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Recommended Items
Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Standard
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Blitzcrank
Blitzcrank is one of Nami's biggest threats. You cannot block Blitzcrank's hook in anyway leaving your ADC in a very difficult position to lane. Lose lane gracefully and hope you outscale.
Lucian
Lucian can easily proc Nami's E ability with both his autos and his abilities. Arguably, the best ADC that Nami synergizes with. Can easily win lane and snowball to victory.
Lucian
Lucian can easily proc Nami's E ability with both his autos and his abilities. Arguably, the best ADC that Nami synergizes with. Can easily win lane and snowball to victory.
Champion Build Guide
If you have any questions or would like to discuss Nami at any point, feel free to drop by my stream @ www.twitch.tv/addikt8! Our community is super friendly and is welcoming of players of all elos!
My account names are BootsNo7 and ADDikt8!
Nami, The Tidecaller Nami is one of the strongest support champions to play for a typical solo queue player. Nami is a champion who excels at everything as a support with the ability to engage, heal, and provide a damage buff to teammates. I honestly believe anyone can get Diamond by playing Nami if you understand the support role fundamentals. |
+ Good at everything, engage, utility, damage + Healing is easier to use than shielding + Easy to engage/disengage tool with ultimate + Increase teammate's movement speed with passive + Good mobility due to self cast ability Nami is a champion who excels at everything as a support with the ability to engage, heal, and provide a damage buff to teammates. She is mechanically easy to play and a healing champ specifically means there really isn’t a “bad” time to trade your mana for your teammates health, especially after laning phase. |
- Not the best at anything - Hard to land bubble without additional set up - Squishy and can easily be picked off - Enchanters can be hard to carry with if ADC makes crucial mistake late game - Mana hungry before Manaflow is stacked However, she isn’t the BEST at anything. She gets outclassed by some engage champions like Leona or Nautilus and she gets outscaled by some enchanters like Yuumi and Sona. Additionally, she doesn’t have a super reliable CC in her basic abilities, as the bubble can be dodged fairly easily and is better used as a follow up CC ability. She is also prone to getting picked off quickly in teamfights if she is mispositioned. |
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SURGING TIDES (Passive): Nami’s passive is Surging Tides. This passive means that all of Nami’s abilities grants nearly 100 bonus movement speed to allies when accounting for the AP you will build in the game, which slowly decays over 1.5 seconds. Movement speed is arguably the most important stat in the game making it one of the strongest supportive passives in the game. Providing extra MS to your teammates helps them more easily engage onto key targets or retreat from a teamfight during disengage. The movement speed buff is doubled if the ability used is Tidal Wave. |
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AQUA PRISON (Q): Nami’s Q is Aqua Prison. This is the ability you want to use with most thought. If you miss a bubble, you will lose a lot of pressure in laning or teamfights and the enemy will know that they can capitalize. It is your only form of hard CC out of your 3 basic abilities. I generally use this ability only if I have previously slowed the enemy with my E ability or an ally has a point and click CC ability. It is a lot more useful to use as a follow up CC ability rather than a pure engage tool. The Q acts as a stun, but can also be used as knockup for ally’s ability like Yasuo’s Ultimate Last Breath. An important tip is that the travel time of Q is not related to the distance you throw a bubble. If you throw a bubble far, it will take the same time for the bubble to land as if you decide to bubble on top of you. |
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EBB AND FLOW (W): Nami’s W is Ebb and Flow. This is the ability you will want to max as it provides immediate healing for you and your allies. Before Level 6, you will want to use this ability strategically in scenarios where you can proc Manaflow Band. It is one of the highest mana abilities in the early game, and you can quickly drain your mana pool if you use this ability too frequently. Once you have completed at least 2 mana items, you can almost use this ability on cool down if you see an ally at low health. |
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Tidecaller's Blessing (E): Nami’s E is Tidecaller's Blessing. This is an ability you will max second. It provides you and your allies an extra damage buff as well as a slow proc. It is super useful to help you land skillshots, specifically your Aqua Prison bubble. Unless you are trying to throw a bubble from fog, you should almost always lead with an E auto or an E-W before throwing a bubble. Nami’s E is unique in that the slow ability has no cast time. You can use E in the middle of your abilities or auto attacks to gain its effect. It’s also a great ability to speed up your allies if they are getting chased for a low mana cost. You can use this ability to get back to lane or when roaming to increase your movement speed. You can be quite generous with the use of this ability in order to provide your teammates with a movement speed buff or a damage buff. |
