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Evelynn Build Guide by ANTHONYEVELYNN

Jungle [13.1] ANTHONY'S CHALLENGER S12 EVELYNN Guide!

Jungle [13.1] ANTHONY'S CHALLENGER S12 EVELYNN Guide!

Updated on January 11, 2023
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League of Legends Build Guide Author ANTHONYEVELYNN Build Guide By ANTHONYEVELYNN 405 66 365,309 Views 22 Comments
405 66 365,309 Views 22 Comments League of Legends Build Guide Author ANTHONYEVELYNN Evelynn Build Guide By ANTHONYEVELYNN Updated on January 11, 2023
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

STANDARD JUNGLE SUMMONERS
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Ability Order ABILITY ORDER

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.1] ANTHONY'S CHALLENGER S12 EVELYNN Guide!

By ANTHONYEVELYNN
Introduction

About Me


I'm Anthony or ANTHONYEVELYNN. I'm rank 1 Evelynn NA. I have almost 2 Million mastery points total on Evelynn.

I'm a Challenger jungler, peaking 900LP in Season 11. I am known for my AGGRESSIVE playstyle and HARD carries in high elo. I always do my best to explain everything I do regarding pathing, decision making, etc.



Why learn Evelynn?

Evelynn, Agony's Embrace


Evelynn is one of the most fun and interesting champions in the game. Her damage is insane and her carry/1v9 potential is incredible. She's very unpredictable post-6 which means she has global map pressure.


Despite being a solo carry monster, Evelynn's early game is a bit weaker. However, with the help of this guide, I will teach you everything you need to know to work around that!
Pros and Cons

Evelynn, Agony's Embrace

PROS


+ Insane solo carry potential
+ CRAZY burst
+ Very strong mid/late game
+ Unpredictable
+ Not mechanically difficult
+ Good skins
+ Good music
+ Extremely fun
+ Invisible post level 6
+ One-shot squishies/tanks
+ Never lost a game in my life :)

Evelynn is the most fun and fulfilling champ in the game (at least for me). She is very unpredictable and can carry games singlehandedly. I will do my best to share my knowledge of Evelynn and help everyone get better!
CONS


- Weak, vulnerable early game
- Not really useful without your Ult
- Bad sustain damage
- Weird playstyle
- Mostly macro + cheese based
- Requires really good positioning
- Low range
- Not invisible pre 6
- Team will ff15 because they think you're afk
- You will be flamed a lot

The biggest issue with Evelynn is her poor early game. If the enemy team is coordinated, you will lose a lot of camps early game. However, with the help of this guide, you will learn everything you possibly can about Evelynn!
Abilities

Demon Shade (P)
RANGE: 700 (detection)
COST: 0 mana
COOLDOWN: 1.5/4 seconds
Evelynn enshrouds herself in her Demon Shade after 4 seconds of not attacking or using abilities. Demon Shade restores health per second while below a certain HP threshold. From level 6 onward, it also grants Camouflage.

Taking damage from champions or towers removes Demon Shade for 1.5 seconds.


This ability is what Evelynn is known for: stealth. Pre-6, she isn't stealthed, but she still keeps the healing passive. Post-6, she becomes a global threat.


Hate Spike (Q)
RANGE: 800
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 4 seconds
Evelynn strikes with her lasher, dealing magic damage to the first enemy hit and causing Evelynn's next 3 attacks or abilities on that unit to deal additional magic damage. Evelynn can recast this ability up to 3 times.

Recast: Evelynn fires spikes through the nearest enemy, dealing magic damage to all enemies hit.


This ability is Evelynn's main clearing tool. The low cooldown and mana cost makes it super efficient. Make sure to land the skillshot part of the Spike to enhance your damage on your targets.


Allure (W)
RANGE: 1200 / 1300 / 1400 / 1500 / 1600
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11 seconds
Evelynn marks a champion or jungle monster for 5 seconds. If Evelynn hits the target with an attack or ability, she will expunge the mark, refund its cost, and slow the target by 65% for 0.75 seconds.

