This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Smite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Threats & Synergies
Riven
Impossible to gank, impossible to duel - 100-0's you. Priority ban.
Who Is This Guy Who Thinks He Knows More Than Me?
About me: I'm a plat elo-player Maining

In this guide I will not just present a build, I will cry my heart out to you on how to play


Frankly you as


The only kill you want on


If you want to solo-carry games, get fed and 1shot people with a hard-to-play champ i'd recommend you to play Kha'zix, Lee sin or elise instead. All 3 are really fun shaco can't carry **** like they do - he's reliant on his team to pick him up and carry him after he pumped steroids into their bloodstream
This is probably the most champion defining skill in the game. This is what makes

This skill can be used in numerous ways, in early game you're gonna use this spell to bypass wards and engage onto unsuspecting lanes. Popping into the middle of lanes and getting double kills.
In lategame you're gonna be popping into the middle of the teamfight bursting down their squishes. Or even running into the fight and escaping with 5 hp by deceiving out.

First of all, this it what you'll be using for initiating your jungling but more on this in chapter 4

This is the only straight-forward and easy-to-use part of


Hallucinate is a really strong ability but also a really hard to use ability, used for dueling, scouting, dodging nukes, taking objectives and occasionally tricking your enemies in ways you didn't think was possible. If this wasn't enough it also procs on-hit effects.


I don't really have a standard jungle/invade route i usually just do it on the fly, but as a standard start i do:
1 box at golems/gromp - 3 boxes just outside buff range and put a box by the gromp/golems when you come back for the double fear while making your botlane help you. And then do the buff while taking no damage - skill E if you're gonna do a third camp for quicker buff and quicker lvl 3 skill Q if you're gonna lvl 2 invade their buff/3rd camp.

Ks'ing and the benefits of it?
"KS'ing" is actually better than rumour has it. To understand what I mean by this you have to understand how the gold system in League of Legends works. When a kill is gained, the total gold for the killers is split into 2 pots.
One is the kill-pot. It's 100% of the gold and all of this gold is assigned to the killer
The other one is the "assist pot". The assist pot is evenly divided between all assisters and consists of 60% of the gold that the killer got. It's a bonus that only comes when you get an assist as illustrated in this picture:

The amount of gold gotten from a kill+assist is substantially bigger. 160% of the gold that a kill alone would've amounted to, to be exact.
So don't go around KS'ing everything and everyone. But if you have to take a kill to tag an assist onto the target, feel free to do so.
I most of the time take the kill on my first gank just to get the ball rolling and steamroll the game.
1:Split-pushing
2:Cleaning up
You have to decide, do you actually want to teamfight?
There are a number of times where you don't want to teamfight:
1: They have some really good AOE-creep clearing and you want to end the game
Example: Enemy team has

2: They have an aoe-team
Example:


There's no reason to fight an AOE-team 5on5 because that maximizes their damage output, tibbers on 1 person isn't too bad compared to tibbers onto 5 persons. And you can as shaco 1v1 most AOE-carries.
3: your team "doesn't know how" to teamfight
Example: you lost 3 teamfights in a row, your teams are of equal strength but enemy just keep comming out on top, try doing some split-pushing to ease the situation and try to attract an enemy to ya.
If above is the case, go splitpushing.
How to splitpush
You and your team has to keep pressure on 2 lanes for splitpushing to work, additionally you can have minions pushing a third lane, but this is only optional.
The technique in itself is quite simple, you force the enemy team to either engage, split up or neglect towers by pushing multiple lanes at the same time.
If you lose vision of 2+ enemy teammembers fall back and wait for them to be visible again, remember to as you splitpush spam boxes for obstacles when you flee.
A teamfight erupts on mid, you now have a choice
1: Keep pushing, your team is not gonna make it and you won't make a considerable difference, keep pushing and get a tower, maybe even force the enemy to abandon their push
2: The fight is even, there might even be a few low-hp guys out there you can instagib and your push wasn't hard enough to get towers - go and clean up the fight, cleaning up is what you're best at.

1:Peeling
2:Assasination
1: Peeling
This is a feature that a lot of people disregard about shaco - but is in the current meta what is best to do in most of the teamfights. It's really strong against especially assassins relying on slipperiness and damage to kill your carry - it's strong against these kind of divers because they're squishy and you should be able to melt them with your damage.

If everything against an akali is done correctly things should go somewhat like this:
You put a




2: Assassination
Assassination is what is normally done all the time by

You go for assassination in a lot of scenarios:
- You have a double assassin comp and you know for a fact that if both of you dive their carry he will be deleted from the game, every time.
- You can't peel for your carry or peeling is obsolete due to the tanky nature of their diver - as a
Shaco peeling from a
Malphite or a
Rammus is nearly impossible and should if possible be avoided - in this scenario you have to demolish their threat rather than protecting your own carry.

I go for the warrior enchant because i want burst rather than sustained dmg with this build. More on the devourer later.
After this i always go for a

Here's where the chosing begins because at this point there are 2 items to buy - if they have an ap jungler who's fed and/or an AP mid who's fed go with a


That basically wraps up the core now for the situationals
![]() |
SPA |
Get this item vs. bursty ap's and if you already have a ![]() |
![]() |
SPA |
Guardian angel is kind of a niche item that i like to get on ![]() |
Mercurial schimitar | SPA |
If you ask 90% of assassin player what counters assassins they'll say CC. Well this baby counters CC so of they have any click and **** you CC like ![]() |
*example*
It's 7 minutes into the game, you see amumu just ganked bottom lane, he's half health. This means he's going to go and get his blue, you can 50-0 amumu on half health unless he has health items, go do your job son.
Same thing applies to a half health amumu going to do wolves, you can kill him as well.
You must be logged in to comment. Please login or register.