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Recommended Items
Runes: Crit Build
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Threats & Synergies
Draven
Draven's raw DPS allows him to punish you early game and he can duel you the rest of the game. This is really up to your jungler and support to win the lane for you.
Yuumi
Yuumi and Akshan are an absolutely disgusting duo. This is especially true if your Yuumi is one of your friends. You can swing onto the enemy with her ult for a nice pick. Plus, her sustain helps you out quite a bit.
Yuumi
Yuumi and Akshan are an absolutely disgusting duo. This is especially true if your Yuumi is one of your friends. You can swing onto the enemy with her ult for a nice pick. Plus, her sustain helps you out quite a bit.
Champion Build Guide
+High snowball potential, if you get a lead, you can impact different parts of the map and sneak up on high priority targets
+High Mobility allows you to gank other lanes and dive on weak opponents
+You literally revive teammates?
+High skill ceiling which means you can always learn something new!
+Extremely Fun and Rewarding once you master him + who doesn't like grappling?
Cons:
-Useless when behind (Besides his Revive)
-Easily countered by Hard CC and other early game champs (Aka, Requires Discipline and thinking ahead)
-Extremely Hard to Master, especially bot lane
-Tends to create a permanently roam mindset which leads to low CS and mediocre kill participation.
Presence of Mind is very useful on Akshan since it allows him to harass his laner with his Q AND get bonus mana after a successful kill. You have decently high mana costs early on and after a 2v2, the last thing you want is to not have enough mana to shove the wave! This rune is honestly a must have BUT, if you really don't want to take it, you can take Triumph (although, I personally don't recommend it)!
Legend: Bloodline is free stats that can help you have innate life steal later on. It's a great rune that pairs extremely well with Akshan's crit build since he'll be doing a ton of damage with his E. While you can also take Bloodline for the on-hit build, I tend to find it unnecessary as you tend to grab Bork or Shieldbow. Plus, your movement speed from your passive scales off Attack Speed which can be MASSIVE later on in the game when you're kiting away from the enemy!
Legend: Alacrity is one of the fastest scaling runes of the 3 legends. Not only do you get quite a bit of attack speed from this alone, but it also gives you it's maximum benefit fairly early on! Sure it may not offer the sustain that Bloodline does, but when it comes to the on-hit build (or comfortability), you won't be sorry that you took Alacrity.
Coup de Grace will be your default rune just because of the DPS it offers as you attempt to assassinate carries. While it's not always ideal, it fits well with your burst like playstyle, specifically if you're going the crit build! This pairs extremely well with Infinity Edge 3rd Item as you're looking to shred opponents down as soon as possible!
I recommend taking Cut Down if you're versus a team with a few tanks and/or Bruisers. It synergizes EXTREMELY well with Lord Dominik's Regards due to the % HP damage boost you get! If you're playing tank shred duty with Akshan, it's really the only chance you've got at dealing additional damage.
Mythic Items
Galeforce: This item offers Akshan some great mobility for dodging key skill shots or simply finding a better position during a fight. Plus, not only do you get a free Lucian dash, but Galeforce's active provides a nice chunk of damage for you to execute your enemy before they even know what hit them! While your DPS won't be as high, your burst should skyrocket if you use Galeforce offensively.
Kraken Slayer: Kraken Slayer has to be one of my favorite items on Akshan. Not only does it synergize extremely well due to your E and double-hit passive, but the attack speed scaling later on makes it a powerful kiting tool.
2nd Items
The Collector: The Collector is a staple item for a lot of crit carries at the moment. It's ability to spike your build at a 2nd item and provide some lethality is really underestimated. While it's not an amazing item, it's the most optimal one we have at the moment for many carries.
Lord Dominik's Regards: Lord Dominik's Regards functions as an AMAZING 2nd item vs teams that have even just a few tanks/bruisers. It deals similar damage to collector with the trade off of additional tank shred. This is your tool to win mid game vs tanky teams (most games don't get to 3-4 items so building it late is useless)! With it's amazing buffs (and even though it's getting SMALL NERFS), it's a really good item 2nd on a ton of ADCs at the moment. Don't make the mistake of stalling this out!
Wit's End: Wit's is a great item for your on-hit build. It gives you magic resist, movement speed, great components, magic damage, etc. I mean, what else could you possibly want for it's great price point! If you're looking to go the on-hit build, Wit's can easily become a staple item in your build when you're looking to deal high DPS while also surviving an entire Syndra combo.
3rd Items
Bloodthirster: While I don't think Bloodthirster is an amazing item, it definitely has it's time and place. If the enemy has no real burst or CC to kill you, BT will allow you to heavily sustain yourself through fights, especially if they don't bother to build anti-heal. I personally don't recommend it but it's a viable option.
Blade of the Ruined King: Bork is one of my favorite items when I'm playing on-hit Akshan. Not only does the movement speed help you a ton, but it'll also empower your damage by quite a bit. Plus, you get some lifesteal in your kit which, if you're going on-hit, you won't really have elsewhere!
Situationals
Mercurial Scimitar: I mean.... We all know what it does. Be sure to pick this up if the enemy has hard CC that can stop you in your tracks. Things like Skarner ult or Malzahar ult are nightmares to deal with, without this especially because you're short ranged!
Guardian Angel: GA is a great item if you feel like you only need a small bit of defense and want some additional damage. I personally enjoy buying the stopwatch before a big fight so that I can use it if needed. It's also good if your team has good peel + extended fights!
Boots
Mercury's Treads: This is your MR and CC solution, it's not too great for laning phase unless you're vs mages, but it'll help a good bit if the enemy has AP mid and jg that can kill/CC-chain you!
Plated Steelcaps: Again, here's your armor option. This is really good vs auto attack reliant champs! Champions like Lucian, Rengar, Caitlyn, and even Vayne are dominated by this item until later on. It's a really good choice for some defensive stats early on!
Mobility Boots: Now, Mobility boots are my personally favorite when I'm playing with a snowbally mid laner AND can have easy lane priority bot lane. This playstyle can be incredibly difficult to manage as it takes a lot of game knowledge to roam properly without setting yourself behind, especially as an AD carry. That being said, these are powerful in the right situations. I wouldn't recommend them to a lot of people but I wanted to make note of them due to their potential to snowball your mid and JG under the correct circumstances!
Early Game
Mid Game
Late Game
Hope to see you on the rift, summoners! <3 - Urason
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