If the mark lasts at least 2.5 seconds, expunging it has extra effects:
- Against champions: Charms them for a few seconds and removes magic resist for 4 seconds.
- Against jungle monsters: Charms them for 2 seconds and deals magic damage.


This ability is the one everyone hates. Evelynn will shred the enemy's magic resist, CC them, and probably kill them. Coupled with Demon Shade, Allure is very threatening because they don't know where Evelynn is. Don't tell anyone, but there is a way to tell where Evelynn is. There is a little indicator on the charm pointing to where Evelynn currently is. Allure should only be used on jungle camps when you know for certain you will not be invaded. Evelynn does NOT have an escape tool besides her Flash, so this is your last line of defense. You can proc it with Hate Spike, Hate Spike's skillshot, Whiplash or Empowered Whiplash, Last Caress, and finally an Auto Attack.


Whiplash (E)
RANGE: 210
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 8 seconds / Demon Shade reset
Evelynn whips an enemy, dealing magic damage. Evelynn gains 30% movement speed for 2 seconds.

Entering Demon Shade refreshes this ability's cooldown and empowers it. When this ability is empowered, Evelynn dashes to the target and deals magic damage to her target and everyone she passes through instead.


This ability is part Evelynn's burst combo. When used with Demon Shade, Empowered Whiplash will deal more damage and hit multiple targets. Ideally, it is good to wait for it when clearing camps, but sometimes speed is better than a bit more damage.


Last Caress (R)
RANGE: 500
COST: 100 mana
COOLDOWN: 120 / 100 / 80

Evelynn unleashes her demonic energy, dealing heavy damage, becoming untargetable and teleporting backwards. She deals magic damage, which increases against enemies below 30% health.

This ability is the final part of Evelynn's burst. Use it to execute carries, steal Baron Nashor, gap close, or escape. It does a LOT of damage and it is AoE. Without Last Caress, Evelynn isn't as useful, but you can still use Allure to zone people from fights.
E Max vs W Max

Go E Max 99% of the time.


You can use many Es in a fight while you will only use W once. You will do more damage to tanks if they have magic resist, but most of the time, especially with my playstyle of camping bushes or camping the lane, I never get a full charm off on the target I'm jumping on. I either just one-shot them or I mark the support and kill the adc, that way the support doesn't stun me while I kill his friend in front of him :). In theory W max second will always do more damage, but I prefer faster clear speed and consistency.

When do I max W?


Honestly, I just do it when I feel like it. I feel like it when they have certain annoying champions like Ekko, Sylas, or Lee Sin. Basically: any champion that can heal up when they are low HP and will make you waste your burst.

If you're able to proc Charm many times in a game, then feel free to max W. However, you will only land one charm per fight. You can dish out a lot more damage with E max. Q>E>Ult > Ult out > go invisible > go back in with empowered E.
Jungle Clear

Ideal Jungle Clear


Full Clear > Gank > Recall, Buy Items > Full Clear -> Repeat

Blue Side, Pathing Up




Blue Side, Pathing Down




Red Side, Pathing Down



Red Side, Pathing Up




Raptors Start


Raptors start is always good if you want to gank the opposite side of the map while also not revealinh your starting location. This path also protects you from a potential late invade.

Examples

Raptors are topside, so you're pathing down to gank botside.

Path: Raptors > Krugs > Red > Wolves > Blue > Gromp > Crab > Gank

OR

Raptors are botside, so you're pathing up to gank topside.

Path: Raptors > Krugs > Red > Wolves > Blue > Gromp > Crab > Gank

Reverse Clear


Reverse clear is always good, but slower than the normal pathing. I only do it vs super dangerous junglers like Rengar and Kindred (Junglers that invade Evelynn).

Examples

Rengar is starting topside (Red Buff).

Path: Red > Blue > Gromp > Wolves > Raptors > Krugs

OR

Rengar is starting botside (Red Buff).

