Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction
Guide for Xin Zhao - The Seneschal of Demacia
Guardsman Bob's style
Guardsman Bob's style
Please comment and try the build and strategies before voting. Thank you.
IMPORTANT NOTES, PLEASE READ BEFORE ENTERING GUIDE.
Hi, I'm VAIR ee taws and I adore this game so much I like to put effort into building guides from streamers, high elo players that don't do it there selves.
I want to deeply apologies for my bad English, you can always correct me in spelling mistakes.
This time we are staring

No jungle guide simply a solo lane guide, some different then most

Ask your team if they find it OK. for you to go on a solo lane (I prefer mid lane). Ask them to avoid bad setup.
Guardsman Bob is one talented league of legend player, that entertains us by streaming online.
He has his own and many idea's on how to build a good

I somehow understand what he is trying to say but I think guides can be a very helpfull thing when you don't know alot about league of legends yet and maybe you wanna skip all that experimenting and testing and just wanna see how other people think about item builds, strategies and feedback cause they don't got the time themselves to explore everything this game has to offer.
I decided to bring some idea's of Guardsman Bob into mobafire cause I want to help people find there skill and maybe help them explore the champion in different ways that they wouldn't have come up with themselves. I don't blame you or them, it's hard to get so deeply detailed into one champion and choose your items.
Guardsman Bob doesn't like build himself cause you basicly follow someone's way into a champion that works for the person it self, and he hopes that the people that read his guide do that to.
The way Guardsman Bob builds

The build order is always different, or at least most of the times. In most times you get the same items, or about the same in the end of each game. The items which are the core are listed here in this particelur guide. If you understand me here you will find this guide at the very end intereseting and helpfull, I hope I can learn you something with this and help you getting better at this game.
Guardsman Bob would say: Don't read anything writtin here and explore (find out yourself) how to build a champion, you can argue about which skills you should upgrade first and which not. Take time to study your champion skills, read the discription(s) well so you understand what skill gives which effects.
Do the same with items, read what items offer, read the passive givin' and don't forget actives. Some people really need to get use to use active on items like





You can check him out when he plays:
http://www.own3d.tv/aonempatic#/live/8029
or
http://www.own3d.tv/live/8029/SoloMid__Guardsman_Bob

www.solomid.net
for HD league of legends streams and mIRC chatWatch high ranked players such as Guardsman Bob play and discuss with more then a thousand people in chat
Sponsored by www.own3d.tv online streaming

Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his ''secret life'' and origins. Whether it's ''Zaun double-agent'' tendered at the dinner table or ''indebted rune mage'' mused in the editorials of the ''Demacian Constant'', Xin Zhao betrays no hints to sate the curiosity of the masses... for good reason.
Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprescedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the Fields of Justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.
''Death is inevitable, one can only avoid defeat.'' - Demacian Manual of Arms
Guide Last Updated:
5-3-2011 Saturday
5-3-2011 Saturday
Guide changes
- 17-2-2011 *Launched guide, published.
- 27-2-2011 *Edited more discriptions on item choices.
- 28-12-2011 *Added another way to build



- 28-12-2011 *Edited more details into skill sequence and added patch notes.
- 28-12-2011 *Added Pros and Cons on the Starting with

- 28-12-2011 *Added details on elixir's and added strategy map mid lane on chapter: Starting with

