x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
1
2
3
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Flash & Ignite
Flash
Ignite
Items
Champion Build Guide
Why Play Sona?
|
SONA: THE MUTE PIANIST or something like that I’ll be honest… I wouldn’t call myself a Sona OTP or main, but DAMN her kit is so friggin OP. Sona is one of the best enchanters in the game––if not thee best––and no matter how the meta changes, healing and shielding will always be broken in my opinion and Sona excels at just that. Sona is often sh*t on because of her easy kit. I mean, you could probably just smash your head into your keyboard while playing her and you’ll still be useful. But, her simplicity doesn’t take away her power as one of the strongest enchanters. She’s able to dish out decent poke in the early game, but as the game progresses and Sona keeps stacking Accelerando, she becomes a healing machine allowed to perma-spam her abilities, making her team basically unkillable. Despite having a simple kit, don’t undermine the nuances that Sona's kit has to offer, as learning how to play her at her fullest capacity will make you a much better support and Sona player overall! |
Pros & Cons
✧ SONA'S PROS ✧
|
Sona is an insanely strong enchanter, and her entire kit is dedicated towards buffing her allies and being a teamfight hypercarry. I know everyone likes to brag about 1v9ing and solo-carrying games, but Sona has the power to make everyone on her team a carry which, in the end, is a much better win condition. She has an incredibly easy kit, as her basic abilities require absolutely no aiming so it becomes pretty hard to screw up with this champion. |
Her two biggest issues are her squishiness and mana issues. In the early game, you really have to be aware about how you’re using your spells because her high mana costs can make her go OOM pretty fast. You also need to have decent knowledge on positioning and your lane opponents’ important cooldowns in order to survive early game and wait to scale. Even though she’s an easy champ to play, she’s not the best in lower elo because you need at least one good player on your team that you can 2v8 with. |
✧ SONA'S CONS ✧
|
Rune Choices
S
U M M O N |
A
E R Y |
SORCERY Keystone: Summon Aery // Summon Aery is the best keystone for Sona since it synergizes perfectly with her kit and procs on all her abilities. It provides a great balance between damage and utility. Towards the late game, once you have a decent amount of AP, the aery shields will start getting really substantial, allowing this rune not to fall off for Sona in the late game. |
|
|
|
|
|
OR
|
|
|
For your minor runes shards, take ability haste + 9 AP + either armor against heavy AD or magic resist against heavy AP. You could also take health, but I personally don’t like to take it to maximize Cut Down’s damage. |
-
G
U R D I A N |
RESOLVE Keystone: Guardian // Guardian is the best keystone against engage supports (i.e. Leona or Pyke) so you and your adc can survive your opponents all-ins. Taking Guardian will make you a bit tankier, compared to if you take Summon Aery instead, but keep in mind Guardian’s cooldown as you will be extra vulnerable when it’s not up. |
|
|
|
|
|
For your minor runes shards, take ability haste or 9 AP + 9 AP + health. You can also take armor or magic resist in the second row instead of 9 AP. |
Summoner Spells
|
|
Itemization
✧ STARTING ITEMS ✧
|
|
SPELLTHIEF'S EDGE Spellthief's Edge is Sona's go-to support item in most matchups. She can easily proc its gold passive with her Q Hymn of Valor range and her auto attacks. Don’t forget 2x Health Potions to help you survive in lane. |
|
RELIC SHIELD Relic Shield is a situational starting support item that you’ll want to take into difficult matchups where you’ll need to play ultra-safe in order to survive lane. Remember your 2x Health Potions too! |
✧ MYTHIC OPTIONS ✧
|
|
MOONSTONE RENEWER Moonstone Renewer is one of the best mythic options for Sona since she is consistently able to proc it to keep her team alive, especially in prolonged fights. All of her basic abilities enhance allies, so the bonus healing and shieldingis really effective for Sona’s kit. When your team and the enemy team are both on the beefier side, Moonstone Renewer is definitely the way to go as it will be way more useful in teamfights. |
|
SHURELYA'S BATTLESONG Shurelya's Battlesong is also a viable option for Sona as it buffs all her basic abilities with bonus move speed whenever they interact with an ally. Build Shurelya's Battlesong when the enemy team is composed of high damage squishy champions or has dive threats to keep your adc alive. Keep in mind, there is also an active component to this item, so if you’re not good with active items, opt for Moonstone Renewer instead. |
✧ BOOTS ✧
|
|
IONIAN BOOTS OF LUCIDITY Ionian Boots of Lucidity are going to be your go-to offensive boots. Obviously, Sona loves ability haste and the extra summoner spell haste is helpful so she can have access to her Flash and Ignite (or whatever secondary spell you took) more often. |
|