Path: Blue > Red > Krugs > Raptors > Wolves > Gromp
Runes


DOMINATION






EXPLANATIONS


Electrocute is the best keystone for Evelynn. She relies on burst to do her damage and be effective and this keystone is the best for that. You can proc it very easily. Dark Harvest is much less efficient and Predator and Hail of Blades are just bad.


Sudden Impact is the best 2nd rune in Domination for Evelynn. She can proc it with Flash, Empowered Whiplash, or Hextech Rocketbelt. The extra magic pen is a lot better than the minimal amount of true damage from Cheap Shot and the minimal amount of healing from Taste of Blood. Evelynn wants to get in, assassinate, and get out, so Sudden Impact is the best rune for that.


Eyeball Collection is the best 3rd rune in Domination for Evelynn. Your job is to get kills and snowball the game and this is the best rune for that. It synergizes very well with Dark Seal and Mejai's Soulstealer because they rely on kills, too. Zombie Ward and Ghost Poro are not ideal because it's not your job to contest vision.


Relentless Hunter is the best 4th rune in Domination for Evelynn. She wants move speed so she can traverse the map faster. The extra gold from Treasure Hunter isn't really worth compared to the utility Relentless Hunter offers. Ingenious Hunter is fun to reduce Hextech Rocketbelt's cooldown but you'd be missing out on the free move speed. Ultimate Hunter is okay and some people prefer it; I do not. I prefer the extra move speed compared to a shorter cooldown on my ult.





INSPIRATION








EXPLANATIONS


I used to prefer Sorcery secondary runes for Evelynn, but things have since changed. Inspiration is a lot better in my opinion and Magical Footwear is the best 1st rune for Evelynn. You want to snowball and free boots will help you focus your gold on AP and more damage. Upgrade Slightly Magical Boots into Sorcerer's Shoes after you finish Hextech Rocketbelt or as soon as possible.


None of these runes are really good besides Future's Market. However, I prefer Cosmic Insight. You will never use Minion Dematerializer and the extra mana from Biscuit Delivery doesn't benefit Evelynn at all since you will spend most of your time in the jungle.


Cosmic Insight is the best 2nd rune for Evelynn. She NEEDS her Flash to make plays, steal Baron Nashor, etc. The extra item haste will help with reducing her Hextech Rocketbelt cooldown slightly. Evelynn will never utilize Approach Velocity well and Time Warp Tonic is useless.


Always take the double Adaptive Force shards. Evelynn does not benefit from Attack Speed or Ability Haste as much as raw AP. Take the Scaling HP shard because it scales a lot better than the Armor and Magic Resist shards.
Matchups

Best Bans (ALL ELOs)


VS Tank Junglers


Maxing W after Q is really good if you can't get on their backline and/or if you need to peel your carries. Tank junglers clear really slow; 1 countergank + powerfarming easily wins you the game. (Invade their raptors/buffs when you're ahead).

READ BEFORE CONTINUING!!!


You should always look to full clear, the following is only relevant if you are super scared of dying.

