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Recommended Items
Runes: Damage
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Sivir
A hypercarry with a spell shield, a lane that tends to stop nearly all engage.
Sivir
A hypercarry with a spell shield, a lane that tends to stop nearly all engage.
A little bit about me
I started playing League in Season 1, towards the end of the season. Since the beginning I was a support main, I enjoyed the 2v2 dynamics much more than 1v1s so I've stuck with it throughout my league career.
I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!
She can be played in a lot of match ups, and is especially strong at negating all-in lanes with her Black Shield.
If you enjoy playing, or want to learn more about Morgana, you can read and discuss more over at
/r/MorganaMains.
The reasoning behind Ignite is that it gives you a lot of extra pressure in lane, and furthermore adds a 40% healing reduction.
Exhaust is used when there are high damage threats on the enemy team, such as Zed, Kayn, Draven etc
It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a Zed's Death Mark.
Summon Aery is slightly less damage than Arcane Comet, but it offers more sustain in lane/late game, especially if playing vs a dangerous comp such as Draven and Brand. It works with your Black Shield, and adds Aery's shield on top, which negates all damage, instead of just magic. |
Morgana's mana costs poking with W, and sustaining/protecting with E, can ramp up quickly. Manaflow Band helps negate running out of mana in laning phase as fast, and grants passive mana regen when you reach the 250 threshold. |
Stacking as much CDR as possible on Morgana helps reduce the cooldowns of all your abilities, most notably Black Shield. Capping CDR is easy on an enchanter support due to the items they often want to buy. Transcendence converts any excess CDR into AP, so capping is not a problem. |
Scorch is used for early game, laning harass. It adds extra damage on your first ability used, and then again after the 10s cooldown. The extra damage can rarely be missed when using Tormented Shadow due to it being a ground targeted aoe, so abuse this in lane for extra presence and poke. |
One of Morgana's core items is Zhonya's Hourglass as she likes to get deep into the fray with her Soul Shackles, and she is still a squishy support, so she needs to protect herself. Perfect Timing gives you a free Stopwatch after 10 minutes, that can be then converted into Zhonya's Hourglass, saving 600g. |
Biscuit Delivery helps your sustain in lane, and increases your mana cap by 50 anytime you consume or sell a biscuit, which synergizes with Manaflow Band, and helps keep your mana bar healthy as Tormented Shadow cost can ramp up quickly. |
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Boots of Mobility > MOVEMENT SPEED Morgana's ult requires her to get into the middle of the enemies, and Mobility Boots can help enable her to do that. The extra movement speed can be invaluable for catching someone out with a Dark Binding. Boots of Swiftness > SLOW RESIST If the enemy team has a lot of slows, you can trade Mobi's out for these. They offer 60 movement speed and 25% slow resistance.. Ionian Boots of Lucidity > DAMAGE f you're wanting to have a little bit more CDR, you can take these boots, helps with getting your abilities out quicker, and reducing the CD on your summoner spells by 10%. |
Zhonya's Hourglass > SURVIVABILITY/UTILITY/DAMAGE Zhonya's is a staple part of Morgana's kit, especially when paired with Perfect Timing - saving yourself 600g! Soul Shackles is used up close and personal with the enemy team, and Morgana is very squishy, Zhonya's Hourglass offers protection when in the middle of the fight, and negates damage such as Death Mark and Ignite. |
Redemption > CDR/HP+MANA REGEN/SUSTAIN Redemption offers an aoe heal in an area, adding a sustain for her allies that Morgana's kit lacks. It also offers HP and Mana regen, meaning you can stay in the fights longer, recall less, and you can help out even while dead. It also offers an extra 10% shielding power, which synergizes with your Black Shield. |
Imperial Mandate > DAMAGE/UTILITY Morgana focuses on doing damage with her kit, making Imperial Mandate a core item in its current state, as the root from her Dark Binding & the stun from her ultimate applies a mark to the enemy, which ally champions can trigger, dealing extra damage and granting you and the triggering ally movement speed. You also gain AP, ability haste and mana regen, along with empowering your other legendary items with an extra 15 ability power. |
Morellonomicon > DAMAGE/UTILITY If the enemy team has a lot of healing such as a Soraka or Yuumi, you may want to rush Morellonomicon for the grievous wounds passive it applies. You gain 70 AP to add onto your burst window and 250 HP for extra survivability. |
Ardent Censer > DAMAGE/UTILITY/CDR If you have a team comp that relies heavily on fast auto attacks such as Vayne, Kindred, Quinn etc. Ardent Censer is a great pickup to maximize your carries damage output while shielding them, it also offers you a bit more burst, a small bonus to your movement speed, mana sustain and 10% CDR. |
Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to Cleanse on allies, such as Impale, Death Sentence, Cocoon etc and grants bonus movement speed for 2s after successfully cleansing an ability. Increases your Mana and HP regeneration, while granting you 40 magic resist, and 20% shielding power - good synergy with Black Shield. |
Banshee's Veil > SURVIVABILITY/DAMAGE If there's a lot of AP on the enemy team, or they have certain, deadly single target abilities, you might find yourself wanting to pick up Banshee's Veil, you gain 60 magic resist, and gain 70 AP - it can be expensive, and it's not as good as Zhonya's for Morgana, but it's still a good niche pickup sometimes. |
Soul Siphon (Passive) |
INNATE: Morgana restores health equal to 20% of ability damage dealt to champions, large minions and large monsters. |
Dark Binding (Q) RANGE: 1175 COST: 50 / 55 / 60 / 65 / 70 mana COOLDOWN: 11 |
ACTIVE: Morgana releases a sphere of dark magic that travels in a line, dealing magic damage to the first enemy hit and rooting them for up to 3 seconds at max rank. |
- Dark Binding cannot go through minions.
