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Aurelion Sol Build Guide by HazeXii

Middle Asol Main - Frost Burn Build (In-Depth Guide)

Middle Asol Main - Frost Burn Build (In-Depth Guide)

Updated on February 7, 2022
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League of Legends Build Guide Author HazeXii Build Guide By HazeXii 4 2 4,259 Views 2 Comments
4 2 4,259 Views 2 Comments League of Legends Build Guide Author HazeXii Aurelion Sol Build Guide By HazeXii Updated on February 7, 2022
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Runes:

Domination
Electrocute
Cheap Shot
Eyeball Collection
Relentless Hunter

Inspiration
Biscuit Delivery
Time Warp Tonic
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Asol Main - Frost Burn Build (In-Depth Guide)

By HazeXii
Why Play Aurelion Sol

Aurelion Sol has a very unique place in league of legends. A very interesting kit with a unique playstyle. He has the ability to wildly swing team fights with 5-man stuns, and be everywhere on the map in a matter of seconds. If you enjoy roaming and having an effect on the entire map, then Aurelion Sol is the champion for you!
Summoner Spells

There are really only 3 summoner spell options that I find consistently good on Aurelion Sol. I have found Barrier and Exhaust to be fairly useless in the majority of matches. They may be considerations is fringe cases like Irelia mid.


Flash and Ignite


Flash is a must. 100% of the games, use flash. Even though you can fly, the cooldown is very long, and you don't have enough disengage to reliably go without it.

My default go-to 2nd summoner spell is Ignite. I tend to play aggressively in lane. I find that Aurelion Sol has very good auto attack damage, and with ignite, I can usually get an early kill.
If you are newer to Aurelion Sol, this may be a bit aggressive, and you may want to consider Teleport. but for 80% of my games, i'm taking Ignite.

Teleport


For the games where you feel that you cannot reliably provide kill pressure on your enemy mid laner, take teleport. In these situations, getting ahead or staying even on CS is crucial, and teleport allows you to keep up on tempo. Teleport also opens of the opportunity for additional roaming.
Runes
I've tested quite a few different rune builds on Aurelion and have found these runes to be the most effective throughout the durartion of the game.

Main Tree (Domination)


Electrocute The damage from electricute, especially in the early game is huge. It's very eay to get electricute to activate if you hit just one Q with a few auto attacks. Also each time one of his stars hits from his passive, or his W, this will count towards the electricute proc. A very common occurance is: auto attack -> Q stun -> auto attack (electricute proc). While they are stunned, this gives you time to disengage so there is no time for the opponenet to counter-trade while they are stunned.

Cheap Shot It is a fairly obvious choice as much of your damage comes on the heels of CC. Your Q stun is a huge enabler, and the cheap shot rune capitalizes on that. This becomes moree relevant once you purchase a Rylai's Crystal Scepter. The slow from Rylai's will trigger cheap shot.

Eyeball Collection Honestly, not a lot of good options in this portion of the tree. As mid lane, we don't get too much benefit from Zombie Ward or Ghost Poro, so Eyeball Collection is the natural choice. The bonus damage is relevant and nice to have. Considering that we generally have a high kill participation with all of the roaming, it can be fairly easy to get stacks if you are playing proactively.

Relentless Hunter The only other viable option in this portion of the tree would be Ravenous Hunter, but Relentless Hunter feels way better on Aurelion Sol. Having additional movement speed on him really is a big deal. This rune paired with Cosmic Drive and/or Mejai's Soulstealer can make Aureion a speedy little demon.

Secondary Tree (Inspiration)


Biscuit Delivery - Mana is an issue within the first few levels. Biscuits provide so much lane sustain both with health and mana. Having Biscuits + Corrupting Potion, the first few levels don't even feel fair. You have so much healing and mana regen, that you can usually get ahead early from just out-attritioning your opponent. The goal is basically to bridge the gap until you can get Lost Chapter to help sustain your mana consumption

Time Warp Tonic - It feels so good. With biscuits + Corrupting Potion, being able to gain a chunk of health/mana right away allows for some outplay potential. If the opponent sees you are low on health or mana, and they go for an all in, you can turn the tide by quickly gaining a chuck of resource and turning it on them...and above all...it just feels so so good alongside your other items.

Alternative Main Tree (Sorcery)


The other main tree that has felt viable to me is leveraging Phase Rush. I see this build to be more of an investment in the long game. Stacking your Manaflow Band, leveling up to leverage Transcendence, and waiting for Gathering Storm to level up.
I do not prefer this as my main build because I feel like it lacks the kill pressure that domination tree presents. However, if you are in a scaling battle with Viktor or Veigar and want to give this tree a try, it's perfectly viable.
Matchups

As a general rule of thumb, any chamption that can jump on you is going to be a difficult matchup (except Katarina).



