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Runes: Speed Runes
1
2
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Summoner Spells
Flash
Smite
Items
Ability Order Path 1
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Ekko
This matchup is not fun to play against.
Diana
Synergies
Ideal
Strong
Ok
Low
None
Diana
Champion Build Guide
JANNA
Janna has a strong history of being one of the best supports in the game. Not only does she deal decent damage, her high movement speed and ability to kite allow her to do poke. Combined with a "get out of jail free card" which is her q, allowing knockups, Janna has a shield that scales with AP.
That is why Janna is the perfect support, or in this case, the perfect JUNGLER.
Janna's Q is a tornado that does damage and travels based on the cast time. It can be re-casted to activate. The tornado is best for getting out of sticky situations.
Janna's W is your damage dealing poke. Therefore this must be leveled first. It scales with AP damage.
Janna's E is your shielding. It helps to turn ganks into your favor and can save you if you get in a sticky situation.
Janna's R heals and can knock back enemies. It is good for getting out of sticky situations and healing your teammates if they make a bad engage.
That is why Janna is the perfect support, or in this case, the perfect JUNGLER.
Janna's Q is a tornado that does damage and travels based on the cast time. It can be re-casted to activate. The tornado is best for getting out of sticky situations.
Janna's W is your damage dealing poke. Therefore this must be leveled first. It scales with AP damage.
Janna's E is your shielding. It helps to turn ganks into your favor and can save you if you get in a sticky situation.
Janna's R heals and can knock back enemies. It is good for getting out of sticky situations and healing your teammates if they make a bad engage.
WHY?
I prefer to have fun when I play league of legends. I like to test the waters and play what people do not expect. For this reason I have played Janna in every single role imaginable (that's right, even ad jungle.)
While AP Janna Jungle is not the best jungler around, she serves much like an Ivern or a support type jungler, utilizing the kit properly and focusing on ganks is why Janna is appealing to the role of jungle. It is a support that roams over and over and gets the side-lanes fed.
Have some fun, it's just a game afterall.
While AP Janna Jungle is not the best jungler around, she serves much like an Ivern or a support type jungler, utilizing the kit properly and focusing on ganks is why Janna is appealing to the role of jungle. It is a support that roams over and over and gets the side-lanes fed.
Have some fun, it's just a game afterall.
PLAYSTYLE?
The ideal playstyle for Janna Jungle is overly aggresive.
When to play Janna aggresive:
Janna wins against tanks and squishy champions for the most part because she is able to out-kite, out-run, or out-shield their damage early. Therefore this is when playing aggressive is very viable. If the lane is pushed in prepare to gank a lane. Janna does not need kills to scale well, focus on your team first and yourself second.
When to play Janna aggresive:
Janna wins against tanks and squishy champions for the most part because she is able to out-kite, out-run, or out-shield their damage early. Therefore this is when playing aggressive is very viable. If the lane is pushed in prepare to gank a lane. Janna does not need kills to scale well, focus on your team first and yourself second.
LATE GAME?
Late game Janna takes the role of a support. However, Janna will out-shield and out-damage her support counterparts. Therefore, in this way Janna becomes better. Think of her W and E being on meth.
Janna can turn around team fights and make a winning fight a losing one. Once again, it all depends on how well a teamfight is played. Lacking a tank top lane could cost this vision.
Janna can turn around team fights and make a winning fight a losing one. Once again, it all depends on how well a teamfight is played. Lacking a tank top lane could cost this vision.
WHEN TO PICK?
Janna Jungle is not always viable. I don't want to admit that it is as I would be lying. Janna Jungle should be picked if your team is relatively tanky and the extra support/shields are necessary. If your team is all AD, Janna Jungle will somewhat work. If your team is all tanks, Janna Jungle will work and be the supportive role that is necessary.
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