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Choose Champion Build:
- Aatrox complete builds/runes/spells
- MIDTROX (in work)
- SuppTROX
Recommended Items
Runes: Long fights
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Ability Order Always
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Irelia
To win against Irelia in the laning phase, you should focus on the following: Avoid fighting. Irelia when she has stacks of her passive as it gives her a significant amount of attack speed and bonus damage. Utilize your Q ability to poke her from a distance and avoid her Bladesurge (Q) resets on low health minions. Save your Infernal Chains (W) to disrupt her mobility or when you are certain to land it for a guaranteed engage. Be wary of her level spikes, particularly at level 6 with her ultimate Vanguard's Edge, which can turn duels in her favor. Look for short, favorable trades using your Deathbringer Stance passive and avoid extended fights unless you have a clear advantage. Remember, managing the wave and timing your aggression around Irelia's cooldowns and passive stacks are key to success in this matchup.
Rammus
Rammus
Champion Build Guide
Hey everyone, i'm Bachira, i am D2 75 lp peak on EUNE server. I started playing Aatrox since season 11I'll update guide every adjustment/buff or nerf Aatrox.Don't forget to look at notes in my guide. |
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+ Resourceless - doesn't has mana + Good cc chain + Good blind pick + Good teamfights (not as good as tanks but is okay) + Easy to play and understand his mechanics + Good into Ad drafts + Great sustain + Good into melee drafts + Best melee toplaner vs ranged champions (i think) |
- Gets easily outscaled - Item dependent - Bad in late game - Gets easily countered by mobile or high damage burst champs - Slow animations |
His presence during drawn-out fights requires a beneficial blend of attack-based capability, life points increase, and cooldown shortening and this is what this stuff provides. For instance, with its ability to lower opponents’ armor values, reduces on Aatrox’s part implies more damage being done to the ones who possess heavy army compositions making him great against any champion that can develop that capabilities. This set up suits his strong will for game aggression and requirement of continuing doing harm in such cases when enemy armor is high. |
Once the champion takedowns, the item transforms a portion of the damage being taken into a bleed effect that heals him after the takedown thus Aatrox is capable of bearing with burst damage and since that he can be involved in long term fights. With the help of Death's Dance, Aatrox is in an exceptional position on the battlefield, and hence, he can efficiently engage in longer skirmishes and team fights. | ||
It raises his health and armor, making him harder to kill, and also its passive skill increases his movement speed for a time, so that he can properly engage and disengage from a fight. Besides the mentioned ability, he obtains the next basic auto damage upon moving along with which he gets a huge fighting boost, given the passive's playful mechanics. These specifical features give him the power to give and to take, being matched up with foes and keeping fighting after other adversaries gave up. |
Boosts his combativity by getting a strong shield that makes him even a better target and at the same time gives him extra damage on hitting champions with consecutive attacks or abilities. This allows him to take more damage and gain health, which will enable him to survive better in battle. It basically increases his effectiveness in both skirmishes and sustained engagements. | ||
Consider Force of Nature as his 2nd best choice vs AP. Its benefits to magic defense and health are high, so it is necessary. The second thing, static property also up their quality by increasing his rate of movement and thus, limit the damage that he can take, therefore, augmenting his entire tenacity and agility. In the same manner, this makes Aatrox much capable of defeating magic-oriented enemies and thus, allows him to be in a fight longer. |
Greatly increases his chance of survival in the face of physical attacks. The item provides an impressive really good amount of armor stats, along with a passive ability that reduces the attack speed of nearby enemies. Such as those brought about by the completion of both of the items that Aatrox chooses, which should be considered strong changelogs instead of the total list. This combination makes Aatrox the longer period of designs in the fights, especially against the champions that use the most frequently which should be allowed to be more sustainable in battles and mitigate incoming damage. | ||
Stretches his capabilities to do a very effective split push. The [Hullbreaker] enhances the basic attack and health. Besides that, when he is the only one doing the job, Hullbreaker also strengthens the nearest minions, so Aatrox can put much more demand on the enemy's structures and lanes. |
It enhances his sustainability on the one hand and his crowd control capabilities on the other. The item provides extra armor and health, which in turn increases the amount of health he can take in a fight. Its passive ability makes a slowing field on hit, so Aatrox can control the power of the team combat and the moves of his enemies to have the best opportunity to secure the kill. This makes him more resilient and makes him more impactful in both skirmishes and extended team fights. | ||
