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Spells:
Heal
Clarity
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction
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Ahri is a mobile mage assasin.Utilizing skill shots, dashes, and clever positioning, Ahri excels at taking out single targets and disrupting the enemy team.
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Ahri's passive is Soul Eater.Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
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Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
Ahri sends out her orb, dealing 40/65/90/115/140 (+0.33) magic damage, and pulls it back dealing 40/65/90/115/140 (+0.33) True damage.
Cost 60/65/70/75/80 Mana
Range 880
I take Orb of Deception at level 1 and maz it by level 9
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Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/70/100/130/160 (+0.38) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/140/200/260/320 (+0.75)].
Cost 60 Mana
Range 800
I take Fox-Fire at level 4 and max it last
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Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Ahri blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for 1/1.25/1.5/1.75/2 second(s).
Cost 50/65/80/95/110 Mana
Range 975
I take Charm at level 2 and max it at level 15
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Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Ahri dashes forward and fires essence bolts at 3 nearby enemies (prioritizes champions), dealing 100/140/180 (+0.3) magic damage. Spirit Rush can be cast up to three times within 10 seconds before going on cooldown.
Cost 100 Mana
Range 450
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