage on her target and the enemy directly behind it and stunning them.
[size=2]Stun Duration: 1.5 / 1.75 / 2[/size]
[/td]
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[nextcol width=50]
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[center][img=/images/tft/set7/champion/icon/senna.png width=75][/center]
[center][size=5][b]SENNA ¹[/b][/size][/center]
[center][size=3][i]Ragewing ~ Cannoneer[/i][size=3][/center]
[b]Last Embrace[/b] - Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage (% of Attack Damage) on a small area and an additional bonus magic damage to the target hit.
[size=2]Bonus Damage: 300 / 450 / 600[/size]
[size=2]Percentage of Attack Damage: 200% / 240% / 300%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/sett.png width=75][/center]
[center][size=5][b]SETT ¹[/b][/size][/center]
[center][size=3][i]Ragewing ~ Dragonmancer[/i][size=3][/center]
[b]Knuckle Down[/b] - For the next 4 seconds, Sett gains Armor and Magic Resist, and every other punch deals bonus physical damage.
[size=2]Armor and Magic Resist: 50 / 60 / 80[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/skarner.png width=75][/center]
[center][size=5][b]SKARNER ¹[/b][/size][/center]
[center][size=3][i]Astral ~ Bruiser[/i][size=3][/center]
[b]Crystalline Exoskeleton[/b] - Skarner shields himself for 8 seconds, and gains Attack Speed while it holds.
[size=2]Shield Amount: 300 / 375 / 450[/size]
[size=2]Attack Speed: 160% / 180% / 200%[/size]
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[center][img=/images/tft/set7/champion/icon/taliyah.png width=75][/center]
[center][size=5][b]TALIYAH ¹[/b][/size][/center]
[center][size=3][i]Lagoon ~ Mage[/i][size=3][/center]
[b]Seastone Volley[/b] - Taliyah throws 3 seastones at her target, each dealing magic damage to the first enemy hit.
[size=2]Damage: 155 / 225 / 305[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/vladimir.png width=75][/center]
[center][size=5][b]VLADIMIR ¹[/b][/size][/center]
[center][size=3][i]Astral ~ Mage[/i][size=3][/center]
[b]Transfusion[/b] - Vladimir deals magic damage to his target and heals himself.
[size=2]Damage : 250/300/350[/size]
[size=2]Heal: 200/250/300[/size]
[/td]
[/tr]
[/table]
[/columns]
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[center][img=/images/tft/set7/champion/icon/wukong.png width=75][/center]
[center][size=5][b]WUKONG ¹[/b][/size][/center]
[center][size=3][i]Jade ~ Warrior[/i][size=3][/center]
[b]Crushing Blow[/b] - Wukong slams his target with his staff, dealing physical damage and stunning them.
[size=2]Percentage of Attack Damage: 165% / 180% / 195%[/size]
[size=2]Stun Duration: 1 / 1.25 / 1.5[/size]
[size=2]Base Damage: 50 / 75 / 100[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/aphelios.png width=75][/center]
[center][size=5][b]APHELIOS ²[/b][/size][/center]
[center][size=3][i]Darkflight ~ Cannoneer[/i][size=3][/center]
[b]Binding Eclipse[/b] - Aphelios uses his infernum cannon to blast bolts in a cone towards his target, each dealing physical damage to the first enemy hit. Subsequent hits against the same enemy deal 80% less damage. Then he uses his Gravitum cannon to stun all enemies hit.
[size=2]Stun Duration: 1 / 1.5 / 2[/size]
[size=2]Secondary Bolts: 5 / 5 / 7[/size]
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[center][img=/images/tft/set7/champion/icon/braum.png width=75][/center]
[center][size=5][b]BRAUM ²[/b][/size][/center]
[center][size=3][i]Scalescorn ~ Guardian[/i][size=3][/center]
[b]Unbreakable[/b] - Braum raises his shield for 4 seconds, reducing his damage taken from that direction.
[size=2]Damage Reduction: 60% / 70% / 80%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/gnar.png width=75][/center]
[center][size=5][b]GNAR ²[/b][/size][/center]
[center][size=3][i]Jade ~ Shapeshifter[/i][size=3][/center]
[b]Mega Gnar[/b] - Gnar transforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor, but reduces his Attack Range to 1.
[size=2]Attack Damage : 60 / 90 / 150[/size]
[size=2]Armor : 40 / 50 / 75[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/jax.png width=75][/center]
[center][size=5][b]JAX ²[/b][/size][/center]
[center][size=3][i]Jade ~ Shimmerscale ~ Bruiser[/i][size=3][/center]
[b]Counter Strike[/b] - Jax enters a defensive stance for 2 seconds, dodging all incoming attacks. When the stance ends, he strikes all nearby enemies, dealing magic damage and stunning them.
[size=2]Damage: 225 / 325 / 450[/size]
[size=2]Stun Duration: 1 / 1.25 / 1.5[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/kaisa.png width=75][/center]
[center][size=5][b]KAI'SA ²[/b][/size][/center]
[center][size=3][i]Lagoon ~ Dragonmancer[/i][size=3][/center]
[b]Tidal Burst[/b] - Kai'sa fires missiles split between her target and nearby enemies that each deal magic damage.This increases by 2 missiles each cast, up to Maximum missiles. When at maximum missiles, each missiles deals 10% more damage.