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TIDAL WAVE (R): Nami’s R is Tidal Wave. Her ultimate is an amazing engage tool that not only knocks up and slows enemies in its path, but also doubles your passive movement speed buff for allies. As an engage tool, I try to use it when I know enemies are in a choke point and it is difficult for them to escape. Alternatively, I use this as a follow up engage tool when a priority target is locked up. Tidal Wave can also be used as a disengage tool if you have a hyper carry on your team, who is constantly being targeted by an assassin. Saving one ally can sometimes be more important than engaging on multiple enemies. |
SPELLTHIEF'S EDGE Nami’s early items are fairly consistent with other enchanters where she benefits greatly from both health and mana sustain. I usually buy Spellthief's Edge and 2 Health Potions to begin the game unless I’m in a difficult lane matchup where it is unlikely for me to harass the all in threat of the enemy support ( Blitzcrank, Leona, Nautilus). Instead, if I’m not confident I can harass properly in lane, I will opt for a Relic Shield instead. |
KINDLEGEM + BOOTS My next item I will work towards is Boots and a Kindlegem. Health is more important than mana sustain early since it denies the enemy from getting a lucky all in on you. If you manage your mana properly, you should be able to simply stack your Manaflow Band and have enough mana to either poke or sustain through early harass. If I ever have an additional 150 gold on my first back, buying a Refillable Potion could be useful against heavy poke lanes. Work your way towards building either your first Mythic item or tier 2 CDR Ionian Boots of Lucidity if you plan on roaming heavily pre 14 mins. |
TEAR OF THE GODDESS If you do not have Manaflow Band in your runes OR you plan on going Locket of the Iron Solari, make sure you buy a Tear of the Goddess after your Kindlegem. Nami is a mana dependent champion, and you will the mana sustain from your Mythic item and Manaflow. Tear helps supplement your lack of mana if you opt for a tankier build. You can easily sit on Tear and convert into a Fimbulwinter or Seraph's Embrace later in the game. |
IMPERIAL MANDATE Nami has one primary Mythic item that you will almost always want to build, which is Imperial Mandate. This item provides a small damage buff for your teammates as it can proc off your E when applied to champions. The small movement buff every time the item's passive is activated is amazing for you and your teammates to kite in and out of teamfights. Overall, it provides everything an enchanter wants: ability haste, mana regen, and health. |
SHURELYA'S BATTLESONG Another mythic item that I sometimes build with Nami is Shurelya's Battlesong. Although the teamwide movement speed buff feels great, you do lose out on some damage for your teammates. I generally don’t buy this item since your ultimate and passive already provides your team with enough movement speed to engage on the enemy. Instead, I buy Shurelya in cases where our team needs additional disengage. For example, if a Vladimir decides to use his ultimate on your team, your team’s best option is to scatter away so that he can not continually deal damage over time by being near enemies. Running away from Vladimir is easy when you have Shurelya’s and he is easily gankable after the clock on his ultimate runs out. Another scenario is if Singed decides to press R and chase down your carry. Singed moves super quickly and tries to CC your carry and is difficult to peel him off your carry. However, if you and your teammates run faster than Singed can, your carry can easily kite him after his ultimate has worn out. |
LOCKET OF THE IRON SOLARI The next situational mythic item I like to buy is Locket of the Iron Solari. This item is useful versus AOE damage carries such as Katarina, Samira, Diana, or Karthus. Being able to block an AOE burst of damage with Locket is super valuable, because generally the enemy champion will be extremely squishy to re-engage once the burst of damage has been negated by your Locket. It provides Nami with tankiness and mitigates neighboring teammates health loss. It is important to note that you will be lacking mana regeneration if you choose to build Locket (even with Manaflow Band) so I make up for this by buying an early Tear of the Goddess after Kindlegem. Your build path will be slightly delayed, but it is well worth it if you can incorporate Locket. |
MOONSTONE RENEWER Lastly, Moonstone Renewer is the last mythic item, that is somewhat viable to build. I usually don’t build this item because it is only useful in long extended fights. Nami’s healing isnt as frequent compared to typical enchanters such as Sona or Soraka, so the value you get is relatively lower than if you buy Imperial Mandate. However in extended fights versus tanks, you may as well buy Imperial Mandate for that extra damage and movement speed. |