MERCURY'S TREADS Mercury's Treads is best into a heavy AP enemy team, or a good rush if you’re against a double AP botlane like Ziggs and Seraphine for example. |
|
PLATED STEELCAPS Plated Steelcaps is ideal against heavy AD comps, or again, a good rush if you’re against a double AD botlane like Caitlyn and Senna for example. |
✧ HEALING & SHIELDING ITEMS ✧
|
|
STAFF OF FLOWING WATER If you have an APC (i.e. Ziggs, Seraphine, or Veigar), Staff of Flowing Water is a great legendary item after your mythic. This item is an ideal buy when you have two or more AP champions on your team. |
|
ARDENT CENSER Ardent Censer is best when your team is heavily auto-attack/ attack speed based (i.e. Master Yi jungle or Kayle top). Since Sona doesn’t benefit as much from Ardent Censer as Staff of Flowing Water so I’ll typically buy this item when there are three or four auto-based champions on my team. |
|
REDEMPTION Redemption is another great option on Sona as it provides a giant AOE heal that also does true damage to enemies in the area. You can also cast this item's active when you're dead, which is helpful for having impact in team fights even when you’re dead. |
|
MIKAEL'S BLESSING Mikael's Blessing is ideal against heavy AP teams and champions that have one important CC ability (i.e. Malzahar ult or Ashe ult). Mikael's Blessing is like a Cleanse that you can use on an ally, and can have incredibly high value for saving your adc if they get targeted in team fights. |
✧ FINISHING/SITUATIONAL ITEMS ✧
|
|
SERAPH'S EMBRACE Tear of the Goddess is a really important item to help Sona’s mana thirst, and she can stack it extremely fast. Seraph's Embrace is a great item for perma-spamming your abilities, although the upgrade isn’t always necessary because in the late game your other items will provide a lot of mana regen. |
|
CHEMTECH PUTRIFIER Chemtech Putrifier is the best anti-heal item for Sona, and should be built into heavy healing comps (i.e. Soraka and Dr. Mundo). If you don’t already do this, you’ll want to build Oblivion Orb and then sit on it until you have built three or four full items to finish building the item into Chemtech Putrifier. |
|
ZHONYA'S HOURGLASS Zhonya's Hourglass should only be built if you really need its hourglass stasis effect, which is incredibly useful. Zhonya's Hourglass is a great counter-pick item for certain champions, such as Master Yi or Pyke. |
|
VIGILANT WARDSTONE Watchful Wardstone is a bit of a weird item, but if you back with 1100 gold and are already/almost level 13 (your support quest will also most likely be done by then) it’ll automatically transform into Vigilant Wardstone and then it’s honestly not a bad purchase. |
✧ VISION ✧
|
|
|
|
"JUST SHUT UP AND WARD."
Abilitiy Run Down
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Matchups
✧ VS ENCHANTERS ✧
KEYSTONE: Summon Aery SPECIALTY: Never die Typically, enchanter matchups versus Sona are pretty even. You’ll want to rush Oblivion Orb and hold onto this item until you have your core items before upgrading it to Chemtech Putrifier. Use your Hymn of Valor to poke the enemies out of their range to make favorable trades. |
✧ VS TANKS ✧
KEYSTONE: Guardian SPECIALTY: Engage Tanky engage supports tend to counter Sona more than other supports, which is why it’s better to opt for the Guardian rune page over Summon Aery. The most important thing to keep in mind with these matchups are playing around important cooldowns, such as Blitzcrank Q Rocket Grab and Nautilus Q Dredge Line. You’ll need to get good at dodging their skillshots since this is the key to surviving lane. |
✧ VS MAGES/POKE ✧
KEYSTONE: Summon Aery SPECIALTY: damage Mage matchups can be easy, if you don’t suck at dodging skill shots that is. Rush early tier-1 Boots to dodge their abilities. When you see an enemy ability cast animation beginning, use Song of Celerity to help you and your adc dodge their skillshots. Versus damage supports, you can also use your W-enhanced auto attack on them if you feel like they’re doing more damage than their adc. |
Early, Mid, & Late Game
✧ EARLY GAME (<15 MIN) ✧
Sona is decently weak in the early game compared to other support champions. However, she still has solid poke with her Q Hymn of Valor and her Q-enhanced Power Chord which can harass the enemy bot laners quite a bit. Refrain from spamming your abilities, as you will run out of mana extremely fast. Here’s some tips on how to use your spells effectively in the early game:
♪ Keep in mind your level-6 power spike, as you now have access to your ultimate and main form of CC, giving you a lot more kill pressure. In the laning phase, look for a 2-man ult after the enemies are poked down a bit. In the early game, you’ll typically want to stick with your adc because you are not a roaming champion, especially pre-6. Sona is extremely squishy and prone to being picked if she’s alone, so don’t put yourself in that spot in the first place. After destroying the bottom tower, you can roam mid with your adc and begin to influence other lanes.
✧ MID GAME (15-25 MIN) ✧
|
You must be logged in to comment. Please login or register.