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Basically makes the whole reason why Ahri is viable as a Support useless, so unless you can bait out her spellshield or work around it, your charm is useless as after using her Spellshield, they will probably play more safe until the ability is off CD again. W speed allows you to dodge her Q with ease and also get out of her w quicker, and your ult does allow you to escape her ult.
Pantheon
You can Interrupt his stun with charm, but it is quite hard to time and if you miss time it you cannot do much against him. He can also block incoming damage, making your full combo practically useless if you charm him after he jumps on you or your ADC.
Leona
You can counter her engage with your charm, letting you sometimes turn around the engage and get some free kills or sums out of it, but if she goes in when your charm is down you cannot really do much about her
Karma
Her poke against you is quite strong, and her shield granting movement speed can make it hard for you to hit easier charms without procing Glacial before.
Bard
Healing can be pretty annoying, but your w allows you to dodge his Q pretty easily and he is easier to hit charms on as well.
Sona
Poke can be annoying, but you should be able to out trade her and hitting charms on her should be pretty easy, especially if she has used her E already.
Brand
Just annoying in general, you can easier dodge his abilities with your W movement speed, and if you can hit your charms on him he is basically dead early
Braum
Can block charms heading for his Adc and shield the combo if you send it all out, which can be quite annoying to deal with, and his passive is also quite difficult to deal with too
Janna
If the Janna is good she can mess up your plays with sneaky Q's from her and her ult can also mess you up as well in lane, but usually she is pretty easy to deal with
Lulu
Her W can be quite annoying and poke can be strong as well if she knows what she is doing. Her ult can also save them from your charm combo with your adc, but she can also be quite easy to deal with as well if you are good with hitting your charms
Lux
Her poke is very strong, and usually getting caught in her combo means you are dead. Your W does make it easier for you to dodge her Q and E, but if she is good she will probably be able to predict this and get some trades off on you. Once you have your ult she will become less of a problem as you can more easily dodge her q and go all out on her.
Nami
Shouldn't be too hard to deal with, her W can be annoying but you should be able to out trade her and dodging her Q shouldn't be a problem at all with your W and your Ult to get out of her Ult path.
Neeko
Can be very annoying, her high damage poke can be hard to deal with especially if they are a good neeko player, but getting out of her ult should be pretty easy for you as Ahri.
Pyke
can be very annoying, at 6 you can easily dodge his ult if you still have your ult up, but watch out for his hooks before then. if you are good at juking his hooks and with the help of your W you should be okay.
Nautilus
if he hooks you before 6, your w won't really help much in escaping, but you can try to charm him as his hook is going towards you if you think you can't dodge it
Rakan
I found Rakan pretty easy to deal with as Ahri, I could easy run out of his knockup with my W and get away from his ult with my own. Charming him or the adc after he jumps in also works and gives a good trade if neither of you get knocked up
Rell
You can interrupt her jump with charm if you time it right, rendering her pretty useless for a few seconds and allowing you and your adc to get some good trades off on her, but if she lands her W and has her full combo up there isn't much you can do until she ults, to which you can just ult out of it.
Senna
Her poke is quite good, but you should be able to get out of the way of her W, and if she walks up to get a soul off of you it is an easy opportunity to W for the movement speed towards her and Charm her unexpectedly
Seraphine
Early she can be pretty annoying before you have all your abilities, but by level 6 you should be able to deal with her and get out of the way of basically all of her abilities
Sett
He can be very strong as a support, but since you have more range than him you can take advantage of this and take good trades with him with just your auto's and W - just be careful of him pulling you in before 6 because there isn't much you can do to escape
Blitzcrank
Honestly haven't played against a blitz as Ahri support because he is banned every game, but I can imagine his hook to be very annoying and the speed of it makes it harder to dodge than others with your W.
Shen
I have seen a lot of Shen support recently, and he can be quite difficult to deal with in general but you should be able to walk away from him pretty easily with W when he walks up, and if he goes in you should be able to charm either him or his ADC to make his engage less worth and possibly turn it around
Soraka
Pretty useless against you as well, especially if you rush Grievous Wounds early. She doesn't have a good way of dodging your charm, so take that into account when playing against Soraka.
Swain
You should be able to easily dodge his pull with your w, which allows you to also get a sneaky charm in on him when he doesn't expect it right after you dodge it with the movement speed still on present on you. His ult can be annoying, but if you have ignite and your ult up you should be okay.