[size=2]Magic Damage: 35 / 50 / 70[/size]
[size=2]Initial Missiles: 4 / 4 / 4[/size]
[size=2]Maximum Missiles: 12 / 12 / 12[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
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[td]
[center][img=/images/tft/set7/champion/icon/lillia.png width=75][/center]
[center][size=5][b]LILLIA ²[/b][/size][/center]
[center][size=3][i]Scalescorn ~ Cavalier ~ Mage[/i][size=3][/center]
[b]Watch Out![/b] - Lillia strikes a small area around her target's current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.
[size=2]Magic Damage: 215 / 275 / 350[/size]
[size=2]Bonus Magic Damage: 190 / 240 / 320[/size]
[/td]
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[td]
[center][img=/images/tft/set7/champion/icon/lux.png width=75][/center]
[center][size=5][b]LUX ²[/b][/size][/center]
[center][size=3][i]Astral ~ Mage[/i][size=3][/center]
[b]Cosmic Spark[/b] - Lux fires a star towards the farthest enemy, dealing magic damage to the first enemy struck, and to subsequent enemies.
[size=2]Main Damage: 350 / 550 / 800[/size]
[size=2]Subsequent Damage: 175 / 275 / 400[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/qiyana.png width=75][/center]
[center][size=5][b]QIYANA ²[/b][/size][/center]
[center][size=3][i]Tempest ~ Assassin[/i][size=3][/center]
[b]Elemental Blade[/b] - Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage in a short line and disarming enemies hit.
[size=2]Magic Damage: 200 / 275 / 375[/size]
[size=2]Duration: 1.5 / 1.75 / 2[/size]
[/td]
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[/table]
[/columns]
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[td]
[center][img=/images/tft/set7/champion/icon/rell.png width=75][/center]
[center][size=5][b]RELL ²[/b][/size][/center]
[center][size=3][i]Darkflight ~ Cavalier[/i][size=3][/center]
[b]Iron Bond[/b] - Rell forms a tether between herself and her lowest percent health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound all 40% of Rell's current Armor and Magic Resist for 5 seconds.
[size=2]Damage: 150 / 225 / 300[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/twitch.png width=75][/center]
[center][size=5][b]TWITCH ²[/b][/size][/center]
[center][size=3][i]Guild ~ Swiftshot[/i][size=3][/center]
[b]Blast Potion[/b] - Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.
[size=2]Base Damage: 40 / 80 / 150[/size]
[size=2]Percent of Attack Damage: 120% / 120% / 120%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/yone.png width=75][/center]
[center][size=5][b]YONE ²[/b][/size][/center]
[center][size=3][i]Mirage ~ Warrior[/i][size=3][/center]
[b]Way of the Hunter[/b] - Passive: Yone's basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.
[size=2]Bonus Damage: 90 / 140 / 200[/size]
[size=2]Percentage of Attack Damage: 25% / 40% / 65%[/size]
[/td]
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[/columns]
[columns]
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[center][img=/images/tft/set7/champion/icon/zac.png width=75][/center]
[center][size=5][b]ZAC ²[/b][/size][/center]
[center][size=3][i]Lagoon ~ Guardian[/i][size=3][/center]
[b]Unstable Current[/b] - Zac explodes outward towards enemies within 2 hexes, dealing a percentage of their maximum Health as magic damage and healing himself.
[size=2]Percentage of Maximum Health: 5% / 6% / 7%[/size]
[size=2]Heal: 200 / 250 / 300[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/zyra.png width=75][/center]
[center][size=5][b]ZYRA ²[/b][/size][/center]
[center][size=3][i]Whispers ~ Evoker[/i][size=3][/center]
[b]Grasping Spines[/b] - Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.
[size=2]Damage: 300 / 400 / 575[/size]
[size=2]Stun Duration: 1.5 / 2 / 2.5[/size]
[/td]
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[td]
[center][img=/images/tft/set7/champion/icon/diana.png width=75][/center]
[center][size=5][b]DIANA ³[/b][/size][/center]
[center][size=3][i]Scalescorn ~ Assassin[/i][size=3][/center]
[b]Pale Cascade[/b] - Diana shields herself for 6 seconds and summons number of orbs around her. These orbs burst magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.
[size=2]Orbs: 6/7/8[/size]
[size=2]Damage: 100/110/120[/size]
[size=2]Shield Amount: 350/400/500[/size]
[/td]
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[/table]
[/columns]
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[center][img=/images/tft/set7/champion/icon/lee-sin.png width=75][/center]
[center][size=5][b]LEE SIN ³[/b][/size][/center]
[center][size=3][i]Tempest ~ Dragonmancer[/i][size=3][/center]
[b]Dragon's Rage[/b] - Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take magic damage.
[size=2]Damage: 275/325/425[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/nunu.png width=75][/center]
[center][size=5][b]NUNU ³[/b][/size][/center]
[center][size=3][i]Mirage ~ Cavalier[/i][size=3][/center]
[b]Consume[/b] - Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.
[size=2]Damage: 300/450/900[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/olaf.png width=75][/center]
[center][size=5][b]OLAF ³[/b][/size][/center]
[center][size=3][i]Scalescorn ~ Bruiser ~ Warrior[/i][size=3][/center]
[b]Recklessness[/b] - Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies. Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he's below 50% Health, the Attack Speed is doubled.