Matchups


Amumu Normal full clear or raptors clear. Get Banshee's Veil early if youre having trouble.
Dr. Mundo Start raptors and full clear fast, you can max W second as well.
Ekko Max W second to make sure you can one-shot him or he will Ult and live.
Elise Clear 3 camps from the same side (Example: Blue > Gromp > Wolves > ward the bush in front of red buff and start the red.) You will finish it before she comes. Spam ping assistance if she comes; it should be an easy kill if your laners rotate. If they dont rotate, just give up the camps on that side; you outscale her anyways.
Fiddlesticks Full clear on repeat. Try to bait his Ult and go in after that. Post 6, you can easily hunt him down in his jungle. (Most Fiddlesticks players use their fear on the camps, so just wait until he wastes his abilities first)
Gragas Full clear; his E cancels your E so be careful.
Graves Full clear; start raptors. You can kill him 1v1 after first base or at level 6.
Hecarim Full clear; skip 1 camp (krugs or gromp, depending on where you start) to be there in time for first scuttle. Play around your winning lanes and try to either kill him early with lane prio or outscale him. If you want to outscale him, take sorcery gathering storim + absolute focus. If you are low HP, avoid showing on the map at all. Be patient wait for him to engage first and W him. You can even max W second if he is a threat to your team.
Ivern Full clear normally. Ivern isn't really a good champ, so I rarely ever lose to him. At level 6, invade and kill him/blow his flash for free any time you want.
Jarvan IV Full clear; start raptors. Dodge his e-q and you win 1v1.
Karthus Dont fight him early; he can kill you in his passive even if you kill him 1v1. Just full clear and repeat. At level 6, look to invade with your team, track him, and kill him.
Kayn Start the same side as him and ward your raptors to make sure he doesn't start your raptors > you red. His other path is his raptors into your blue. If he doesnt do any of those, the game is won. Be patient with your W; dont use it too fast or he will just Ult and you wont be able to proc it.
Kha'Zix 3 camps same side into buff, ward opposite buff. His Ult cancels your E. Let him engage on your team most of the time as he is slippery. Look for counterganks. You outscale him hard. Don't force too hard and get baited; he has insane turnaround potential. As long as you farm well and dont give shutdowns, it should be easy win.
Kindred Reverse clear (Buff > Buff > Gromp). You can max W second. Sometimes it's better to keep W to use it during her Ult.
Lee Sin Normal full clear should be okay, but if you're scared, you can 3 camps same side into buff ward opposite buff.
Lillia Start raptors. You can dodge her Ult with yours. Use your combo then use W so she can't get close to your team and sleep them.
Master Yi Start raptors, then full clear. W max second is really good as well.
Nidalee Start raptors, then full clear. She is basically AP Graves.
Nocturne 3 camps same side into buff ward opposite buff. As long as you dont die early, it's a free win. Deep ward his jungle at gromp/ raptors when you're invisible so you know where he's ulting.
Nunu He one-shots crab so you HAVE to be there before him at the opposite one or you will lose both. He can 1 shot your raptors so you want to do them asap (Example: Red > Raptors > Wolves -> Blue) is what i usually do vs Nunu. Nunu usually ganks at level 2, level 3, and level 4. If he doesnt get a succesful gank off at those levels, he becomes very useless. Track him and spam ping your team his location.
Olaf Start raptors; full clear. Just power farm and look to countergank him.
Pantheon Start raptors; full clear. Don't waste your combo when he uses E.
Poppy 3 camps same side into buff ward opposite buff. If she doesn't get a kill early, she can't farm at all. Her W stops your E so be patient and just Q her from afar.
Rammus Full clear or start raptors into full clear; both work. W max second is optimal imo.
Rek'Sai 3 camps same side into buff ward on opposite side. She has a slow clear, she insane in 1v1. You can easily outscale her if you get a quick and free level 6. Her W cancels your E, so you can put like 3 points in W to make sure that Charm-Q-E always gets off. You can Ult Rek'Sai Ult as well. Don't try to flank too hard vs Rek'Sai. While she's burrowed, she can see where you are even if you're invisible.
Rengar Reverse clear (Buff > Buff > Gromp) and ward the bush at the second buff when you get there. Rengar isn't that good right now, so you may rarely play against him and you're able to ban something else.
Sejuani Start raptors, then just full clear over and over and you;ll be 3 lvls on her.
Shaco 3 camps same side into buff ward opposite buff. Keep your W to reveal which Shaco is the real one; it stays on him after he Ults (your Q mark also stays but it's hard to see). He clears super slow and usually goes for 3 red side camps > invade or gank. If you think he is going to gank, spam ping your team; you could also counter the gank (this works really often as he doesn't have flash).
Shyvana Start raptors and full clear. Ward Dragons early.
Skarner Full clear. Look to invade him level 4-5, but only if you have prio. W max second can be really effective. Don't let him see you for free. Don't fight him in his spires.
Taliyah Full clear. Kill at her 6. She's not really good in the jungle right now, so you will rarely play against her.
Udyr Full clear; skip 1 camp (krugs or gromp, depending on where you start) to be there in time for first scuttle. Play around your winning lanes and try to either kill him early with lane prio or outscale him. If you want to outscale him, take sorcery gathering storim + absolute focus. If you are low HP, avoid showing on the map at all. Be patient wait for him to engage first and W him. You can even max W second if he is a threat to your team.
Vi Start raptors, then full clear. Keep your Ult to cancel her Ult; she is useless without it. Stay in backline and wait for her to go in first or you will probably die.
Viego Full clear. You always outscale him and always use w on him, evelynn counters him imo.
Volibear Full clear. Look to countergank. After level 6, do NOT fight him unless you are fed; he will always win 1v1. If you get 2-3 counterganks off, the game should be free.
Warwick 3 camps same side into buff ward opposite buff. If he doesn't kill you during your first clear, it's free. You can cancel his Ult with a well timed full charged w into Q but its hard to do. Wait his E out before using your combo.
Xin Zhao You outscale so hard. Just full clear or 3 camps same side into buff ward opposite buff; both work. Even if he invades you, he doesn't really kill you and you just call for help and he dies. Look to countergank.
Zac Full clear. W max second is good.
Items
This section will only cover the most viable items on Evelynn. If it's not here, I don't recommend building it.

