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Runes: Classic
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Absolution (PASSIVE)
Senna Passive Ability
Threats & Synergies
Morgana
The whole kit of Morgana is built as a direct counter to Senna.
You can't really poke because she can peel with her Dark Binding and Tormented Shadow.
Her shield nullifies last embrace.
She can easily disengage all ins using Soul Shackles. If you didn't ban her... Why didn't you?
Caitlyn
Both long range. Great lane poke potential.
Caitlyn
Both long range. Great lane poke potential.
Champion Build Guide

As a support this allows you to focus on picking up mists, and harassing your enemies.





The slow from






Inspiration synergizes pretty well with Senna's poke and run kind of playstyle. It also provides a lot of utility. Honestly, I can end the guide right here since Inspiration is good enough. But, I think there are a few other runes that can be used to switch up her play style.
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Domination is the rune path to take when you expect a game to last 40 minutes+. Its not as good as inspiration, but it can give some variety to Senna's gameplay. Dark harvest helps in executing low-health enemies and in long games, the little damage you use to execute can be game-changing.
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The third and last possible rune path you can take is

Resolve isn't a rune path you will take in many games. It is good in matchups where you are against many bruisers like



The reason why you should take Resolve as the rune path is that you would want to increase your survivability in dueling.
The only rune you should even consider is

Mix and match to your whatever you like for your second and third rune.
For your fourth rune

Again resolve is not the best rune path for Senna to take but yes it is viable. Especially if you pair it with


Your early game trades are almost always one sided. All you have to do is walk to the enemy and use your combo. Autoattack + Q. In one combo, you have hit your enemy twice, proceed absolution and healed yourself. Meanwhile your enemy would have hit you with 1 autoattack.
You must harass in the early game. Only play passively if you are not warded. Keep your enemies health low so that it would be easier to set up kills when you land a W or if your jungle ganks.
Playing aggressively allows your adc to have some room to farm freely while denying your enemy cs.
To summarize the early game. Play as aggressively as you can without dying.
Is your adc doing well?
No - Then stay with your adc
Yes - Roam
Is your team doing well?
No - Roam
Yes - Stay with your adc.
Is your team and adc doing well?
Yes - Good for you
No - Roam and farm until late game.
In the midgame, if you have been able to get a few kills and a few items, it is possible for you to snowball despite not being in the late game. If so, it is better to win the game early, than to lose the game late.
Your trinket should have transformed by now so you should sell your ward. Make sure to keep the dragon side warded. If needed, call for DR and objectives.
The late game is pretty much very straight forward. Stick with the front lines, keep to the back, do not die.
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