[size=2]Attack Speed: 45%/50%/55%[/size]
[/td]
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[/columns]
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[center][img=/images/tft/set7/champion/icon/rakan.png width=75][/center]
[center][size=5][b]RAKAN ³[/b][/size][/center]
[center][size=3][i]Ragewing ~ Guardian ~ Mystic[/i][size=3][/center]
[b]Disarming Diversion[/b] - Rakan dashes the furthest enemy within his attack range, disarming all units he passes through, and taunting his target. Then for 4 seconds, Rakan creates a shield on himself and his attacks grant him an additional shield.
[size=2]Shield Amount: 200 / 375 / 550[/size]
[size=2]Disarm Duration: 1.25 / 1.5 / 2[/size]
[size=2]Bonus Shield: 50 / 60 / 70[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/rengar.png width=75][/center]
[center][size=5][b]RENGAR ³[/b][/size][/center]
[center][size=3][i]Darkflight ~ Assassin[/i][size=3][/center]
[b]Unseen Predator[/b] - Passive: Whenever Rengar kills an enemy, he roars and permanently gains 1 (2 in Hyper Roll) stacks of Bonetooth Necklace, up to 20. Each stack causes him to ignore 1 armor. Rengar leaps to the lowest armor enemy, dealing physical damage and gaining Attack Speed.
[size=2]Percent of Attack Damage: 270% / 280% / 290%[/size]
[size=2]Bonus Damage: 50 / 75 / 100[/size]
[size=2]Attack Speed: 200% / 200% / 200%[/size]
[size=2]Duration: 2 / 2 / 2[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/seraphine.png width=75][/center]
[center][size=5][b]SERAPHINE ³[/b][/size][/center]
[center][size=3][i]Lagoon ~ Evoker ~ Mystic[/i][size=3][/center]
[b]Serenade of the Seas[/b] - Seraphine sings a serenade of the seas, granting a shield and Mana per attack to all allies within 2 hexes for 4 seconds.
[size=2]Shield Amount: 200 / 275 / 375[/size]
[size=2]Mana per attack: 2 / 2 / 4[/size]
[/td]
[/tr]
[/table]
[/columns]
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[center][img=/images/tft/set7/champion/icon/sylas.png width=75][/center]
[center][size=5][b]SYLAS ³[/b][/size][/center]
[center][size=3][i]Whispers ~ Bruiser ~ Mage[/i][size=3][/center]
[b]Patricide Burst[/b] - Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy, Sylas shields himself for 6 seconds.
[size=2]Damage : 200 / 300 / 450[/size]
[size=2]Shield Amount : 450 / 550 / 650[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/varus.png width=75][/center]
[center][size=5][b]VARUS ³[/b][/size][/center]
[center][size=3][i]Astral ~ Swiftshot[/i][size=3][/center]
[b]Chain of Constellations[/b] - Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.
[size=2]Percentage of Attack Damage: 250%/250%/250%[/size]
[size=2]Stun Duration: 1.5/1.75/2[/size]
[size=2]Magic Damage: 100/180/300[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/volibear.png width=75][/center]
[center][size=5][b]VOLIBEAR ³[/b][/size][/center]
[center][size=2][i]Shimmerscale ~ Dragonmancer ~ Legend[/i][size=3][/center]
[b]Relentless Storm[/b] - Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to additional enemies.
[size=2]Damage: 220/240/260[/size]
[size=2]Bonus Health: 250/350/500[/size]
[size=2]Number of Targets: 3/4/5[/size]
[/td]
[/tr]
[/table]
[/columns]
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[td]
[center][img=/images/tft/set7/champion/icon/zeri.png width=75][/center]
[center][size=5][b]ZERI ³[/b][/size][/center]
[center][size=3][i]Lagoon ~ Cannoneer[/i][size=3][/center]
[b]Watershock Laser[/b] - Zeri fires a water pulse filled with electricity at the closest enemy within 2 hexes, otherwise at the enemy that is closest to the center of the board. The pulse explodes on contact, dealing physical damage and creating a laser behind the target that deals magic damage to all enemies hit.
[size=2]Damage : 200 / 300 / 600[/size]
[size=2]Percent of Attack Damage : 110% / 115% / 120%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/graves.png width=75][/center]
[center][size=5][b]GRAVES ⁴[/b][/size][/center]
[center][size=3][i]Tempest ~ Cannoneer[/i][size=3][/center]
[b]Quickdraw[/b] - Passive: Graves' attacks spread in a cone of 4 bullets in front of him, each striking the first enemy hit for 100% of his Attack Damage. Active: Graves dashes towards his target, quickly fires two attacks, and grants himself Armor and Magic Resist for 4 seconds.
[size=2]Armor and Magic Resist: 55 / 65 / 175[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/hecarim.png width=75][/center]
[center][size=5][b]HECARIM ⁴[/b][/size][/center]
[center][size=3][i]Ragewing ~ Cavalier[/i][size=3][/center]
[b]Onslaught of Shadows[/b] - Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.