- 3-3-2011 *Added summoner spells to the guide with details.
- 3-3-2011 *New score screenshot added in the Summary chapter.
- 3-3-2011 *Added Abbreviated Terms to the guide.
- 5-3-2011 *Added Runes and Masteries chapter to the guide, with detailed discriptions (Close to Guardsman Bob rune choices).
- 9-3-2011 *Added alot of information and thoughts into the Introduction chapter. Some idea's from Guardsman Bob and mine.
- 9-3-2011 *Added a champion list "Xin zhao vs. the rest" Champions you might face in your lane.
Patch log
Version: 1-0-0-109
* Three Talon Strike cooldown changed to 10 from 12/11/10/9/8
* Crescent Sweep base damage reduced to 125/225/325 from 125/250/375
Version: 1-0-0-110
*Quintessences of Fortitude reduced in effectiveness by about 20%
*All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
Abbreviated terms
Can't understand everything I write? maybe this helps a bit:
AA = Auto-attack (Basic Attacks)
CC = Crowd Control (Stun, fear, slow, snare, etc)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
- I've chosen for
Ghost simply cause it's effective for
Xin Zhao. When you want to chase an opponent or wanna make a quick tower dive
Ghost helps alot. Along with
Youmuu's Ghostblade's active you can have a great speed bonus for a short amount of time. You can either run away from an enemy or chase them to slaugther them. Since you can charge from a distance with
Audacious Charge you can use
Ghost very well as an initiate matter.
- My second summoner spell is
Ignite cause I really wanna benefit of the early game kills. I use it among my combo, when an enemy survives I make sure I put ignite on it cause I really can't stand a enemy getting away with 30hp or less. So to avoid the frustration of getting that use
Ignite. Also it helps alot in teamfights when you wanna target a
Swain,
Nidalee and
Dr. Mundo early levels or any other healing champ.
Ignite gives the target 50% less health regeneration which is alot, which make killing easier.
- This optional summoner spell speaks for it self, it slows the target and it makes the target do less damage. Excellent when you are possibly facing a hard AD DPS team or a
Pantheon at mid. Even in teamfights it comes in great handy when the enemy carry is fed by your team and maybe yourself. Avoid losing by trowing an
Exhaust on the target which disables it in other words. If your team doesn't pick this skill and you are facing a good
Tryndamere you wish you had
Exhaust. So check out your opponents when you are playing ranked and dress your self against it. It's a great skill to use for gank or if you wanna go into combat and you want to disable your opponent for a few seconds.
- A skill I don't really recommend since you got
Mercury's Treads. Anyways it's on the list cause when you facing like four CC champions like
Sion,
Ashe and
Morgana. You just don't want to get killed cause you couldn't get away sometimes. There is not so much to tell this skill gives you more survivability changes when facing alot of CC. Crowd control. Stuns, snares, taunts and even
Exhaust will be removed. Which allows you to run away or initiate if needed.






- My second summoner spell is






- This optional summoner spell speaks for it self, it slows the target and it makes the target do less damage. Excellent when you are possibly facing a hard AD DPS team or a




- A skill I don't really recommend since you got





Runes

9x Greater Mark of Desolation
- Pretty logical runes on a physical DPS champion like


9x

- Attack speed, cause you lack of attack speed on this build, only the active on


9x

- Same reason as seals, I don't find 6,9% enough so I trown in another 9 glyph's to stack that amount a bit up. These runes give you 5,7% attack speed in total.
2x

- I wanted to reach about 20% attack speed with runes since you don't got alot items that diliver attack speed. So I've chosen for 2 quitessences to fill it up.
1x Greater Quintessence of Desolation
- To reach 18 ArPen i've trown another quintessence in that gives you 3.33 ArPen. With all your ArPen runes you get 18, you'll benefit alot from those trough the entire game.
Masteries
Under construction

Core Item Build Sequence
_____________________________________________________________________________________________

- This item explains it self. Gives you attack damage, critical strike chance and armor penetration cause it's build out of


- In most cases I buy these boots cause these boots are allround great. They reduce taunts, snares and stuns by 35% which helps you really well with escaping death from



- No jungle but still




- Effective choice, this item boost your health, survivability and gives you a great passive that slows the target for 2.5 seconds. Also it gives you some attack damage. This item will make you more tanky and by that dangerours. After this item tower diving will be a lot more easier.

- One of my favorites. It usually never comes this far in games but if you get the chance of getting





- A bit depending on how you wanna build








- I've been thinking why I would like to put




- Regarding to build #2.





- Depending on how your games goes, in most cases you will be building this as last but if you having a hard time vs enemy CC I would build this before


Build Order #1
-






-



-


-



-



Build Order #2
-






-


-



-



-



-



_____________________________________________________________________________________________
_____________________________________________________________________________________________

- This is one of the main Elixir's I use. I use them alot, after completing items like



- Second choice elixir. This gives you attack speed and critical strike chance which are the two main factors


- I personally never buy this one since it gives you cooldown reduction which you don't really need since you use cooldown runes and



- Facing








Sight ward
- Your team doesn't want to waste gold on wards. Well then you can buy the cheap ones to ward dragon, baron or maybe your own lane. Sometimes when I'm mid I want to make sure nobody runs out of those side bushes in mid so I ward both sides so I can push whenever I'd like to.