Starting Items


Hailblade is the best starting item for Evelynn. Emberknife isn't as good because she prefers short, bursty fights (blue smite) as opposed to long, sustained fights (red smite).

Take Refillable Potion with Hailblade. 3 Health Potions is in efficient because Evelynn's clear is already very healthy.

Oracle Lens is bad on Evelynn. Just upgrade your Stealth Ward to Farsight Alteration at level 9 every game.

First Back


Your first back will depend on how much gold you have.

900G First Back
Dark Seal is very good on Evelynn. Mejai's Soulstealer will always be in your build every game, so get Dark Seal as early as possible. Always try to be efficient with your gold on Evelynn; if you can get an Amplifying Tome, get one even if you don't need it for another item.

Control Wards are always good purchases, just don't buy too much of them. Controlling vision is good because Evelynn thrives in areas where the enemy does not have vision. A good place to put them is in the bush in front of Gromp.

1100G First Back

Sorcerer's Shoes are the best boots on Evelynn. More damage!! You should get these every game, no exceptions. No other boots are viable on Evelynn; she wants damage, not survivability.

1450G First Back
Dark Seal is very good on Evelynn. Mejai's Soulstealer will always be in your build every game, so get Dark Seal as early as possible. Always try to be efficient with your gold on Evelynn; if you can get an Amplifying Tome, get one even if you don't need it for another item.

Sorcerer's Shoes are the best boots on Evelynn. More damage!! You should get these every game, no exceptions. No other boots are viable on Evelynn; she wants damage, not survivability.

Boots


Ideally you are taking Magical Footwear if you're following my preferred rune page. These will help you with spending your gold on damage and saving 300g where you'd normally buy Boots. Upgrade Slightly Magical Boots into Sorcerer's Shoes ASAP.

Sorcerer's Shoes are the best boots on Evelynn. More damage!! You should get these every game, no exceptions. No other boots are viable on Evelynn; she wants damage, not survivability.

Mythics


Hextech Rocketbelt is the best mythic on Evelynn. She wants magic penetration and a way to gap close so this is the best item for it. Use the active when you want to proc your Charm or to escape from a skillshot.

Core Items


Upgrade from Dark Seal. Ideally, you bought Dark Seal first back, so you will already have some stacks. Upgrade into Mejai's Soulstealer usually after mythic, but only if you are already insanely fed.

This is the only viable defensive item on Evelynn. It's good into comps that rely on an ability to hook or pick you like Blitzcrank, Lux, or Morgana. You can get this whenever, but I like to get it third sometimes; it just depends on the game.

I like Rabadon's Deathcap 2nd after Hextech Rocketbelt and Sorcerer's Shoes. It is a lot of gold, but Evelynn craves damage items and this is the best one for her to get.

