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Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
For help teammate
Flash
Teleport
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Galio
Elise
Synergies
Ideal
Strong
Ok
Low
None
Elise
Champion Build Guide
Key Insights
P procs off any of Ekko's autos and damaging abilities.
Q always returns to Ekko, regardless of distance.
W only stuns enemies when Ekko enters the AoE; enemies who enter before or after are slowed.
E resets Ekko's auto attack.
Ekko is invulnerable and untargetable during R's cast.
You can tell R is available when his afterimage is behind him.
Q always returns to Ekko, regardless of distance.
W only stuns enemies when Ekko enters the AoE; enemies who enter before or after are slowed.
E resets Ekko's auto attack.
Ekko is invulnerable and untargetable during R's cast.
You can tell R is available when his afterimage is behind him.
Strengths
Has great chase and escape potential when proc'ing P for its movespeed buff.
R will save him more often than not.
A well-positioned W and/or R can singlehandedly win teamfights.
Synergizes well with Hextech Rocketbelt, Lich Bane, Zhonya's Hourglass, Demonic Embrace, and Rabadon's Deathcap.
R will save him more often than not.
A well-positioned W and/or R can singlehandedly win teamfights.
Synergizes well with Hextech Rocketbelt, Lich Bane, Zhonya's Hourglass, Demonic Embrace, and Rabadon's Deathcap.
Weaknesses
Struggles against most crowd control.
W has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Forcing Ekko to use R defensively lowers his teamfighting potential since he can't safely enter teamfights.
W has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Forcing Ekko to use R defensively lowers his teamfighting potential since he can't safely enter teamfights.
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