[size=2]Damage : 150 / 250 / 1000[/size]
[size=2]Stun Duration : 1.5 / 2 / 8[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/jayce.png width=75][/center]
[center][size=5][b]JAYCE ⁴[/b][/size][/center]
[center][size=3][i]Guild ~ Shapeshifter[/i][size=3][/center]
[b]Mercurial Justice[/b] - Jayce transforms to his melee form, replacing his Ability with Mercury Judgement. He then slams the ground around his target, dealing Magic damage and knocking up enemies for 1.5 seconds in an area. Mercury Judgement: Leaps into the air and smashes the ground, dealing Magic damage in a small area and gaining health shield per enemy struck for 2 seconds.
[size=2]Shield Amount: 200 / 325 / 1500[/size]
[size=2]Percentage of Magic Damage: 250% / 300% / 500%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/nilah.png width=75][/center]
[center][size=5][b]NILAH ⁴[/b][/size][/center]
[center][size=3][i]Lagoon ~ Assassin[/i][size=3][/center]
[b]Apotheosis[/b] - Nilah cracks her whip-blade at her target, dashing through them and dealing magic damage. If this does damage to a shield, she steals % of the damage she deals to it. If her target is shielded or killed, she instantly recasts.
[size=2]Damage: 275 / 400 / 800[/size]
[size=2]Shield Steal: 50% / 75% / 100%[/size]
[/td]
[/tr]
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[td]
[center][img=/images/tft/set7/champion/icon/pantheon.png width=75][/center]
[center][size=5][b]PANTHEON ⁴[/b][/size][/center]
[center][size=3][i]Whispers ~ Warrior[/i][size=3][/center]
[b]Aegis Assault[/b] - Passive: Pantheon takes less damage. Active: Pantheon braces his shield for 2 seconds, doubling the effectiveness of his passive and dealing physical damage in the area in front of him over the duration. Enemies hit have their incoming healing reduced by 50% for 3 seconds.
[size=2]Damage Reduction: 20% / 25% / 40%[/size]
[size=2]Base Damage: 100 / 150 / 700[/size]
[/td]
[/tr]
[/table]
[/columns]
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[nextcol width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/xayah.png width=75][/center]
[center][size=5][b]XAYAH ⁴[/b][/size][/center]
[center][size=3][i]Ragewing ~ Swiftshot[/i][size=3][/center]
[b]Feathers FLY![/b] - For 4 seconds Xayah's attacks also fire a feather physical damage, and extra feathers at enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.
[size=2]Bonus Feathers: 2 / 2 / 4[/size]
[size=2]Recall Damage: 12 / 20 / 60[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/bard.png width=75][/center]
[center][size=5][b]BARD ⁵[/b][/size][/center]
[center][size=3][i]Guild ~ Bard ~ Mystic[/i][size=3][/center]
[b]Tempered Fate[/b] - Bard sends magical energy toward the largest group of enemies, stunning them for a few seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
[size=2]Stasis Duration: 1.25 / 2 / 15[/size]
[size=2]Increased Damage: 15% / 20% / 9999%[/size]
[/td]
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[center][img=/images/tft/set7/champion/icon/soraka.png width=75][/center]
[center][size=5][b]SORAKA ⁵[/b][/size][/center]
[center][size=3][i]Jade ~ Starcaller[/i][size=3][/center]
[b]Starfall[/b] - Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack. Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed each time a star hits them.
[size=2]Healing: 120 / 180 / 1000[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/yasuo.png width=75][/center]
[center][size=5][b]YASUO ⁵[/b][/size][/center]
[center][size=3][i]Mirage ~ Dragonmancer ~ Warrior[/i][size=3][/center]
[b]Sweeping Blade[/b] - Yasuo shields himself for 2 and dashes through his target, slashing nearby enemies physical damage. Every third cast his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
[size=2]Percentage of Attack Damage: 150% / 180% / 3000%[/size]
[size=2]Shield Amount: 180 / 240 / 2500[/size]
[/td]
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[/table]
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[nextcol width=250]
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[center][img=/images/tft/set7/champion/icon/zoe.png width=75][/center]
[center][size=5][b]ZOE ⁵[/b][/size][/center]
[center][size=3][i]Shimmerscale ~ Mage ~ Spell Thief[/i][size=3][/center]
[b]Nothing![/b] - Zoe doesn't have her own spell. As a Spell Thief, she will borrow Abilities from other dimensions during combat and cast them as if they were her own.
[/td]
[/tr]
[/table]
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[td]
[center][img=/images/tft/set7/champion/icon/nomsy.png width=75][/center]
[center][size=5][b]NOMSY ⁶[/b][/size][/center]
[center][size=3][i]Prodigy ~ Dragon[/i][size=3][/center]
[b]Fireballs![/b] - Nomsy bellows, lobbing a massive fireball towards her current target that explodes on impact, dealing magic damage to enemies within 1 hex, and bouncing additional fireballs outward that deal % of the damage.
[size=2]Magic Damage : 300 / 400 / 550[/size]
[size=2]Percentage Damage : 50% / 60% / 70%[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/zippy.png width=75][/center]
[center][size=5][b]ZIPPY ⁶[/b][/size][/center]
[center][size=3][i]Guild ~ Dragon[/i][size=3][/center]
[b]Somersault Assault[/b] - Zippy shields himself for 2 seconds and somersaults toward the highest percent health enemy, dealing physical damage and knocking them back slightly.
