Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Rengar
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
X D
Demon Shade [Passive]
Innate: After not attacking or casting spells for 4 seconds, Evelynn enshrouds herself in her Demon Shade. Taking damage from Champions knocks Evelynn out of Demon Shade for 1.5 seconds.
Demon Shade: While below a Health threshold, Evelynn recovers Health per second. From level 6 onward, Demon Shade also grants Camouflage.
Health Threshold: 250 - 590 (based on level) (+250%)
Health Regen: 15 - 50 (based on level)
Hate Spike [Q]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 8 Range: 800
Hate Spike2.png
Active: Evelynn's Lasher strikes in the target direction, dealing magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal bonus magic damage. Then, Evelynn can recast this ability up to 3 times.
Recast: Fires spikes through the nearest enemy, dealing magic damage to all units hit.
Lasher Damage: 25 / 30 / 35 / 40 / 45 (+30%)
Bonus Damage: 10 / 20 / 30 / 40 / 50 (+25%)
Spike Damage: 30 / 35 / 40 / 45 / 50 (+30%)
Allure.png Allure [W]
Cost: 60 / 70 / 80/ 90 / 100 Mana Cooldown: 14 / 13 / 12 / 11 / 10 Range: 1200 / 1300 / 1400 / 1500 / 1600
Active: Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.
If the Curse lasts at least 2.5 seconds, expunging it Charms the target and:
Against champions: shreds Magic Resist for 4 seconds.
Against monsters: deals magic damage. Charm duration increased by 2 seconds.
Slow or Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Magic Resist Shred: 25 / 27.5 / 30 / 32.5 / 35%
Magic Damage: 250 / 300 / 350 / 400 / 450 (+60%)
Whiplash [E]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 9 Range: 225
Whiplash 2.png
Active: Whip target with Lashers, applying on-hit effects and dealing magic damage. Then, gain 30% Movement Speed for 2 seconds.
Entering Demon Shade rests Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way.
Magic Damage: 55 / 70 / 85 / 100 / 115 [+3% (+1.5%)% target's max]
Empowered Damage: 75 / 100 / 125 / 150 / 175 [+4% (+2.5%)% target's max]
Last Caress[R]
Cost: 100 Mana Cooldown: 140 / 110 / 80 Range: 450
Active: Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals magic damage, 140% to enemies below 30% health. Magic Damage: 125 / 250 / 375 (+75%)
Late game
Depending on the game your role will change but most of the time on Evelynn you want to sneak up from a nice angle when the enemies try to contest of take and objective or coming back from their base and one shot their carries. You want to get very proficient at using your Demon Shade stealth and knowing where the Control Wards are that way you don't give yourself away.
Innate: After not attacking or casting spells for 4 seconds, Evelynn enshrouds herself in her Demon Shade. Taking damage from Champions knocks Evelynn out of Demon Shade for 1.5 seconds.
Demon Shade: While below a Health threshold, Evelynn recovers Health per second. From level 6 onward, Demon Shade also grants Camouflage.
Health Threshold: 250 - 590 (based on level) (+250%)
Health Regen: 15 - 50 (based on level)
Hate Spike [Q]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 8 Range: 800
Hate Spike2.png
Active: Evelynn's Lasher strikes in the target direction, dealing magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal bonus magic damage. Then, Evelynn can recast this ability up to 3 times.
Recast: Fires spikes through the nearest enemy, dealing magic damage to all units hit.
Lasher Damage: 25 / 30 / 35 / 40 / 45 (+30%)
Bonus Damage: 10 / 20 / 30 / 40 / 50 (+25%)
Spike Damage: 30 / 35 / 40 / 45 / 50 (+30%)
Allure.png Allure [W]
Cost: 60 / 70 / 80/ 90 / 100 Mana Cooldown: 14 / 13 / 12 / 11 / 10 Range: 1200 / 1300 / 1400 / 1500 / 1600
Active: Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.
If the Curse lasts at least 2.5 seconds, expunging it Charms the target and:
Against champions: shreds Magic Resist for 4 seconds.
Against monsters: deals magic damage. Charm duration increased by 2 seconds.
Slow or Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Magic Resist Shred: 25 / 27.5 / 30 / 32.5 / 35%
Magic Damage: 250 / 300 / 350 / 400 / 450 (+60%)
Whiplash [E]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 9 Range: 225
Whiplash 2.png
Active: Whip target with Lashers, applying on-hit effects and dealing magic damage. Then, gain 30% Movement Speed for 2 seconds.
Entering Demon Shade rests Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way.
Magic Damage: 55 / 70 / 85 / 100 / 115 [+3% (+1.5%)% target's max]
Empowered Damage: 75 / 100 / 125 / 150 / 175 [+4% (+2.5%)% target's max]
Last Caress[R]
Cost: 100 Mana Cooldown: 140 / 110 / 80 Range: 450
Active: Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals magic damage, 140% to enemies below 30% health. Magic Damage: 125 / 250 / 375 (+75%)
Late game
Depending on the game your role will change but most of the time on Evelynn you want to sneak up from a nice angle when the enemies try to contest of take and objective or coming back from their base and one shot their carries. You want to get very proficient at using your Demon Shade stealth and knowing where the Control Wards are that way you don't give yourself away.
You must be logged in to comment. Please login or register.