A vaiable choice when you don't wanna waste 400 gold on





Skill sequence
IMPORTANT NOTES
IMPORTANT NOTES

- A very useful passive while laning. Thanks to this passive you won't get in life troube unless you don'T get harassed like hell. When the game is going on, it is not so important any more but your enemies will rage if you got out of a deadly situation with only 30 hp, thanks to Tireless Warrior. Xin Zhao restores 30 health for every 3 attacks that he lands. This amount increases by 5 every 2 levels.
Scales with:
- Attack speed
- Life steal (indirect, it supports the passive)

- Great burst damage skill, unleashes a fearsome combo causing to do 3 attacks with extra bonus damage incl. base damage. I always trow one point into this skill on level 2. It allows you to deal some extra damage to the target for 3 attacks, on the final attack it knocks the target up for a 0.5 second which allows you more time to think and to give the target another couple of hits. Your bread and butter ability and, the ulti left beside, your main damage source. Because of its low mana cost you can spam it early on to deal high amounts of damage. But: If it is not necessary, don't lasthit with it. It will only burn your mana. The low CD and the low mana cost let players think they can spam like nothing else and then, they don't have the mana to finish an enemy off. It feels not good, I swear^^
If you buy


Scales with:
- Attack speed
- Armor penetration
- Attack damage
Passive: Increases Xin Zhao's attack speed by 15/20/25/30/35%.
Active: Xin Zhao unleashes a battle cry, increasing his attack speed by double the passive amount for 7 seconds, and causing his standard attacks to reduce all other ability cooldowns by 1 second.
Activating this ability removes the passive bonus until this ability refreshes.
- Gives you a passive which gives you attack speed bonus. When activated it does the double amount of attack speed. I always level this one up after leveling





Otherwise, play wisely with your mana, don't burn it! It is very, very important for

Scales with:
- Attack speed
Xin Zhao charges an enemy unit, dealing 70/110/150/190/230 (+0.4 per ability power) magic damage to all nearby enemies and slowing them by 20/25/30/35/40% for 1.7 seconds.
- Charging a enemy unit from a short distance dealing magic damage and slows the target. Great initiate skill. Always use this as your engagement skill in one on one combat. This is the first skill I always use when I initiate a target. The damage of this skill is not important but the slow is. It allows you to jump to the target, slowing it and giving it some burst damage, it gives you more time to hit the target.
Scales with:
- Ability power
Xin Zhao unleashes a fierce spear sweep on targets around him, dealing 125/225/325 + 20% of their current health in physical damage. His magic resistance and armor are increased by 30/40/50 for the next 8 seconds.
- Unleashing a surrounding sweep that deals surrounding enemies 125 / 225 / 325 + 20% of the targets HP. Also it boost your magic resistance for 8 seconds. Works very well in team fights cause of it's AoE effect. All nearby enemies get hit hard and you benefit from the resistance it gives you for 8 seconds. Allows you to take more damage within the fight.
Scales with:
- Armor penetration
Got a question? maybe here already stands the answer.
I always level up E


Use





Why do I choose to level up












IMPORTANT NOTES

Audacious Charge: Engage, jump to enemy target.

Crescent sweep: Deals damage to all surrounding enemies + 20% of there current health into physical damage.

Battle cry: Double's your attack speed for 7 seconds and causing your standart attacks to reduce all abilities by 1 second.

Three Talon Strike: Unleashes a fearsome combo with 3 hits, the last hit knocks-up the target into the air.

Ignite: Trow out a deadly dot on the opponent dealing damage over 5 seconds (ignores enemy magic resistance) and reduces healing by 50%.
You can use this combo when


Champions
IMPORTANT NOTES
IMPORTANT NOTES
Which are easy and which are difficult, I'll try to explain abit why some are easy or which can be easy and which can be hard. Which u face most of the time. Points to look out for, strongnesses and weaknesses.
Champions can be easy, depends totally on the player skill but that's always the case.
But since you grown some balls you can easily initiate with your charge "E" and harrass pretty hard, I mostly start it at level 3, depends on how agressive they get. If they have range I mostly stay at a safe distance and try to farm as much as I can. When I see a opening I will engage BUT before that you do a protocol which is very important!
1. State your position on the lane, not to far.
2. Check where the other enemy champions are including jungler, top and bot lane.
3. Know how much damage you will deal, how much life you got left and how much life the target has.
4. Check if the enemy has escapes



5. Try to guess how much life you will lose by engaging, does the enemy has

After done the protocol it's safe to engage, sometimes when you engage you won't finish but just harrass, use


- Squichy target
- Ranged.
- Slows, stuns
Ashe slows with auto-attack, ultimate stuns you and slows. But she remains very vunerable, squichy target easy to kill. Most of the times has



- High ranged.
- Strong ultimate.
- Teleport skill.
- Squichy.
Facing a good Ezreal is hard, probably one of the most difficult enemy's to face. But if you have your skills under control it's not impossible, it even can be quiet easy. The trick is to stay behind creeps/minions and initiate after he used his teleport skill. Don't initiate without protocol.

