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Runes:
1
2
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Standard
Flash
Heal
Items
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
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Caitlyn's basic attacks generate a stack of Headshot on-attack, doubled when attacking from a brush. At 6 stacks, or 5 while in brush, Caitlyn's next basic attack becomes unstoppable and deals bonus critical damage. |
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| Range: 1300 | Cooldown: 10 / 9 / 8 / 7 / 6 | Cost: 50 / 60 / 70 / 80 / 90 MANA | Caitlyn fires a projectile in the target direction that deals physical damage to the first enemy it passes through, after which it expands in width but deals only 60% damage to all enemies it passes thereafter. |
This is a very strong ability early game, you usually want to use it on the minion wave to gain early lane control. And during fights you can use the E+Q combine, to maximise your DPS.
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| Range: 800 | Static Cooldown: 0.5 | Cost: 20 MANA | Recharge: 30 / 25.5 / 21 / 16.5 / 12 | Caitlyn sets a visible untargetable trap at the target location which briefly grants sight of the area and arms after 1 second, lasting for a duration. After the maximum amount of traps is laid down, deploying another immediately destroys the oldest one. |
This is a very strong objective control ability, if used correctly, can completely stop enemy advances onto a certain objective/area. You can even use traps in the middle of a teamfight, where it is impossible to react to where you place your traps, therefore constantly snaring enemies in place, it can single handedly win you teamfights/games if done properly.
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| Range: 750 | Cooldown: 16 / 14.5 / 13 / 11.5 / 10 | Cost: 75 MANA | Caitlyn fires a net and recoils 400 units in the opposite direction, dealing magic damage to the first enemy hit and slowing them by 50% for 1 second. |
This is your main ability to stop enemies getting on top of you and a way to escape from dire situations. This ability combine with the Q ability, forms a nice combo E+Q at the same time towards an enemy, slowing them down which guarantees your Q hit and then the follow up headshot auto attack to maximise DPS.
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| Range: 3500 | Cooldown: 90 / 75 / 60 | Cost: 100 MANA | Caitlyn locks onto a target enemy champion and channels for 1 second, True Sight icon revealing the target and revealing herself to enemies. |
I usually save this ability to execute an enemy who is low on hp. You can even use it at the start of a fight when your team is chasing down the enemies so that your team can have vision over that particular enemy.
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One of the bread and butter combo that you should know. Is by casting your net and immediately cast Q and autoattack to activate the headshot maximise your burst damage. This combo will deal the highest amount of damage in the shortest amount of time. The reason this provides the highest amount of DPS is because the moment you cast your net you are also able cast your Q, cancelling the animation of your Q. This combo will require you to hit your net, in order to actually carry out the rest of the damage, as hitting your net will slow down the enemy and granting the next autoattack a headshot on that particular enemy, it also makes it extremely easy for your Q to follow up afterwards.
Another combo is that very similar, except you replace using Q with your traps. So at what situation should you use this over the higher DPS combo ? You would generally want to use this when your damage is not high enough to kill the enemy but instead you want to CC them in place so that your teammates can follow up with their own damage and CC. A good example would be when you have a heavy CC support like Thresh and a jungler is looking to gank your lane, and if an opportunity arises do not be afraid to try out the E+ W combo.
If you manage trap an enemy to start off with, here is a high damaging combo you can try. { +AA+ + + +AA} As trapping enemies will grant the next autoattack on that enemy a free headshot, you can do massive damage if you start off with this ability and then follow it up again with another free headshot with your net + Q into your ultimate and finishing it up with the final headshot autoattack.
In the video above I talk about the following concepts:
- Respecting Fog of War
- Hitting/Starting Objectives without a Reason
- Dealing with Assassins
- Knowing what good fights to take and what bad fights to avoid
It is recommended that, you take one of those tips and attempt to apply it in your next game to reap its benefits. Make sure you only do one at a time if it is too overwhelming, otherwise you will not learn from it. Even playing in a normal game will help, it need not be ranked.
In the video above I talk about the following concepts:
- Level 2 Power Spike
- How to punish your enemies with this power spike, or respect it and back off of it
- Knowing how many minions it takes to reach level 2 first in a duo lane
- 3 Clips of 3 Different ADCarry; Tristana, Caitlyn and Ezreal show casing what we have mentioned above.
Make sure you test this out in a normal game first before attempting it in ranked. It is okay to make mistakes, go all out and learn from your mistakes. Best to record with some sort of software so you can go back and watch your own replay to analyse what has happened.
This video is not owned by me but I think it is very well detailed on how to teamfight in general as a carry.
- Direct Initiate
• Create fight or flight response.• Go in 1v5 if you have to.
• Carries DO NOT go in.
- Follow Up Initiate/Hit Tanks
• Tank pressure backline, or tankline.• Forces everyone to use cooldowns/abilities
• Carries stay OUT until tank cooldowns/abilities are used.
- Hit Tanks
• Hit tanks after tank cooldowns/abilities are used.• Forces out backline cooldowns/abilities
• Carries in range of 1 person.
- Kill Backline
• APC flash on backline or finish off tanks.• ADC can dive if no enemy burst cooldowns/abilities are up.
• Tanks can make a flash play.
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