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Recommended Items
Runes: Aery Page (Inspiration)
1
2
3
4
Sorcery
Inspiration
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order
Stage Presence (PASSIVE)
Seraphine Passive Ability
Introduction
Welcome
Hello, my name is Cupic or you can call me Jack, and I've been playing League of Legends on the NA server since season 4. For the past few years I've been challenger, maining Lux, Zoe, and now Seraphine! Before starting, I would like to say that these are all my opinions on how to play Seraphine, and below I discuss how I best think she's played. What I say is not set in stone just what I think is best taken. If you have any tips on how to improve the guide please drop a comment below!
My Socials:
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Why play Seraphine mid?
Hello, my name is Cupic or you can call me Jack, and I've been playing League of Legends on the NA server since season 4. For the past few years I've been challenger, maining Lux, Zoe, and now Seraphine! Before starting, I would like to say that these are all my opinions on how to play Seraphine, and below I discuss how I best think she's played. What I say is not set in stone just what I think is best taken. If you have any tips on how to improve the guide please drop a comment below!
My Socials:
Youtube
Twitch
Why play Seraphine mid?
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Pros/Cons
+ Very fun to play + High carry potential with Stage Presence and Encore + Late game utility with Surround Sound healing and shielding + Landing 5 man Encore's feels very satisfying + Safe lane phase thanks to great wave clear. + Ultimate skin!!! Seraphine is a long ranged mage and her strength lies in being able to dominate team fights with range from Stage Presence and her other long range abilities. Zone enemies with High Note and Beat Drop and hide out of vision to surprise with Encore or you may choose to start a fight with Flash into Encore or just follow up on previous teammates engage as champion hits extend the range of Encore. |
- No solo kill potential - Relies on teammates grouping to carry with Stage Presence - Low damage without 3+ members for Stage Presence - Cannot side lane - Easy to dodge abilities - No mobility aside from movement speed from Surround Sound Seraphine isn't perfect, her lack of mobility and her difficulty side laning are things you have to get used to while playing her. Easy to dodge abilities limit her from being a top tier mid laner, none of her damage is confirmed besides Stage Presence however it's the fact that her spells are easy to dodge so while something like Lux's Lucent Singularity is a skill shot it is much faster and easier to lane making it consistent damage compared to High Note , and Beat Drop. |
Runes & Summoners
Sorcery
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Abilities & Combo's
Stage Presence (Passive) RANGE 800 |
Stage Presence is a two part passive, firstly Seraphine's third cast of an ability, similar to Sona Power Chord is double cast, the effects of the double cast depend on the spell cast. The second part of this ability stack notes which increase Seraphine's auto range by 25 per note and deal 5-10 (based on level)(+6/7/8/9%)(based on level)AP) magic damage for each note. Gain maximum 4 notes per ally and for yourself as well. Additional notes on the same target deal 95% of the previous notes damage.(on non minions) And notes on minions deal 200% bonus damage, making it a great skill to aid in last hitting. |
High note (Q) RANGE: 900 COST: 65 / 70 / 75 / 80 / 85 MANA COOLDOWN: 10 / 8.75 / 7.5 / 6.25 / 5 |
High Note is a fairly simple ability, you cast it in an targets direction where it quickly expands and deals 55/70/85/100/115(+40/45/50/55/60% AP) this ability deals more damage to low targets increased by 0%−50% (based on target's missing health). DOUBLE CAST: Double casting High Note is good for clearing wave, as well as maximizing your damage output. When clearing waves you can use single Beat Drop into double cast High Note as High Note has a higher Ability Power ratio as well dealing more damage to low health targets. Double casting High Note's deals the most damage in a team fight, a lot more than double casting Beat Drop however it depends on the situation. If you land a 5 man Encore you need to make the quick decision to either follow up with double cast High Note for damage or Beat Drop for more cc. |
Surround Sound (W) RANGE 800 COST: 50 / 70 / 90 / 110 / 130 MANA COOLDOWN: 26 / 25 / 24 / 23 / 22 |
Surround Sound is very powerful ability hence why it's cooldown is so high. Seraphine grants herself 20%(+4% per 100 AP) Movement speed decaying bonus movement speed and her allies 8%(+1.6% per 100 AP) bonus movement speed as well as a 60−120 (based on level)(+30% AP) shield for the next 2 seconds. If Seraphine is shielded by any source, this ability also heals for 5%(+1.125% per 100 AP) of missing health per ally. DOUBLE CAST: Double casting Surround Sound may seem useless, however in team fights you can use this to top up low health allies after a fight if you don't have a teammate that can activate your healing with a shield. I don't use this ability unless my teammates are less than 50% health as it heals based on missing health. Casting double Surround Sound is also quite good for laning especially with the new buff of her shield being increased by 50% for herself only. When faced with threats engaging on you, quickly double cast Surround Sound as it will give you a 180-360(based on level)(90% AP) shield. Needless to say, this ability is very strong and will allow you to chase enemies with the movement speed granted or defend against hard engage mid such as LeBlanc or Lucian |
Beat Drop (E) RANGE 1300 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 13 / 12 / 11 / 10 / 9 |
Seraphine sends a heavy soundwave in a singular line dealing 60/80/100/120/140(+35% AP) magic damage and slowing for them for 99% for 1 second, if enemies are already slowed root for 1 second. If affected by hard cc stun for 1 second. DOUBLE CAST: Double casting Beat Drop is what you use most, either to combo with your teammates or setup even longer team cc in combination with Encore. With recent buffs, this skill no longer needs to be maxed and with it, you can wave clear with ease. If the wave is not in a position for you to double cast High Note, you can double cast Beat Drop as it has more range with similar damage to High Note. If you have a jungler that has cc such as Nunu & Willump or Rek'Sai wait for them to use their hard cc first such as a root, however, if it's too hard to time you can also just use Beat Drop in combination with a slow such as red buff. When a jungler is ganking double casting Beat Drop will allow for long cc and an easy kill. |
Encore (Ultimate) RANGE 1200 COST: 100 MANA COOLDOWN: 160 / 140 / 120 |
Seraphine sings a captivating song in a singular line dealing 150/200/250(+60% AP) magic damage and charming for them for 1.25/1.5/1.75 second. On champion hit extend the range by double, constantly refreshing on champion hit. If this ability hits allies grant them max notes instantly. Encore is one of the strongest ultimate abilites in the game and learning how to land great ults is important. Standing out of vision can increase your chances of landing a great ult, as well as using your teammates to extend the vision. |
Skill Sequence
- HIGH NOTE
- Seraphine maxs High Note because it's the main waveclear ability and points into it increase's the Ability Power ratio. It benefits the most in terms of damage and cooldown and is Seraphine's main poking tool.
- SURROUND SOUND
- Surround Sound this is maxed last as this spell gains nothing from skill points, putting points into this ability only increase's the mana cost and reduces the cooldown. This spell is very powerful staying at rank one as it scales with level.
- BEAT DROP
- Beat Drop This is maxed second as it's cooldown gets lowered and it's damage increases per level, allowing Seraphine to deal more consistent damage and increasing utility.
- ENCORE
- Encore As your ultimate ability like most other champs you level this skill at 6/11/16. Skill points in this gives longer charm duration, damage, and lowers the cooldown.
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Items
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Stages of the game
Early Game
Mid game
Late game
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Mid game
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Late game
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