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Runes: Standard Runes
1
2
3
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Jungle
Challenging Smite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Master Yi
Yasuo
Synergies
Ideal
Strong
Ok
Low
None
Yasuo
Champion Build Guide
How to play?
Diana is strong AP champion played jg/mid/top lane. She is strong in every stage in the game. She is not hard to learn but very rewarding.
Jg: You can start blue or red depends on where you want to gang. Your clear is good on both sides. Once you do this you can start ganging. Combo that you can learn is E than Q on the target so you can take the cooldown reset, then you can proke your conqueror and win the trade. Once you hit lvl 6 you can go bot or mid,as you can one-shot the squishy champions! Late game you do a lot of dmg of structures with your passive, as well as a ton of dmg on champs!
Mid&Top: First 2 levels you are not strong and get poked, so just stay back and farm with Q. Lvl 3 you can look for trades, as you can proke your electrocute(on top look for extended trades, like more Q-E combos) with the combo E-Q-W-AA(-E).
Jg: You can start blue or red depends on where you want to gang. Your clear is good on both sides. Once you do this you can start ganging. Combo that you can learn is E than Q on the target so you can take the cooldown reset, then you can proke your conqueror and win the trade. Once you hit lvl 6 you can go bot or mid,as you can one-shot the squishy champions! Late game you do a lot of dmg of structures with your passive, as well as a ton of dmg on champs!
Mid&Top: First 2 levels you are not strong and get poked, so just stay back and farm with Q. Lvl 3 you can look for trades, as you can proke your electrocute(on top look for extended trades, like more Q-E combos) with the combo E-Q-W-AA(-E).
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