[size=2]Shield Amount: 300 / 400 / 550[/size]
[size=2]Percent of Attack Damage: 275% / 325% / 400%[/size]
[/td]
[/tr]
[/table]
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[nextcol width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/daeja.png width=75][/center]
[center][size=5][b]DAEJA ⁷[/b][/size][/center]
[center][size=3][i]Mirage ~ Dragon[/i][size=3][/center]
[b]Windblast[/b] - Passive: Daeja's attacks deal bonus magic damage and reduce the target's Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja's attacks launch three barrages.
[size=2]Passive Damage: 25 / 35 / 150[/size]
[size=2]Windblast Damage: 250 / 350 / 1500[/size]
[/td]
[/tr]
[/table]
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[td]
[center][img=/images/tft/set7/champion/icon/idas.png width=75][/center]
[center][size=5][b]IDAS ⁷[/b][/size][/center]
[center][size=3][i]Shimmerscale ~ Dragon ~ Guardian[/i][size=3][/center]
[b]Golden Scales[/b] - Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 5 seconds. The shield grants 30% attack speed while it holds.
[size=2]Damage Reduction: 30 / 50 / 300[/size]
[size=2]Heal: 450 / 600 / 3000[/size]
[size=2]Shield Amount: 150 / 200 / 1200[/size]
[/td]
[/tr]
[/table]
[/columns]
[columns]
[nextcol width=250]
[table width=250]
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[td]
[center][img=/images/tft/set7/champion/icon/shi-oh-yu.png width=75][/center]
[center][size=5][b]SHI OH YU ⁷[/b][/size][/center]
[center][size=3][i]Jade ~ Dragon ~ Mystic[/i][size=3][/center]
[b]Jade Form[/b] - Shi Oh Yu enters Jade stance, gaining damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal damage.
Attack 1: Deals physical damage and knocks the target into the air for 1.25 second.
Attack 2: Deals true damage
Attack 3: Ends the stance, dealing physical damage to all enemies in a line and knocking them up for 1.25 second.
[size=2]Percentage of Attack Damage: 250 / 275 / 1000[/size]
[size=2]Damage Reduction: 20% / 25% / 50%[/size]
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[center][img=/images/tft/set7/champion/icon/sohm.png width=75][/center]
[center][size=5][b]SOHM ⁷[/b][/size][/center]
[center][size=3][i]Lagoon ~ Dragon ~ Mage[/i][size=3][/center]
[b]Tideblossom[/b] - Sohm sends out a tide to an unmarked target, marking them with a Tideblossom that transfers to nearby target if the enemy dies. After 3 casts, his next cast instead summons a vortex under each Tideblossom, dealing magic damage to enemies in the area.
[size=2]Tide Magic Damage: 150 / 225 / 600[/size]
[size=2]Vortex Magic Damage: 265 / 400 / 1500[/size]
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[center][img=/images/tft/set7/champion/icon/swain-dragon-tyrant.png width=75][/center]
[center][size=4][b]SWAIN, DRAGON TYRANT ⁷[/b][/size][/center]
[center][size=3][i]Darkflight ~ Dragon[/i][size=3][/center]
[b]Dragon Master's Decree[/b] - Swain releases his dragonling flock, launching 8 dragonlings toward nearby enemies that each deal magic damage to their target, then return to Swain and heal him for 12% of his missing Health.
[size=2]Damage: 120 / 180 / 500[/size]
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[center][img=/images/tft/set7/champion/icon/syfen.png width=75][/center]
[center][size=5][b]SY'FEN ⁷[/b][/size][/center]
[center][size=3][i]Whispers ~ Bruiser ~ Dragon[/i][size=3][/center]
[b]Rampage[/b] - Sy'fen charges toward the farthest enemy within 2.5 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.
[size=2]Bite Percent of Attack Damage: 450% / 550% / 2500%[/size]
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[center][img=/images/tft/set7/champion/icon/ao-shin.png width=75][/center]
[center][size=5][b]AO SHIN ⁸[/b][/size][/center]
[center][size=3][i]Tempest ~ Dragon[/i][size=3][/center]
[b]Lightning Rain[/b] - Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals magic damage and drains 10 Mana from his target.
[size=2]Damage: 160 / 275 / 2500[/size]
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[center][img=/images/tft/set7/champion/icon/aurelion-sol.png width=75][/center]
[center][size=5][b]AURELION SOL ⁸[/b][/size][/center]
[center][size=3][i]Astral ~ Dragon ~ Evoker[/i][size=3][/center]
[b]Black Hole[/b] - Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and increasing their damage taken by 20% for 18 seconds. Black holes generated after 18 seconds of combat are larger and deal 15% more damage.
[size=2]Magic Damage: 325 / 550 / 4000[/size]
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[center][img=/images/tft/set7/champion/icon/shyvana.png width=75][/center]
[center][size=5][b]SHYVANA ⁸[/b][/size][/center]
[center][size=3][i]Ragewing ~ Dragon ~ Shapeshifter[/i][size=3][/center]
[b]Dragon's Descent[/b] - Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing magic damage.
[size=2]Damage: 700 / 1200 / 20000[/size]
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[center][img=/images/tft/set7/champion/icon/terra.png width=75][/center]
[center][size=5][b]TERRA ⁸[/b][/size][/center]
[center][size=3][i]Monolith ~ Dragon[/i][size=3][/center]
[b]Earthquake[/b] - Terra stomps three times causing an earthquake around them, dealing physical damage. At the end of the earthquake Terra's scales are hardened for 8 seconds, granting Armor and Magic Resist.
