Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: RUNE
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
UR SUMMONER SPELLS
Chilling Smite
Flash
Items
Ability Order YOUR ABILLITIEL
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
GAMEPLAY VIDEO
SKILLS DISCRIPTION
[P] (Passive) DEMON SHADE EVELYNN
Evelynn gains Demon Shade after being out of combat for 4 seconds. Damage from enemy champions puts Demon Shade on a 1.5 second cooldown.
Demon Shade: While below 250 - 590 (based on level) (+250% of ability power) health, Evelynn restores 15 - 50 (based on level) health every second. From level 6 onward, Demon Shade also grants camouflage.
[Q] HATE SPIKE EVELYNN
Range: 800
Cooldown: 4 Cost: 40 / 45 / 50 / 55 / 60
First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+30% of ability power) magic damage to the first enemy hit.
For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+25% of ability power) bonus magic damage from her next 3 basic attacks or abilities.
Hate Spike may be re-activated up to 3 times until the ability comes off cooldown at no cost.
Second Cast: Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45 (+30% of ability power) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target.
[W] ALLURE EVELYNN
Range: 1000
Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 60 / 70 / 80 / 90 / 100
Evelynn curses the target champion or monster for 5 seconds.
Evelynn's next basic attack or ability against the accursed slows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds.
If the target is cursed for at least 2.5 seconds, she charms the target for 1 / 1.25 / 1.5 / 1.75 / 2 seconds instead, as well as applying additional effects based on the target type.
Against champions reduces their magic resistance by 25% for 4 seconds. Against monsters, the charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+60% of ability power) bonus magic damage.
[E]WHIPLASH EVELYNN
Range: 225
Cooldown: 8 Cost: 40 / 45 / 50 / 55 / 60
Evelynn whips the target enemy with her lashers, dealing 55 / 70 / 85 / 100 / 115 (+ 3% (+ 1.5% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining 30% bonus movement speed for 2 seconds. The percent health ratio deals a minimum of 25 damage.
Gaining Demon Shade resets Whiplash's cooldown and empowers the next cast.
Empowered Whiplash: Evelynn dashes toward the target enemy, dealing 75 / 100 / 125 / 150 / 175 (+ 4% (+ 2.5% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target. Evelynn also gains 30% bonus movement speed for 2 seconds.
[R] LAST CARESS EVELYNN
Range: 450
Cooldown: 140 / 110 / 80 Cost: 100
Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units.
Enemies caught in her reveal are devastated, taking 125 / 250 / 375 (+75% of ability power) magic damage, which is increased by 140% versus enemies below 30% of their maximum health.
Evelynn gains Demon Shade after being out of combat for 4 seconds. Damage from enemy champions puts Demon Shade on a 1.5 second cooldown.
Demon Shade: While below 250 - 590 (based on level) (+250% of ability power) health, Evelynn restores 15 - 50 (based on level) health every second. From level 6 onward, Demon Shade also grants camouflage.
[Q] HATE SPIKE EVELYNN
Range: 800
Cooldown: 4 Cost: 40 / 45 / 50 / 55 / 60
First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing 25 / 30 / 35 / 40 / 45 (+30% of ability power) magic damage to the first enemy hit.
For the next 4 seconds the enemy hit takes 10 / 20 / 30 / 40 / 50 (+25% of ability power) bonus magic damage from her next 3 basic attacks or abilities.
Hate Spike may be re-activated up to 3 times until the ability comes off cooldown at no cost.
Second Cast: Evelynn projects a line of spikes in the direction of her attack target, dealing 25 / 30 / 35 / 40 / 45 (+30% of ability power) magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target.
[W] ALLURE EVELYNN
Range: 1000
Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 60 / 70 / 80 / 90 / 100
Evelynn curses the target champion or monster for 5 seconds.
Evelynn's next basic attack or ability against the accursed slows them by 65% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds.
If the target is cursed for at least 2.5 seconds, she charms the target for 1 / 1.25 / 1.5 / 1.75 / 2 seconds instead, as well as applying additional effects based on the target type.
Against champions reduces their magic resistance by 25% for 4 seconds. Against monsters, the charm's duration is increased by 2 seconds and they take 250 / 300 / 350 / 400 / 450 (+60% of ability power) bonus magic damage.
[E]WHIPLASH EVELYNN
Range: 225
Cooldown: 8 Cost: 40 / 45 / 50 / 55 / 60
Evelynn whips the target enemy with her lashers, dealing 55 / 70 / 85 / 100 / 115 (+ 3% (+ 1.5% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining 30% bonus movement speed for 2 seconds. The percent health ratio deals a minimum of 25 damage.
Gaining Demon Shade resets Whiplash's cooldown and empowers the next cast.
Empowered Whiplash: Evelynn dashes toward the target enemy, dealing 75 / 100 / 125 / 150 / 175 (+ 4% (+ 2.5% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target. Evelynn also gains 30% bonus movement speed for 2 seconds.
[R] LAST CARESS EVELYNN
Range: 450
Cooldown: 140 / 110 / 80 Cost: 100
Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units.
Enemies caught in her reveal are devastated, taking 125 / 250 / 375 (+75% of ability power) magic damage, which is increased by 140% versus enemies below 30% of their maximum health.
GAMEPLAY VIDEO
You must be logged in to comment. Please login or register.