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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Overview/Quick Reference
Please comment and try the build and strategies before voting. Thank you.
This guide will cover many aspects of

Summoner Spells:
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Flash should almost always be carried. Ghost if you're up against enemies you need to escape from quickly, Exhaust or Ignite if you're looking to pick up an early kill. Up to preference.
Runes
-Greater Mark of DesolationArmor pen marks and

-Either


-


Masteries
-You pretty much always want to go 21/0/9 to press your early game advantage as much as possible. 15/0/15 or some variant is viable but not recommended.
Skill Order
-Always take your

-From then on max R > Q > W > E.
Item Build
-Start with


-Buy a total of 2-3

-If you can afford it on your first trip back, buy

-If not, buy

-Buy

-Buy


-Your core build is:
With boots of your choice. Please note that you should generally sell your Berserker's Greaves in exchange for Mercury's Treads by the time you get your Phantom Dancer.
-An alternative build that goes for early-mid game dominance, but tapers off late-game:
This guide will be covering all three roles but will always capitalize on her strong early-game, transitioning into a powerful ranged DPS mid-game and a decent late-game.
-HUGE range, making it extremely easy to harass and zone enemies away during all phases of the game -Powerful zone control with your traps in lane or while pushing a tower -Ability to spot ganks before they hit you because of your traps - ![]() -Extremely easy to last hit because of your good attack animation, long range, and long-range abilities |
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-Very little CC - ![]() a team fight and ![]() -Slightly tapers off late-game due to that lack of utility that many other carries have - HOWEVER, she isn't a weak late-game carry. People simply build her wrong, and that's where that myth comes from. -Long casting animations on almost all her skills make her easy to predict and also easy to instantly kill as a burst caster before she can do anything. |
I pick up my




You should NEVER, EVER SPAM THIS SKILL. Caitlyn's mana pool is terrible. By spamming your Q, you're only pushing the lane and probably laning about 30% of the Qs you shoot anyway. There are three scenarios when you should be using your Q early on:
1. You're ganking or somehow trying to kill the enemy and want as much damage as possible
2. Your minion wave is pushed to their tower and you're trying to zone them out of last hits or harass them while they last hit
3. Your enemy just stepped on a trap and is an easy target for your Q
Because of its 1 second channel time, Q is easy to dodge and will probably not hit the enemy unless it's in one of the three scenarios, where they're not thinking as straight and will have a MUCH harder time dodging it. Other than that, use this skill to farm and to push waves of minions.

The mark of a good Caitlyn player is how she uses her traps. If she's using them at level 1 to spot for ganks in lane, she's playing passively and thinking passively. If she's using them to create a line in the middle of the lane that you can't cross and is zoning you out of XP, she's thinking aggressively and wants to kill you.
You need to be very aggressive with your traps early on to gain a lane advantage. The exception is if the enemy has a powerful jungler that can gank you early, and your traps are better used to spot and stop these ganks.

With your net, you should almost never die to a jungle gank, unless you've screwed up. Mid and late game, use it for positioning and for hopping over walls to chase or to run.

Don't think your ultimate is a treasure that you have to keep to get kills. At rank 1 it's only on a 90 second cooldown. As soon as you hit six, ult the enemy. You've brought them down a big chunk of health, and you probably weren't going to kill them in the next 90 seconds anyway, so why not get all the harass in you can?
Greater Mark of Desolation Greater Mark of Desolation ![]() Greater Seal of Clarity ![]() Greater Seal of Replenishment ![]() Greater Seal of Alacrity ![]() ![]() Greater Glyph of Warding/Shielding ![]() Greater Quintessence of Strength ![]() Greater Quintessence of Fortitude |
I run full armor pen marks to increase my damage against squishy characters and all characters in general. Armor penetration is a no-brainer on most AD carries. Never take any other Mark on her. Since Caitlyn doesn't buy any mana or mana regen items, you may also find yourself mana-hungry late game. Since you can't really afford to take blue buff (your AP carry should always have it), you may find scaling MP5 to be just as good late-game while sacrificing only a little early game. You'll have to be smarter about when you use your abilities early on but it will pay off later. Another great option is to run armor seals in order to achieve dominance, especially in a duo bottom lane against another AD+support. Since the majority of the harass in a lane like that is physical, especially when facing ![]() ![]() ![]() This gives a noticeable boost to your attack speed early on and is primarily for people who want to prioritize autoattack harass as much as possible. The attack speed helps when last hitting, as you can get two in quick succession that you may have missed otherwise. By running AS Seals, you're going to have to be much more frugal about spamming your abilities all game, because you WILL run out of mana if you're not careful. The glyphs of choice for most squishy characters. With the current metagame being AP carry mid and support+AD bottom, if you go mid, you'll often find yourself against a lot of magic damage. Magic resist glyphs go a LONG way to keeping you alive and will greatly increase your chances of winning a lane against ![]() ![]() ![]() ![]() Simply put, you want to maximize your early game damage as much as possible. Attack damage quintessences combined with armor penetration marks are the best way to accomplish this on Caitlyn. Also viable (but not as effective) is attack damage marks+armor pen quints, full attack damage marks/quints, or just full armor pen marks/quints. Health seems quite obvious, ESPECIALLY if you don't start with a ![]() |
Tier 1 - Obviously, take