Everfrost Lastly, I still need to test this mythic item out, but I have theorized that building an Everfrost is an alternative item you can build if your team is versus a fed enemy champion that can only be stopped with hard CC. For example, a fed Master Yi can easily alpha strike away from your bubble, but he can’t Alpha Strike away from a bubble AND an everfrost root if you time your abilities appropriately. |
CHEMTECH PUTRIFIER The primary legendary item you will want to buy is Chemtech Putrifier. In Season 12 there is so much healing available that buying a Chemtech putrifier is rarely a poor item build. The extra mana regen is also useful to have in order ot continually buff up your allies health bars. |
MIKAEL'S BLESSING In some situations, you may want to buy a Mikael's Blessing as your first legendary item. This item provides you with magic resistance which can be super useful versus a fed AP carry. It also provides you with the ability to cleanse most forms of CC from your carry while also providing them with some instant health in tricky teamfights. I’d want to buy this versus enemy team comps that have guaranteed or almost guaranteed forms of CC, such as a Lux bind, Morgana bind, Leona stun, or Twisted Fate gold card. |
REDEMPTION The third legendary item I would consider purchasing is Redemption. This item has an easy to use active, which can be used even after you have died. It provides an amazing AOE heal in a large area so that you and your teammates can sustain through messy teamfights. It also damages any enemies within the circle of effect based on their maximum health. I have won games off a well placed Redemption as the health disparity will be quite surprising in teamfights. This item provides both ability haste and health, which in my opinion are two very important stats for enchanters like Nami. |
Other situational legendary items include: Staff of Flowing Water for AP casters and Ardent Censer for AD auto attackers. I’ll only buy these items if the champions I’m buffing are part of my win condition. For example, if I have a super fed Jinx who will benefit greatly from additional attack speed, Ardent Censor will be a must buy.
Occasionally you can consider buying an armor item versus all AD teams. I personally like building a Frozen Heart on Nami as it provides her with mana, cooldown reduction, and a ton of armor at an extremely efficient price.
If you decided you wanted to go the Locket build and you already have a fully stacked Tear, converting into a Fimbulwinter isn’t a bad choice to become even more tankier. Having that larger amount of health makes it considerably more difficult for AOE burst champions to 100 to 0 you. If you survive the burst, you avoid the worst! Alternatively, if you don't need that additional shield and expect to get multiple heals in a teamfight, a Seraph's Embrace will provide you additional AP to make your Ebb and Flow extra effective.
VIGILANT WARDSTONE Lastly, because you are a support player, it’s important that you maintain vision control throughout the game. Your last item will generally want to buy a Vigilant Wardstone at around Level 13. This item is super efficient and counts as a Legendary item to help synergize your stats with your Mythic item. Keep buying pink wards and Elixirs in late game until you have enough for an 1100 wardstone. |
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My biggest tip to improve with Nami (or any enchanter support) is DON’T DIE! Although this tip is true for any champion, staying alive as an enchanter support is extremely important. You scale very well and if you can get multiple rotations of spells from your kit in teamfights, it can be very difficult for the enemy team to end the teamfight. This means don’t overextend for vision and don’t position too aggressively. Now obviously if it’s a decision between you and your carry living in teamfights, you’ll want to sacrifice your life, but in the other 9 out of 10 scenarios, you’ll want to stay alive for as long as possible. What I love about Nami is that she is a jack of all trades type of support. She has the ability to engage and disengage. She is very forgiving in solo queue since she can mitigate poke from random abilities. It’s very easy to buff up teammates movement speed, the most underrated stat in the game. She also is decent in laning phase and scales decently against most other supports. |
There should RARELY ever be scenarios where you run Electrocute with no Manaflow Band AND decide to build a Locket. You will be SEVERELY hampered in mana.
If I am not first pick and I see the enemy team has chosen Blitzcrank, Leona, or Nautilus, I generally decide to choose a backup support pick such as Maokai or Taric.
If I am not first pick and Nami is still a viable choice, I will then ban out champions that can negate my R easily or make my life impossible to peel or land a bubble. For example, I can ban out Ekko since he has a 30 second cooldown on his R and has extreme mobility with several dashes. I can ban out Yasuo since he has a 15 second cooldown on his windwall which easily negates my R and has extreme mobility with several dashes.
I also stream League of Legends on Twitch @ www.twitch.tv/addikt8, so feel free to come by and hang with our community! We do viewer games on Sundays at 8PM EST and ranked solo queue on Fridays at 8PM EST!
If you ever have a question, feel free to e-mail me @ addikt8gaming@gmail.com
Have a great day!
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