It does amazingly provide him in the game’s late stage. This item boosts all of his resistances and stacks a certain passive on top of that, which in turn allows his defenses to be strengthened even further as combat is prolonged. The aforementioned therefore gives Aatrox and his team the ability to not withstand constant damage and consequently he becomes an impactful tank who can be persistent in battles. |
Increases his durability during combats. Item has a big chunk of health as well as attack damage as an ability to have this item. His passive effect, in addition, the extra damage to him, also strengthens him. This effect the item gives makes him nigh impossible to kill him; hence, he will be able to heal himself and deal more damage in fights. This is one of the main reasons Aatrox should choose this item, as it can get him through the necessary extended damages and sustain situations to get the victory. | ||
Cuts down incoming physical damage and lessens critical strikes. This item gives him a lot of armor and health making him tougher overall. When activated, it slows down nearby enemies, which helps Aatrox control fights and reduce the damage from physical attackers. This makes [Randuin's Omen] a great pick for Aatrox when he's up against enemies who use basic attacks and critical hits. |
It has a big impact on his damage output. This item gives him a lot more attack damage and health making him stronger in fights. Its special effect makes his abilities hit harder each time he uses one, which means Aatrox might take down his target in one go. Being able to use his abilities more often helps him adapt and pose a bigger threat in long battles. | ||
Boosts his healing and magic defense. This item makes him tougher against magic attacks by increasing his health, health regen, and magic resistance. Its special effect makes all healing stronger, which helps his self-healing abilities work better. These benefits let Aatrox stay in fights longer and get back on his feet faster making him harder to kill and able to last longer in battles. The combo of these perks improves how long he can stick around and stay alive in the game. |
Boosts his ability to stay alive and deal more damage in battles. This item gives him a big bump in health and attack power making him tougher to take down. When Aatrox gets hit hard, the item's special effect kicks in giving him a shield. This lets him shrug off sudden bursts of damage and keep fighting longer. Because it helps him live longer and hit harder, [Sterak's Gage] is a great pick for Aatrox in drawn-out fights. Additionaly it synergises amazingly with Spirit Visage, same as Sundered Sky. | ||
It makes him better at fighting by giving him more attack damage and helping him stay alive longer. This item has a special effect that ups his damage and lets him heal more in fights. This makes him tougher in small fights and big team battles. With this combo, Aatrox can hit harder and stick around longer in fights, getting both attack and defense benefits. | It pumps up his damage and helps him stay alive in fights. This item gives him a big boost in attack damage and lifesteal, so he can hit harder and heal up from his attacks. The cool thing about it is that it also has an effect that lets him damage a bunch of enemies at the same time, which is super useful in team fights and when he's trying to clear out a bunch of minions. All this extra damage and staying power makes Ravenous Hydra a solid pick for Aatrox. |
Gameplan
To play Aatrox well, you need to master his abilities, know his role at different points in the game, and make smart choices. Here's a quick guide on how to play Aatrox: |
Early Game (Laning Phase):
1. Farming: Make sure to last-hit minions to get gold and experience. You can use Aatrox's Q The Darkin Blade to farm multiple minions at once. 2. Harassment: Take advantage of your Q's range to harass your lane opponents. You'll do the most damage if you hit them with the outer edge of Q. 3. Sustain: Aatrox can heal himself with his passive Deathbringer Stance. You can trigger this passive by hitting the edge of Q or using autos, which helps you stay healthy during trades. 4. Warding: Watch out for enemy ganks. Put wards down or use your E to see into the river and nearby bushes. |
Mid Game (Roaming and Team Fights):
Late Game (Team Fights and Objectives):
1. Target Weak Enemies: Try to jump into the enemy's rear and disrupt weak targets. Hit your Qs and activate your ultimate World Ender to boost your damage and staying power. 2. Teamwork: Talk to your team to plan attacks together. A well-timed start can lead to winning team fights. 3. Splitting or Grouping: Look at what's happening. Aatrox does well both alone and with the team so change your plan based on what your team needs. 4. Changing Your Build: Tweak your items depending on who you're fighting. Think about things that keep you alive, deal damage, and help in different ways. |
General Tips:
Green - Easy dashes
Yellow - Medium difficulty dashes
Orange - Harder than yellow ones but easier than red ones
Red - Hard dashes
Black - Not dashable
Irelia, ban Irelia. Just ban Irelia. But if you didn't go check the threats. |
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