How to play against:


1) Fizz


2) Yone


3) Zed


4) Katarina



1 - Fizz


You just can't fight him. Anytime you go for a stun, he goes unhitable and counter-trades. Lv 1 you can get some auto's in, and might have a chance at an early kill. Once Fizz hits level 6, he absolutely cannot be traded with.

The best way to play against Fizz is to push the wave and roam. If the opponent is a competant Fizz player, than it's not worth trading with him. Take TP instead of ignite and harass bot lane or top lane.

2 - Yone


You can harass Yone in the early game and maybe get a kill. He's really not that bad until he gets lifesteal. Once he get's lifesteal, your trades don't do enough damage. He will lifesteal back his missing health, and paired with his W shield, eliminates all-in potential unless you have a CC jungler.

The best way to play against Yone is to harass him early for the first 4 or 5 levels, but once you hit 6, look to stop trading and roam. Be careful not to get behind on farm. Yone has fairly good waveclear, so your roams have to be quick and decisive. You can take ignite, as the potential for an early kill is still there, but TP is the more defensive option.

3 - Zed


It's not as bad as you think. This is more about surviving than it is about killing. Just rush Zhonya's Hourglass. The build path helps survive early, and ultimately when Zed hits level 6 and goes for the all in, you can Zhonya's to deny that. The thing you want to avoid is Zed getting early kills and snowballing the game. He's far less effective in the mid game without a lead.

Look to push waves and roam for the majority, but you can survive in lane assuming you have kept reletively even with Zed and have a Zhonya's.

4 - Katarina


This match up is actually my favorite. Katarina is so bad in the early game that you can dominate from the start. Weaving in auto attacks everytime she goes for a minion, and aggressively looking for stuns to get electicute activations is the name of the game.
Once Katarina gains a few levels and items, just safely farm and hold onto your Q. If she goes in, your Q and R (if needed) will provide plenty of disengage to get away safely. If Katarina gets down early, she has a really hard time being relevant in the game.
Good Katarina players will roam a lot, especially if they are losing lane. So keep an eye out for counter-roaming, and following where necessary.
In short, play aggressive early!
Early Game
In the early game, you are looking to do 1 of 2 things (depending on your matchup):
- Set yourself up for a solo kill
OR
- Set up for early roams.

look to Base at 1085 gold for Dark Seal, Boots, and Amplifying Tome
or if you don't want to get Dark Seal, you can wait until 1300 to get Lost Chapter

It's case by case depending on how the laning phase is going, but the general rule is, if you feel like you can solo kill your laner, set up for the solo kill, if you're having a hard time, or don't have kill pressure, seek to roam.
In both cases, do your best to stay even or ahead on farm. Asol is a great farming champion, and don't let your roams take too long so that you lose waves of minions.

Because Asol is one of the best roaming champions in the game, keep one eye always on bot lane. If the enemy ADC and Support push up too far or are getting greedy, shove the wave and set up a roam.

When you activate your E ( Singularity) ability to fly down there, I always spam ping to signify to my allies that they should urgently go in. Sorry teammates, but you won't listen otherwise. I had to learn the hard way :) .
Mid-Late Game
The Mid-Late game is very different than the early game.
At this point, you should have a few items, and be looking to set up picks. It is important to keep your E ( Singularity) ability available when possible. Try not to casually use it to get back to lane unless something urgent is happening.

You almost always have to play around your team unless you are fed out of your mind. His 1v1 dualing in the mid-late game is tricky, but Asol is perfect when he either enabling or following up on a team fight.
This usually comes in the form of flying in somewhere and creating a numbers advantage for your team. Turning a 1v1 into a 2v1 etc. and also leveraging, what I call, "The Big Star" (see below)
The Big Star

One of the most influencial combos that you can perform with Aurelion Sol is what I call "The Big Star".
If you didn't already know, Asol's Q, ( Breath of Light), grows in size the longer that it travels. By combining Q ( Breath of Light) and E ( Singularity), you can fly in with a massive star that creates a huge AOE stun.
This is particularly effective around dragon fights and baron. Give it a try, "The Big Star" is one of the most satisfying abilities to pull off successfully in all of league of legends.
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League of Legends Build Guide Author HazeXii
HazeXii Aurelion Sol Guide
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Asol Main - Frost Burn Build (In-Depth Guide)

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