Get Void Staff if the enemy team is building a LOT of magic resist. Void Staff's penetration + Sorcerer's Shoes + Hextech Rocketbelt's penetration will make you one-shot pretty much everyone.

I like Lich Bane for my final item. The sheen proc works with your E.

Full Build Examples


Full Build vs No Magic Resist




Safer Full Build




NEVER Build These Items


Night Harvester is bad on Evelynn because you will do no damage with it. Get Hextech Rocketbelt every game, no exceptions.

Zhonya's Hourglass is bad on Evelynn because you should be the one engaging, not vice versa.

Dead Man's Plate is bad on Evelynn because you do not want defensive items unless it is Banshee's Veil. All other defensive items are bad. Evelynn does NOT build HP because it is inefficient with her Passive.

Cosmic Drive is bad on Evelynn because the passive only procs AFTER your combo (it's useless).

Spirit Visage is bad on Evelynn because it is a defensive item that offers zero offensive stats. Like I said before, ONLY ever go Banshee's Veil if you need a defensive item; Zhonya's Hourglass is very bad on Evelynn.

Morellonomicon is bad on Evelynn. It is not your job to put grevious wounds on the enemy champions. They can't heal if they're dead or getting one-shot. With Void Staff giving 40% magic penetration, your W's magic resist % shred, and Hextech Rocketbelt's magic pentration, you will easily one-shot anyone.

Riftmaker is bad on Evelynn. You have no damage with this item and by the time the true damage part procs, all of your damage is gone. Also, all of the stats do NOT synergize with Evelynn at all; she does not want extended fights.

Liandry's Torment is bad on Evelynn because you will do zero damage. As stated before, she does NOT like extended fights, so this item has very bad synergy with her.

Horizon Focus is bad on Evelynn because half of the cost is in HP items. It is pretty much Void Staff's damage, but 10% less. You will do more damage with Void Staff. Void Staff is always better. Please don't build any of these items until I say so; right now, they are neither very good nor efficient.

Shadowflame is bad on Evelynn. You will have way too much magic penetration (especially with your W). It makes it so you could have more damage building anything else.
Early game
Early game, your focus is to clear as fast as possible. Full clearing all 6 of your standard jungle camps before Scuttle Crab spawns at 3:15 is necessary to have a good early game. When finishing your first clear, we want to avoid fighting the enemy jungler. If you both started on the same side, do not contest Scuttle Crab. Just recall, go to the other crab, and do another full clear.

We want to rush level 6 as soon as possible without wasting any time fighting or dying. We will only go for free kills. If the gank will take more than 15 seconds to kill someone, do not bother helping your laners no matter how much ther pinging you. Trust me, you will carry mid game.
Mid game
In Mid-game, every time your ultimate is avaible, we want to make sure to use it. When you gank and use your ult, we will then go back to full clearing and farming while it is on cooldown. If you ever die, do NOT go back fighting immediately; make sure to clear your camps first so you don't fall behind in gold and experience.
Late game
In Late Game, you want to stay behind your team invsibile in mid lane in case they engage on you. OR you can stay invisible next to your splitpusher; this just depends if you have a teamfight composition or a splitpushing composition.

You DO NOT want to go for picks UNLESS it is very necessary. Using Ultimate to escape and then not having it for a Baron Nashor or Elder Dragon fight will make a HUGE difference. Evelynn without Ult is useless late game and getting that extra pick rarely makes a difference because of how weak you become if you waste your Ult. Do NOT chase into people unless your entire team is chasing, too; let them walk into your team first.

Always remember: Abuse your invisibility to its fullest potential.
Skins

Tango Evelynn is my favorite skin, followed by Shadow and Classic.

Conclusion
HUGE thank you to Amber for helping me set up this guide!

(This was basically unreadable before she stepped in)

If my guide helps you, make sure you hit the upvote button and comment! Thank you for reading and for your time!
Changelog
05/30/22 - Guide Overhauled, everything updated
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[13.1] ANTHONY'S CHALLENGER S12 EVELYNN Guide!

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