[size=2]Armor and Magic Resist Damage Percent: 250% / 325% / 4000%[/size]
[size=2]Armor and Magic Resist Buff: 200 / 300 / 50000[/size]
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That's all for the champions. Now let's see the new augments!
New Tier 1 Augments:
[list]
[*] Darkflight Heart - Your team counts as having 1 additional Darkflight. Gain an Aphelios.
[*] Lagoon Heart - Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.
[*] Soul Siphon - Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait.
[/list]
New Tier 2 Augments:
[list]
[*] Base Camp - Scalescorns gain 8% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.
[*] Birthday Present - Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
[*] Consistency - Gain double streak gold.
[*] Darkflight Crest - Gain a Darkflight Emblem and a Rell.
[*] Dragon Imperialist - If you only have 1 Dragon, Dragons execute enemies they damage who are below 25% Health. Gain a Nomsy.
[*] Dragonmancer Conference - After combat with a player, a random Dragonmancer appears on your bench. Gain a Kai'sa.
[*] Essence Theft - Mages' attacks drain 8 Mana from their target and gain half of the drained Mana. Gain a Lux.
[*] Hero-In-Training - The Dragonmancer nearest to the Dragonmancer Hero gains 50% of the Dragonmancer trait's bonuses. Gain a Sett.
[*] High Tide - Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa.
[*] Lagoon Crest - Gain a Lagoon Emblem and a Zac.
[*] Oasis - When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 20% of their missing Health.
[*] Protector's of the Cosmos - Combat start: Your team gains a 30 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux.
[*] Scoped Weapons I - Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.
[*] Terrify - Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas.
[/list]
New Tier 3 Augments:
[list]
[*] Age of Dragons - If you only have Dragons, every 5th attack from a Dragon fires a Dragonsoul blast that deals magic damage equal to 15% of their target's max Health. Gain a Nomsy, Zippy, and a random Tier 4 Dragon.
[*] Darkflight Crown - Gain a Darkflight Emblem, a Giant Slayer, and an Rengar.
[*] Dragon Soul - Your team counts as having 1 additional Dragon. Gain a Zippy.
[*] Lagoon Crown - Gain a Lagoon Emblem, a Spear of Shojin and a Zeri.
[*] Lucky Gloves - Thief's Gloves will always give your champions items that they can use well. Gain a Thief's Gloves.
[*] Part Time Assassins - The Assassin trait grants its bonuses to your champions that start combat in the back 2 rows. This does not increase your number of Assassins. Gain a Kayn.
[*] Ragewing Soul - Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.
[*] Scoped Weapons II - Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed.
[*] Woodland Charm - Your highest Health champion is cloned. Clones cannot hold items.
[/list]
Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Dragonlands Uncharted Realms update! 🔥[/quote]
Teamfight Tactics Dragonlands Uncharted Realms is finally here, featuring new and exciting origins, classes, champions, items and augments! 🎉
Our TFT resources are currently being updated for the Dragonlands Uncharted Realms patch, make sure to follow these pages to find out what's best in the new patch:
Let's look over all the champions and their abilities. The values next to each champion's name is the cost.
Mystic Shot - Ezreal fires an energy bolt towards his target. The first enemy hit takes magic damage and grants Ezreal 10% bonus Attack Speed, stacking up to 5 times.
Damage: 200 / 250 / 325
Inner Flame - Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.
Damage: 210 / 280 / 350
Solar Barrier - Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.
Damage Reduction: 30/40/80
Coral Shield - Malphite shields himself for 5 seconds.
Base Shield Amount: 200 / 250 / 300
Fury of the Dawn - Nasus surrounds him self in light for 6 seconds, gaining maximum health and dealing magic damage to adjacent enemies every second.
Bonus Health: 350 / 550 / 750
Damage Per Second: 60 / 90 / 120
Primal Surge - Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target physical damage.
Attack Speed: 40% / 50% / 75%
Warrior's Wrath - Sejuani swings her mace wide, hitting all enemies in a cone magic damage. She quickly strike again, repeating the damage on her target and the enemy directly behind it and stunning them.
Stun Duration: 1.5 / 1.75 / 2
Last Embrace - Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage (% of Attack Damage) on a small area and an additional bonus magic damage to the target hit.
Bonus Damage: 300 / 450 / 600
Percentage of Attack Damage: 200% / 240% / 300%
Knuckle Down - For the next 4 seconds, Sett gains Armor and Magic Resist, and every other punch deals bonus physical damage.
Armor and Magic Resist: 50 / 60 / 80
Crystalline Exoskeleton - Skarner shields himself for 8 seconds, and gains Attack Speed while it holds.
Shield Amount: 300 / 375 / 450
Attack Speed: 160% / 180% / 200%
Seastone Volley - Taliyah throws 3 seastones at her target, each dealing magic damage to the first enemy hit.
Damage: 155 / 225 / 305
Transfusion - Vladimir deals magic damage to his target and heals himself.
Damage : 250/300/350
Heal: 200/250/300
Crushing Blow - Wukong slams his target with his staff, dealing physical damage and stunning them.
