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Choose Champion Build:
- Mid (Standard)
- The Godlike AP Build
Introduction
Syndra has two options for keystone masteries:
Thunderlord's Decree
and
Deathfire Touch
. Personally I am not a fan of
Deathfire Touch
on Syndra (Although i haven't really tried it a lot). As an assassin,
Thunderlord's Decree
allows for a much larger amount of burst damage, thus improving your capability to kill squishy targets.
This is how my usual runes go:
Ferocity Tree
Fury vs Sorcery. (5 Points)
Sorcery
Fresh Blood vs Feast vs Expose Weakness (1 Point)
Feast
Vampirism vs Natural Talent (5 Points)
Natural Talent
Bounty Hunter vs Double Edged Sword vs Battle Trance (1 Point)
Bounty Hunter
Cunning Tree
Wanderer vs Savagery (5 Points)
Wanderer
Runic Affinity vs Secret Stash vs Assassin (1 Point)
Secret Stash
Merciless vs Meditation (5 Points)
Merciless
Greenfather's Gift vs Bandit vs Dangerous Game (1 Point)
Dangerous Game
Precision vs Intelligence (5 Points)
Precision
Stormraider's Surge vs Thunderlord's Decree vs Windspeaker's Blessing (1 Point)
Thunderlord's Decree
I will clean this up once i have all the information and explanations for each mastery set.
This is how my usual runes go:
Ferocity Tree
Fury vs Sorcery. (5 Points)
Sorcery
Fresh Blood vs Feast vs Expose Weakness (1 Point)
Feast
Vampirism vs Natural Talent (5 Points)
Natural Talent
Bounty Hunter vs Double Edged Sword vs Battle Trance (1 Point)
Bounty Hunter
Cunning Tree
Wanderer vs Savagery (5 Points)
Wanderer
Runic Affinity vs Secret Stash vs Assassin (1 Point)
Secret Stash
Merciless vs Meditation (5 Points)
Merciless
Greenfather's Gift vs Bandit vs Dangerous Game (1 Point)
Dangerous Game
Precision vs Intelligence (5 Points)
Precision
Stormraider's Surge vs Thunderlord's Decree vs Windspeaker's Blessing (1 Point)
Thunderlord's Decree
I will clean this up once i have all the information and explanations for each mastery set.
Syndra has two options for keystone masteries:
Thunderlord's Decree
and
Deathfire Touch
. Personally I am not a fan of
Deathfire Touch
on Syndra (Although i haven't really tried it a lot). As an assassin,
Thunderlord's Decree
allows for a much larger amount of burst damage, thus improving your capability to kill squishy targets.
The Thunderlord's Decree Masteries:
Ferocity Tree
(12 Points)Fury . | vs. | Sorcery |
Abilities
Passive: Transcendent
Each of Syndra's normal abilities gain an extra effect at max rank.
Dark Sphere: Spheres last an additional 2 seconds.
Force of Will: Force of Will now deals an additional 20% bonus true damage
Scatter the Weak: Cone width increased by 50%.
Unleashed Power: Increases range by 75.
Q: Dark Sphere
Syndra conjures a dark sphere at a target location, dealing 50 / 95 / 140 / 185 / 230 (+75% of ability power) magic damage in an area. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.
Once at max rank, it deals 265 (+69% of ability power) magic damage when used against enemy champions.
W: Force of Will
Force of Will
Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 60 / 70 / 80 / 90 / 100
First Cast: Grabs a target dark sphere, enemy minion, or neutral monster.
Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take 70 / 110 / 150 / 190 / 230 (+70% of ability power) magic damage and are slowed by 25 / 30 / 35 / 40 / 45 % for 1.5 seconds.
Once at max rank, the slow duration will increase to 2 seconds.
E: Scatter the Weak
Cooldown: 16 / 15 / 14 / 13 / 12 Cost: 50 Range: 700
Deals 70 / 115 / 160 / 205 / 250 (+50% of ability power) magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path for 1.5 seconds.
R: Unleashed Power
Cooldown: 120 / 100 / 80 Cost: 100 Range: 675
Draws upon Syndra's full cataclysmic power, harnessing all dark spheres to deal 90 / 135 / 180 (+20% of ability power) magic damage per sphere to an enemy champion. This spell will cause the three spheres floating about Syndra to become active, dealing a minimum of 270 / 405 / 540 (+60% of ability power) magic damage.
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