Tier 2 - You'll want


Tier 3 -


Tier 4 - Take

Tier 5 -

Tier 6 -

Tier 1 -




Tier 2 -


Tier 3 -


















![]() ![]() Boots of Speed + 3 Health Potions In a solo lane, you're going to want to start with Boots of Speed and 3 ![]() |
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OR |
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![]() Doran's Blade In a duo lane, using a Doran's Blade to start is more typical. A support will be able to heal you in a duo lane meaning that you can use the Doran's Blade to push for more damage and farm harder while you don't have to worry about recovering from harass. Your support should take care of that for you. |
![]() ![]() 2 (or 3) Doran's Blades + Upgraded Boots By the time you hit around the 8 minute mark, you're aiming to get 2 ![]() ![]() ![]() |
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OR |
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![]() ![]() B.F. Sword + Boots of Speed On your first trip back, if you can afford a ![]() ![]() |
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OR |
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![]() ![]() Zeal + Boots of Speed If you happen to not have enough money for a B.F. Sword, go ahead and pick up a ![]() |
To put it squarely:

However, in many cases, it may be more desirable to buy

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There are obviously many champions in the League that can CC you, but the last four are the most prominent ones because of how MUCH CC they carry and how essential it is to break out of them.


If you're winning your lane, you may opt to buy

9 times out of 10, you should be selling your


Once arriving to lane, place your traps in a line near the middle of the lane, slightly more toward their side so they have trouble running around. Use this positioning to your advantage and force them to miss last hits. Harass them whenever you can - get free shots off and abuse your long range. Your early game damage is quite huge.
If an enemy hits a trap, punish them for it. Try to get in an autoattack, then hit them with




Bottom lane is about farm, farm, farm, and that's one of the things that Caitlyn does best.
The supports you're best paired with:
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-

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In that order. Your

![]() Infinity Edge ![]() ![]() ![]() Phantom Dancer Getting a Phantom Dancer boosts your mobility by quite a lot and provides you with the attack speed you need to hit hard and hit often. With the critical chance from this item, combined with the passive on ![]() |
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AND/OR |
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![]() The Bloodthirster Bloodthirster is a great option on Caitlyn as the lifesteal lets you regenerate health after a fight, or survive poke wars before one. Fully farmed, it provides more raw attack damage than any other item, letting your ![]() ![]() ![]() Last Whisper This is your armor penetration item, and it's excellent at what it does. Percentage armor penetration shreds tanks and squishies alike. You want this over ![]() |
![]() Madred's Bloodrazor If the enemy team is fond of using the ![]() ![]() ![]() ![]() Wriggle's Lantern Team SoloMid proved handily during IEM that Wriggle's Lantern is a fantastic item. THe armor and lifesteal help you sustain yourself in lane while the extra damage and minion proc let you push faster as well as offering early dragon and baron control. The most attractive feature is definitely the free ward, however. |
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![]() The Black Cleaver Enemies not getting armor to counter you? Buy this item and you'll shred through what little armor they do have in no time. While Cleaver generally isn't desirable on ![]() ![]() ![]() Wit's End Wit's End is a highly underrated item. Need some fast MR? This item gives you up to 50 MR during a fight and helps you hit faster. While not a substitute for ![]() ![]() |
Neither. It's situational, as most things in this game are.

But should you always rush it? No.


The thing about

TL;DR?
Rush

-Your team doesn't have a support character who can heal well.
-You want to press an extremely powerful early game advantage.
-You have an extremely poke-heavy, early-game strong composition (consider champions like

-The enemy team contains champions who are prone to towerdive you early on, so the lifesteal helps you survive under tower.
Rush

![]() Banshee's Veil With the ability to mitigate important initiation abilities, ![]() ![]() Guardian Angel GA provides enemies with another barrier to get over. Get caught in the enemy base? ALl your abilities on CD? You happen to die, but you respawn just in time for your ![]() |
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![]() Quicksilver Sash Having trouble with ![]() ![]() ![]() |




A good tank or offtank is of paramount importance to a team composition. Champions like


Do NOT be afraid to hit the enemy tank. He has to die at some point. Often times, the enemy tank will lead the charge, thinking that he/she is invincible. While most people say to "never focus the tank", it doesn't mean you shouldn't poke them.
With a

One of



Overall the most important thing is to have good positioning, and to use



This portion of the guide will not go over who to focus and in what order. That should be elementary knowledge. Always, always, always remember your positioning - and that goes for any AD carry.
Let's take


Similarly,


Once you hit level 11, however, this doesn't apply. Your ultimate's damage shoots up from 250 to 425 - almost doubling. It can actually DO a lot at this point, and odds are that fights have broken out already and the early game is long over.
In a team fight you again need to consider your positioning. Don't shoot your ultimate at a low-health



Shurelia's Zoning Tutorial
Icsullla's Zoning and XP Denial Tutorial
Icsullla Full Game
HotshotGG Full Game #1
The next parts can be found on YouTube
HotshotGG Full Game #2
HotshotGG Full Game #3
(Excellent use of early game zoning power)
Chaox Commentary 1
(unknown embed type)Chaox Commentary 2
(unknown embed type)Westrice Commentary 1
(unknown embed type)CLG vs. LLL EMS Group A
(Excellent use of Caitlyn trap zoning at 37:40)
-Aggressively place traps to limit your enemies' movement, or to spot for ganks.
-You can use your

-Armor penetration is your friend. The two-item core of




This guide is a bit briefer than some of my other works. I have decided to emphasize conciseness and build quality over extensive usage of illustrative videos and images, although rest assured that I will be adding more as time comes.
Overall I hope that this guide has helped you improve your playstyle with one of the strongest, most aggressive champions in the League.
-Updated "quick reference"
-Moved


09.04.2011
-Guide published
-Added "Optional Offensive Items"
-Updated the list of best supports to work with
-Changed glyphs on the second build from flat MR to scaling MR
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