Percentage of Attack Damage: 165% / 180% / 195%
Stun Duration: 1 / 1.25 / 1.5
Base Damage: 50 / 75 / 100
Binding Eclipse - Aphelios uses his infernum cannon to blast bolts in a cone towards his target, each dealing physical damage to the first enemy hit. Subsequent hits against the same enemy deal 80% less damage. Then he uses his Gravitum cannon to stun all enemies hit.
Stun Duration: 1 / 1.5 / 2
Secondary Bolts: 5 / 5 / 7
Unbreakable - Braum raises his shield for 4 seconds, reducing his damage taken from that direction.
Damage Reduction: 60% / 70% / 80%
Mega Gnar - Gnar transforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor, but reduces his Attack Range to 1.
Attack Damage : 60 / 90 / 150
Armor : 40 / 50 / 75
Counter Strike - Jax enters a defensive stance for 2 seconds, dodging all incoming attacks. When the stance ends, he strikes all nearby enemies, dealing magic damage and stunning them.
Damage: 225 / 325 / 450
Stun Duration: 1 / 1.25 / 1.5
Tidal Burst - Kai'sa fires missiles split between her target and nearby enemies that each deal magic damage.This increases by 2 missiles each cast, up to Maximum missiles. When at maximum missiles, each missiles deals 10% more damage.
Magic Damage: 35 / 50 / 70
Initial Missiles: 4 / 4 / 4
Maximum Missiles: 12 / 12 / 12
Watch Out! - Lillia strikes a small area around her target's current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.
Magic Damage: 215 / 275 / 350
Bonus Magic Damage: 190 / 240 / 320
Cosmic Spark - Lux fires a star towards the farthest enemy, dealing magic damage to the first enemy struck, and to subsequent enemies.
Main Damage: 350 / 550 / 800
Subsequent Damage: 175 / 275 / 400
Elemental Blade - Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage in a short line and disarming enemies hit.
Magic Damage: 200 / 275 / 375
Duration: 1.5 / 1.75 / 2
Iron Bond - Rell forms a tether between herself and her lowest percent health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound all 40% of Rell's current Armor and Magic Resist for 5 seconds.
Damage: 150 / 225 / 300
Blast Potion - Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.
Base Damage: 40 / 80 / 150
Percent of Attack Damage: 120% / 120% / 120%
Way of the Hunter - Passive: Yone's basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.
Bonus Damage: 90 / 140 / 200
Percentage of Attack Damage: 25% / 40% / 65%
Unstable Current - Zac explodes outward towards enemies within 2 hexes, dealing a percentage of their maximum Health as magic damage and healing himself.
Percentage of Maximum Health: 5% / 6% / 7%
Heal: 200 / 250 / 300
Grasping Spines - Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.
Damage: 300 / 400 / 575
Stun Duration: 1.5 / 2 / 2.5
Pale Cascade - Diana shields herself for 6 seconds and summons number of orbs around her. These orbs burst magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.
Orbs: 6/7/8
Damage: 100/110/120
Shield Amount: 350/400/500
Dragon's Rage - Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take magic damage.
Damage: 275/325/425
Consume - Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.
Damage: 300/450/900
Recklessness - Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies. Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he's below 50% Health, the Attack Speed is doubled.
Attack Speed: 45%/50%/55%
Disarming Diversion - Rakan dashes the furthest enemy within his attack range, disarming all units he passes through, and taunting his target. Then for 4 seconds, Rakan creates a shield on himself and his attacks grant him an additional shield.
Shield Amount: 200 / 375 / 550
Disarm Duration: 1.25 / 1.5 / 2
Bonus Shield: 50 / 60 / 70
Unseen Predator - Passive: Whenever Rengar kills an enemy, he roars and permanently gains 1 (2 in Hyper Roll) stacks of Bonetooth Necklace, up to 20. Each stack causes him to ignore 1 armor. Rengar leaps to the lowest armor enemy, dealing physical damage and gaining Attack Speed.
Percent of Attack Damage: 270% / 280% / 290%
Bonus Damage: 50 / 75 / 100
Attack Speed: 200% / 200% / 200%
Duration: 2 / 2 / 2
Serenade of the Seas - Seraphine sings a serenade of the seas, granting a shield and Mana per attack to all allies within 2 hexes for 4 seconds.
Shield Amount: 200 / 275 / 375
Mana per attack: 2 / 2 / 4
Patricide Burst - Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy, Sylas shields himself for 6 seconds.
Damage : 200 / 300 / 450
Shield Amount : 450 / 550 / 650
Chain of Constellations - Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.
Percentage of Attack Damage: 250%/250%/250%
Stun Duration: 1.5/1.75/2
Magic Damage: 100/180/300
Relentless Storm - Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to additional enemies.
Damage: 220/240/260
Bonus Health: 250/350/500
Number of Targets: 3/4/5
Watershock Laser - Zeri fires a water pulse filled with electricity at the closest enemy within 2 hexes, otherwise at the enemy that is closest to the center of the board. The pulse explodes on contact, dealing physical damage and creating a laser behind the target that deals magic damage to all enemies hit.
Damage : 200 / 300 / 600
Percent of Attack Damage : 110% / 115% / 120%
Quickdraw - Passive: Graves' attacks spread in a cone of 4 bullets in front of him, each striking the first enemy hit for 100% of his Attack Damage. Active: Graves dashes towards his target, quickly fires two attacks, and grants himself Armor and Magic Resist for 4 seconds.