- Semi-ranged.
- Silence.
- Slow.
- Fast teleport.
- Squichy.
Hard, easy till level 6. When Kassadin reaches level 6 it will be harder to kill but since Kassadin has a low mana pool in the beginning it can be easy. Kassadin can be quiet irritating during his harrasment but you have to take advantage of his cooldowns. When kassadin is about to silence you, you'll initiate with your charge. Cause after he done that he can't do much then only auto-attack. He has two main damage skills that give him a quiet strong burst. Try to get


- Squichy
- Ranged
- Double stun
- Low cooldowns
Annie is very squichy but does have quiet a load of damage. And since she has almost no cooldowns on basic skills she can harrass quiet well. It can be hard cause of her passive stun. You always need to keep an eye on that cause when you get stunned you'll get toasted fast. When she is level 6 she can double stun you with Tibbers (Her teddy). Try to initiate after she stunned you on a safe place AFTER protocol.

- Stun
- Deceiving ultimate
- Ranged spear
Pantheon is dangerours when you are running low on HP. Cause of his passive on "E" he can critical strike you to death. Also he can trows spear quiet alot. He can stun you can harrass you really bad. When you both turn level 6 he can dissapear and jump on you with his ultimate, always keep that in mind. After he hits something 3 times he gets a passive block on a auto-attack. Initiate when he doesn't have alot of mana and he doesn't have block.

- Heal
- Ranged
- Speed
I had a few



- Heal
- Slow (pool)
Most of the times Vladimir's don't use flash but

Under construction
Laning phase, strategies and tips
IMPORTANT NOTES
IMPORTANT NOTES
Pros
- Great solo laner
- Great pusher also versus ranged
- Good farmer
- Great initiate skills
- Excellent in combat, high burst damage
- Alot of fun to play with
Cons
- Slow tower killer early game
- Somehow hard to master
- Squichy early game
- No escape abilities using
Ghost and
Ignite
- Vunerable when stunned,snared or taunted
- A bit slow on movement speed before having
Youmuu's Ghostblade or
Trinity Force
- Great solo laner
- Great pusher also versus ranged
- Good farmer
- Great initiate skills
- Excellent in combat, high burst damage
- Alot of fun to play with
Cons
- Slow tower killer early game
- Somehow hard to master
- Squichy early game
- No escape abilities using


- Vunerable when stunned,snared or taunted
- A bit slow on movement speed before having


Laning phase, strategies
Start with












Remember that you wanna stay as long as you can on your lane to farm and kill. Your back at middle try to use the combo again to lower your opponent's life to the max. Finish with











If you know enemy is having alot of CC and it gives you a hard time try to build










Since you can't always rely on your teammates to call MIA/ss (missing enemy champion) you have to keep an eye out yourself. Check the minimap time to time to make sure nobody is about to gank you. When the enemy uses a jungler you sometimes have to take some risk but not too much. Especially during mid game this job is your own response ability. So stop blaming your ally's for not calling MIA(Missing in action). And just keep watching enemy placements on the minimap. Stay focused and concentrated on your lane and where the other enemies are.
TIPS
IMPORTANT NOTES
TIP: First you charge with





TIP: Remember to use Elixir's to help boosting your damage.


TIP: You have a life stealing passive and


TIP:


Summary, closing
Thanks for watching and hopefully rating this guide.
I would like to personally thank Guardsman Bob for giving me more idea's on how to play

Still finishing this guide, if you got any commentary or suggestions feel free to leave a comment and don't forget to rate this guide.
Untill next time enjoy this guide and strategies, good luck.
Chobojay used this build:


Yonaz used this build:


Gravefury used this build:

Selecao used this build:

Crimson used this build:

poepgaatje used this build:

You must be logged in to comment. Please login or register.