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Recommended Items
Runes: Normal Runes
1
2
3
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Spells
Challenging Smite
Flash
Items
Ability Order Abilities for sure
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Master Yi
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Intro
Hello everyone, My name is NeoWolves and welcome to my first guide. So I am a Jungle main that enjoys spicing things up. Fiora is one of my latest Champions to throw in the jungle for the fun of it and I found it works pretty well. So here is my Attempt at a guide to allow others to take their shot at Fiora jungle.
Character Basics
Duelist DanceDuelist Dance (Passive): Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy's weak spot, Fiora deals 2.5% (+4.5% per 100 bonus attack damage) of the target's maximum Health as bonus true damage for that attack while gaining 35 (+5.0 × Fiora's level) Health and 20 (+10 × Grand Challenge's rank)% movement speed which decays over 1.75 seconds. Fiora reveals a new weak spot whenever she attacks one, or if 15 seconds pass without it being attacked.
Lunge (Q)
RANGE: 400
COST: 20 / 25 / 30 / 35 / 40
CD: 16 / 14 12 / 10 / 8 Fiora lunges in a target direction before striking a nearby enemy, dealing 70 / 80 / 90 / 100 / 110 (+0.95 / 1.0 / 1.05 / 1.1 / 1.15 per bonus attack damage) physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots.
If Lunge hits an enemy, its cooldown is reduced by 60%.
Riposte (W)
RANGE: 750
COST: 50
CD: 24 / 22/ 20 / 18 / 16 Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for the next 0.75 seconds.
After she's done parrying, Fiora attacks in a target direction, dealing 90 / 130 / 170 / 210 / 250 (+100% of ability power) magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead.
Bladework (E)
RANGE:
COST: 40 / 45 / 50 / 55 / 60
CD: 13 / 11 / 9 / 7 / 5 Fiora gains 50% bonus attack speed and 25 bonus range on her next two basic attacks. The first cannot crit but slows her target by 30% for 1 second, while the second is guaranteed to crit, dealing 160 / 170 / 180 / 190 / 200% damage.
Grand Challenge (R)
RANGE: 500
COST: 100
CD: 110 / 90 / 70 Passive: Duelist's Dance's bonus movement speed is increased to 20 / 25 / 30%.
Active: Fiora targets an enemy champion, highlighting all four of their Vitals and granting Duelist's Dance's movement speed bonus for the next 8 seconds. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large zone under her enemy that heals Fiora and her allied champions for 80 / 110 / 140 (+0.6 per bonus attack damage) Health per second over the next 2 seconds, plus 1 second for every Vital Fiora strikes beyond the first.
Lunge (Q)
RANGE: 400
COST: 20 / 25 / 30 / 35 / 40
CD: 16 / 14 12 / 10 / 8 Fiora lunges in a target direction before striking a nearby enemy, dealing 70 / 80 / 90 / 100 / 110 (+0.95 / 1.0 / 1.05 / 1.1 / 1.15 per bonus attack damage) physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots.
If Lunge hits an enemy, its cooldown is reduced by 60%.
Riposte (W)
RANGE: 750
COST: 50
CD: 24 / 22/ 20 / 18 / 16 Fiora enters a defensive stance, parrying all damage, debuffs, and hard crowd control abilities for the next 0.75 seconds.
After she's done parrying, Fiora attacks in a target direction, dealing 90 / 130 / 170 / 210 / 250 (+100% of ability power) magic damage to all enemies in a line while slowing the movement and attack speed of the first enemy champion she strikes by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target instead.
Bladework (E)
RANGE:
COST: 40 / 45 / 50 / 55 / 60
CD: 13 / 11 / 9 / 7 / 5 Fiora gains 50% bonus attack speed and 25 bonus range on her next two basic attacks. The first cannot crit but slows her target by 30% for 1 second, while the second is guaranteed to crit, dealing 160 / 170 / 180 / 190 / 200% damage.
Grand Challenge (R)
RANGE: 500
COST: 100
CD: 110 / 90 / 70 Passive: Duelist's Dance's bonus movement speed is increased to 20 / 25 / 30%.
Active: Fiora targets an enemy champion, highlighting all four of their Vitals and granting Duelist's Dance's movement speed bonus for the next 8 seconds. If she's able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large zone under her enemy that heals Fiora and her allied champions for 80 / 110 / 140 (+0.6 per bonus attack damage) Health per second over the next 2 seconds, plus 1 second for every Vital Fiora strikes beyond the first.
Pro's- Con's
Pros:
- Strong Ganks (After Level 3 or 4 on any squishy champs, 6 against tanky Champs)
- Fun to play
- Cooldowns make farming easier
Cons:
- Terrible Sustain before first or second back
- Strong Ganks (After Level 3 or 4 on any squishy champs, 6 against tanky Champs)
- Fun to play
- Cooldowns make farming easier
Cons:
- Terrible Sustain before first or second back
Jungle Farming Path
Due to Fiora having a lack of early sustain the easiest path to run would be:
- Blue Buff
- Gronk
- Wolves
- Scuttle (This depends on if the scuttles are up or not by the time you finish the clear)
(Back to Spawn, buy second starter jungle item or boots.)
- Red Buff
- Raptors
- Krugs
Though if you want to insist on having bot leash and end up on the red side I would run this:
- Red Buff
- Krugs
(Back to Spawn)
- Wolves
- Gronk
- Blue Buff
- Scuttle
- Raptors
The Reason for backing after Krugs is most of the time you will be to low health to go from krugs to Raptors, and since Scuttle doesn't spawn in early anymore you can't use is as a buffer between the two it's best to just back and clear the other side of the jungle to save time and keep up in cs.
- Blue Buff
- Gronk
- Wolves
- Scuttle (This depends on if the scuttles are up or not by the time you finish the clear)
(Back to Spawn, buy second starter jungle item or boots.)
- Red Buff
- Raptors
- Krugs
Though if you want to insist on having bot leash and end up on the red side I would run this:
- Red Buff
- Krugs
(Back to Spawn)
- Wolves
- Gronk
- Blue Buff
- Scuttle
- Raptors
The Reason for backing after Krugs is most of the time you will be to low health to go from krugs to Raptors, and since Scuttle doesn't spawn in early anymore you can't use is as a buffer between the two it's best to just back and clear the other side of the jungle to save time and keep up in cs.
Ending Notes
I hope y'all find this simple guide useful and if you have suggestions on anything I missed or how to make it better to read and understand do let me know. Have a great day and Thank you for reading ^_^
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