Armor and Magic Resist: 55 / 65 / 175
Onslaught of Shadows - Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.
Damage : 150 / 250 / 1000
Stun Duration : 1.5 / 2 / 8
Mercurial Justice - Jayce transforms to his melee form, replacing his Ability with Mercury Judgement. He then slams the ground around his target, dealing Magic damage and knocking up enemies for 1.5 seconds in an area. Mercury Judgement: Leaps into the air and smashes the ground, dealing Magic damage in a small area and gaining health shield per enemy struck for 2 seconds.
Shield Amount: 200 / 325 / 1500
Percentage of Magic Damage: 250% / 300% / 500%
Apotheosis - Nilah cracks her whip-blade at her target, dashing through them and dealing magic damage. If this does damage to a shield, she steals % of the damage she deals to it. If her target is shielded or killed, she instantly recasts.
Damage: 275 / 400 / 800
Shield Steal: 50% / 75% / 100%
Aegis Assault - Passive: Pantheon takes less damage. Active: Pantheon braces his shield for 2 seconds, doubling the effectiveness of his passive and dealing physical damage in the area in front of him over the duration. Enemies hit have their incoming healing reduced by 50% for 3 seconds.
Damage Reduction: 20% / 25% / 40%
Base Damage: 100 / 150 / 700
Feathers FLY! - For 4 seconds Xayah's attacks also fire a feather physical damage, and extra feathers at enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.
Bonus Feathers: 2 / 2 / 4
Recall Damage: 12 / 20 / 60
Tempered Fate - Bard sends magical energy toward the largest group of enemies, stunning them for a few seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Stasis Duration: 1.25 / 2 / 15
Increased Damage: 15% / 20% / 9999%
Starfall - Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack. Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed each time a star hits them.
Healing: 120 / 180 / 1000
Sweeping Blade - Yasuo shields himself for 2 and dashes through his target, slashing nearby enemies physical damage. Every third cast his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Percentage of Attack Damage: 150% / 180% / 3000%
Shield Amount: 180 / 240 / 2500
Nothing! - Zoe doesn't have her own spell. As a Spell Thief, she will borrow Abilities from other dimensions during combat and cast them as if they were her own.
Fireballs! - Nomsy bellows, lobbing a massive fireball towards her current target that explodes on impact, dealing magic damage to enemies within 1 hex, and bouncing additional fireballs outward that deal % of the damage.
Magic Damage : 300 / 400 / 550
Percentage Damage : 50% / 60% / 70%
Somersault Assault - Zippy shields himself for 2 seconds and somersaults toward the highest percent health enemy, dealing physical damage and knocking them back slightly.
Shield Amount: 300 / 400 / 550
Percent of Attack Damage: 275% / 325% / 400%
Windblast - Passive: Daeja's attacks deal bonus magic damage and reduce the target's Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja's attacks launch three barrages.
Passive Damage: 25 / 35 / 150
Windblast Damage: 250 / 350 / 1500
Golden Scales - Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 5 seconds. The shield grants 30% attack speed while it holds.
Damage Reduction: 30 / 50 / 300
Heal: 450 / 600 / 3000
Shield Amount: 150 / 200 / 1200
Jade Form - Shi Oh Yu enters Jade stance, gaining damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal damage.
Attack 1: Deals physical damage and knocks the target into the air for 1.25 second.
Attack 2: Deals true damage
Attack 3: Ends the stance, dealing physical damage to all enemies in a line and knocking them up for 1.25 second.
Percentage of Attack Damage: 250 / 275 / 1000
Damage Reduction: 20% / 25% / 50%
Tideblossom - Sohm sends out a tide to an unmarked target, marking them with a Tideblossom that transfers to nearby target if the enemy dies. After 3 casts, his next cast instead summons a vortex under each Tideblossom, dealing magic damage to enemies in the area.
Tide Magic Damage: 150 / 225 / 600
Vortex Magic Damage: 265 / 400 / 1500
Dragon Master's Decree - Swain releases his dragonling flock, launching 8 dragonlings toward nearby enemies that each deal magic damage to their target, then return to Swain and heal him for 12% of his missing Health.
Damage: 120 / 180 / 500
Rampage - Sy'fen charges toward the farthest enemy within 2.5 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.
Bite Percent of Attack Damage: 450% / 550% / 2500%
Lightning Rain - Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals magic damage and drains 10 Mana from his target.
Damage: 160 / 275 / 2500
Black Hole - Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and increasing their damage taken by 20% for 18 seconds. Black holes generated after 18 seconds of combat are larger and deal 15% more damage.
Magic Damage: 325 / 550 / 4000
Dragon's Descent - Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing magic damage.
Damage: 700 / 1200 / 20000
Earthquake - Terra stomps three times causing an earthquake around them, dealing physical damage. At the end of the earthquake Terra's scales are hardened for 8 seconds, granting Armor and Magic Resist.
Armor and Magic Resist Damage Percent: 250% / 325% / 4000%
Armor and Magic Resist Buff: 200 / 300 / 50000
That's all for the champions. Now let's see the new augments!
New Tier 1 Augments:
New Tier 2 Augments:
New Tier 3 Augments:
Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Dragonlands Uncharted Realms update! 🔥