Tahm Kench
He can be quite annoying, especially after they did the slight rework to him, but he is an easy Charm target and you can easily charm him when he teleports if you are near where he is going
Thresh
You can dodge his hook pretty easily with W, and his lack of mobility early means you can hit easy charms on him when his hook is down. You can pretty easily get out of his ult too with your ult and flash if needed.
Veigar
Don't see him support much, but he is pretty easy to deal with if you are good at not walking into his cage.
Vel'Koz
His poke is strong early and he can be very annoying to out-trade with
Xerath
His poke and high damage can be very annoying, but you should be able to dodge most of it with your
W and if needed you can use your ult to get away from his ult.
Yuumi
You can easily rush grievous wounds and make her pretty useless, charm her when she gets off to poke if you can and if your adc can cc as well she should be dead.
Zilean
His stun can be very annoying, and his revive is very annoying too, but other than that he should be an easy charm target
Zyra
Her E can be annoying, as well as her full combo if you do not have ult yet. Her plants can also be very annoying but you should be able to easily deal with them with your W.
Ashe
You can work with her slows to hit charms, and if you charm it gives her an easy ult target and lets her slow them a lot
Caitlyn
She can trap the enemies you charm and easily kill them if she follows up
Jinx
Her traps let her easily trade and possibly kill what you charm as well,
Ezreal
Your charm gives him an easy target for him to use his W + E + Q on in quick succession.
Aphelios
When he has his purple and red weapon, it allows him to root them as well as use his red weapon's Q to do high damage to them, and his root can also help you with hitting charms
Jhin
Your Charm allows Jhin to hit his W more easily and do a high amount of damage to them when they cannot move, which is good for trades
Kai'Sa
While she doesn't have CC to work with your charm, it does let her output a lot of damage with little effort on her part
Kalista
Your charm gives her an opportunity to throw her spears at the enemy and do high damage, and her ult can allow you to fly into them, knock them up and charm them easily to do quite good damage.
Lucian
Like the others, your charm can let lucian do a very high amount of damage while the enemy cannot do anything. This damage combined with your own is probably enough to get early picks or at least early sums out of the enemy.
Miss Fortune
Charm can work well with her E slow, allowing you to hit charms when they are slow and while they are charmed and slowed this gives MF a really good opportunity to get a good ult on them
Samira
Your charm can activate Samira's passive, and lets her go in and do high amounts of damage on the enemy and possibly killing them if she has ult.
Vayne
Your Charm allows Vayne to get her damage off from her W and PTA, as well as letting her easily hit her E's into a wall to keep dealing damage before your charm ends.
Xayah
Your charm gives Xayah a chance to put enough feathers behind the enemy to root them, allowing for both you and her to do high amounts of damage to the enemy together.
Synergies
IdealStrongOkLowNone
Ashe
You can work with her slows to hit charms, and if you charm it gives her an easy ult target and lets her slow them a lot
Caitlyn
She can trap the enemies you charm and easily kill them if she follows up
Jinx
Her traps let her easily trade and possibly kill what you charm as well,
Ezreal
Your charm gives him an easy target for him to use his W + E + Q on in quick succession.
Aphelios
When he has his purple and red weapon, it allows him to root them as well as use his red weapon's Q to do high damage to them, and his root can also help you with hitting charms
Jhin
Your Charm allows Jhin to hit his W more easily and do a high amount of damage to them when they cannot move, which is good for trades
Kai'Sa
While she doesn't have CC to work with your charm, it does let her output a lot of damage with little effort on her part
Kalista
Your charm gives her an opportunity to throw her spears at the enemy and do high damage, and her ult can allow you to fly into them, knock them up and charm them easily to do quite good damage.
Lucian
Like the others, your charm can let lucian do a very high amount of damage while the enemy cannot do anything. This damage combined with your own is probably enough to get early picks or at least early sums out of the enemy.
Miss Fortune
Charm can work well with her E slow, allowing you to hit charms when they are slow and while they are charmed and slowed this gives MF a really good opportunity to get a good ult on them
Samira
Your charm can activate Samira's passive, and lets her go in and do high amounts of damage on the enemy and possibly killing them if she has ult.
Vayne
Your Charm allows Vayne to get her damage off from her W and PTA, as well as letting her easily hit her E's into a wall to keep dealing damage before your charm ends.
Xayah
Your charm gives Xayah a chance to put enough feathers behind the enemy to root them, allowing for both you and her to do high amounts of damage to the enemy together.
