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Ivern Build Guide by halomanonfire

Jungle AP IVERN CARRY

Jungle AP IVERN CARRY

Updated on February 11, 2022
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League of Legends Build Guide Author halomanonfire Build Guide By halomanonfire 2,177 Views 0 Comments
2,177 Views 0 Comments League of Legends Build Guide Author halomanonfire Ivern Build Guide By halomanonfire Updated on February 11, 2022
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Runes:

Inspiration
Glacial Augment
Magical Footwear
Future's Market
Cosmic Insight

Resolve
Font of Life
Revitalize
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

Jungler
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

AP IVERN CARRY

By halomanonfire
Introduction
Hi guys, this is my second guide also being a semi off meta build. This being AP Ivern, currently 80% WR ranked this season using only this build. I've found this build to be much more Viable especially in lower elo doing much more damage and maintaing a lot of support, even giving larger shields even without the bonus sheilding % from support emails. Much more fun and doable in solo queue not having that communication to get ***itance.
MyCurrent Ivern Stats
Ranked WR: 80%
Rank #367 Ivern NA
Starting Path route
Your first jungle clear should start opposite side of the opposing jungler.
EX. Redside- If opponent is starting their red, you will start your red buff, start your raptors, then move to their blue buff, then, you can either start and smite their blue or if you are confident youll have the time, start their wolves, then gromp, then start and smite blue and go claim wolves, then gromp. If you do this ensure to bring a ward to place at the wolves entrance to know if the enemy jungler/mid isnt coming to collapse, all while watching the locations activly

After taking those camps you will go back and start your Krugs, if smite is available smiting, if its close wait for it and smite, then claiming red then raptors. then move across and start your blue side and back.

Blueside- If your opponent starts on their blue, start by starting your wolves, then blue, then gromp, and then proceeding to their raptors starting them and also warding the back raptor bush, then starting and insta smiting their red. You will then go back to your blue side and claim those, if the opposing jungler does not make it to raptors pre-completion you can go back to claim those if you have knowledge on where they are at and/or feel you can get to them without too much risk. After this you will path to red side start raptors, red, Krugs (smite if available) and backing.

These starts do not include that if you get any easy ganks where the opposing laner is very deep, and you can Q and get him stuck for your laner to easily burst down and kill, take those, but do not force anything till you have daisy to be a meatsheild, extra damage, and another stun.
You can also start rift if up during passing, I typically dont waste a smite for first scuttle, but you can do this as well.
Gameplay Tips
BIGGEST THING your autos are more damaging than you expect especially with the AP build, be sure to Kite and use them, while also landing your Q's and E slows.

Managing your daisy pathing can be critical to winning teamfights and staying alive. Sending daisy on a cut off route with a sheild while staying with your team for engage Q and sheilds is adding a whole extra teammate to your team

Make sure to remember all of your stuns, Using your Q, Everfrost, E, and Daisy knockups can garauntee a kill or get away if you use all of them, which is rarely necessary. Just a Q after a daisy knockup with sheild proc can give you enough damage and time to 1v1 a champ without taking damage, adding Everfrost gives even more damage with a wholeextra stun, more time for daisy damage and another shield, plus another Q. Using your abilities and items together with daisy, can make every fight a lopsided 2v1 between you and another champion.

Invade with smite, using smite on enemy camps is an instant camp steal, putting you on a better late game path.

Always remeber your farm. Keeping a steady farm into the late game is key to this build maintaning its power and getting AP Quick. always be starting your camps when possible and coming to clear at the next chance. Late game your clear speed is only 1 second, be sure to use it on jungle invades to get even more gold for your final items
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League of Legends Build Guide Author halomanonfire
halomanonfire Ivern Guide
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AP IVERN CARRY

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