Personally, I really enjoy playing Ahri. I main her (with around 250k mastery points at the time of writing this, and with the other two being Jinx at 200k and Ezreal at 150k Mastery Points, so I know that these 2 ADC's can work very well with Ahri Support), and she is one of the only midlaners I find enjoyable to play game after game. I decided to try and see if I could make her work in other lanes, and I already knew she can be picked as a support, so I tried to look further into this by trying out different builds and runes to see just how much of a support I could make Ahri, while still making her a good pick and not completely useless. Obviously there are other picks that are way better than Ahri in support, but this was just for me to have fun as Ahri in another lane while still being able to do something, so I decided to share it incase anyone else felt the same and wanted to be able to enjoy Ahri in another lane other than mid!
Why this build on Ahri Support?
In midlane, her Charm is already very useful in allowing Ahri to work with her jungler and focus on feeding her jungler instead of herself so that they can help other lanes more effectively and overall do their job as a jungler easier. I already run a CDR based build midlane which I prefer now over the Ludens -> Horizon Focus Build I used to run, and I try and play Ahri in a more support way midlane now too which I have found to work better and help games go smoother. Taking Glacial mid is something I hate doing and I do not think it is worth it, however as support, you do not really want to have high damage as you want to focus on getting your ADC fed. Getting a few kills is fine, as it helps you get to your Everfrost powerspike quicker, however running something like Electrocute as support is still viable, but sometimes the electrocute damage is enough to steal a kill which may have been first blood to your ADC. Going Inspiration also allows you to run Future's market, helping you get early items more efficiently and can also help you get a few control wards too that sometimes you might not have been able to afford if you didn't run future's market. Cosmic Insight also helps a lot, as it reduces your Ignite, Flash, Everfrost and Redemption cooldowns, allowing you to have more opportunities to get easy picks and also heal your team a bit more often than you could without it.
I also run Sorcery with Manaflow Band as this helps with Ahri's mana usage later on, and with Transcendence, your cooldowns will be even less earlier on too before you get all the CDR Items. (Going CDR in offense too instead of Adaptive force or Attack speed also helps with this and it is what I prefer going on Ahri Support)
Going Redemption gives good CDR and also allows Ahri to heal her team, as well as getting extra healing herself, which is something I like. Vigilant Wardstone is also very good, as it's passive gives you a lot more health, AP, and increases your ability haste by quite a lot. It also helps you maintain your vision control on the map by being allowed to place one more Ward and Control Ward, as well as having Oracle and holding more Control wards.
Overall, CDR on Ahri is quite strong already midlane, so I took that into account and tried a complete full CDR Ahri in Support where the lack of damage wouldn't matter too much as, while the build still does do damage, your main goal is to get the ADC and your team easy picks and feed them to get a lead and win the game.
What skills do I go?
With Ahri Support, You want to look to max Charm first as it is what makes you viable as support, and levelling it reduces the cooldown on it as well as increasing it's duration. However, doing this will mean you lack damage from your Q, so you can put 2 points into Q earlier to increase the damage of it a bit early and allow for more Q Poke damage.
Going W first is something I have been trying recently and I do find that it works better for my playstyle than going Q first. However, it is all up to personal preference as it does not matter all that much which of the two you go first at level 1, as long as you can poke it is fine.
At level 6, Ahri gets her big powerspike due to her ult and having the high mobility, giving her a lot of opportunities to have a good engage with an Ult + Charm, especially if your charm has been levelled 3 times already, increasing it's duration.
Other Build Options
Shurelya's is probably my 2nd favourite build on Ahri Support, and it works with Glacial if you want to focus on staying in lane as well. The electrocute rune page is focused on a more roam based play style, helping out other lanes and getting vision in their bot and top jungle when your ADC is not present in lane, or is playing safe. Rushing Boots of Mobi here lets you get early and unexpected roams to midlane if the lane is pushed under your midlaners turret, allowing them to get ahead with an easy pick if you hit your charm successfully. Rushing these boots also helps you get early deep vision as well.
The moonstaff build is my least favourite on Ahri support, and I don't think it is really that effective anymore after Moonstone got changed a little. However, the build still does work and can be fun to try out.
The Full Burn and Slow build is also very fun to play with, and you can use either Glacial or Comet with this as both can work pretty well with the items. Since you have no actives, you don't really need to go Cosmic Insight, which is why I prefer going Sorcery when I plan on using this build.
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