- Dark Binding's hitbox is slightly bigger than it seems, meaning you can sometimes hit enemies who look out of range.
Tormented Shadow (W) RANGE: 900 EFFECT RADIUS: 275 COST: 70 / 85 / 100 / 115 / 130 COOLDOWN: 12 |
ACTIVE: Morgana infects the target area for 5 seconds, causing enemies who stand on the desecrated ground to take magic damage every half second, increased by 0% − 170% (based on target's missing health). |
- Tormented Shadow's cooldown is reduced by 5% whenever Soul Siphon triggers.
- You can use Tormented Shadow to check an unwarded brush with Summon Aery or Arcane Comet.
Black Shield (E) RANGE: 800 COST: 80 mana BASE COOLDOWN: 26 / 24 / 22 / 20 / 18 |
ACTIVE: Morgana shields the targeted allied champion for up to 5 seconds, absorbing magic damage and dispelling crowd control effects while the shield holds. |
- Black Shield does not negate the magic damage reduction from Wall of Pain.
- Black Shield only negates crowd control, so a Thresh's Death Sentence will not stun or pull, but he can still dash to his target.
- You can turn the tides of battle in your favor with Black Shield, as well as procing Ardent Censer and Summon Aery.
Soul Shackles (Q) EFFECT RADIUS: 625 TETHER RADIUS: 1050 COST: 100 mana COOLDOWN: 120 / 110 / 100 |
ACTIVE: After a 0.5-second delay, Morgana latches chains of dark magic onto nearby enemy champions, dealing magic damage (+70% ap). The tethers maintain at range for 3 seconds, granting true sight of affected enemies, and slowing them by 20%. Additionally, Morgana gains bonus movement speed towards tethered enemies. When the duration ends, tethered targets are stunned for 1.5 seconds and dealt the same magic damage again. NEW AS OF 9.14 Soul Shackles now reveals successfully stunned targets for the duration of the root as well. |
- Soul Shackles cannot be interrupted with CC and will persist through stasis effects.
- Spell Shield will only block the initial damage.
- You can Flash into the enemies, cast Soul Shackles, and Zhonya's Hourglass to protect yourself from incoming damage while the tethers maintain.
You'll most likely want to start with Dark Binding, you can choose to invade,
or it can stop an enemy invade dead in it's tracks.
Your aim of laning phase is to use Dark Binding to try and catch out a squishy target, or use it to peel your ADC during an all-in. You'll not really be utilizing your autoattacks in lane as Morgana has a very short range, obviously this is subjective depending on your lane match up.
Use Black Shield as a potential Death Sentence (or similar) is in flight, don't get baited out by a potential all in, as you waste your shield (long CD!!) and can get engaged on then. If your jungle comes for a gank, you may want to use it on them to negate any incoming CC, or save it to see whether the enemy will try and counter engage, and use it on their primary target.
Tormented Shadow will be a primary poke, proccing spellthiefs and zoning tool, but be aware of it's high mana cost. You can help push the waves with your ADC, and you can place it underneath an enemy you have caught with your Dark Binding. Getting the most out of Tormented Shadow is imperative, and it can heal you with Soul Siphon.
You should be focusing on catching out a target trying to engage on your team, stopping him in his tracks, or catch a fleeing enemy for easy kills.
Soul Shackles slow the enemy, and if used with Dark Binding, you can root/stun an enemy up to 5 seconds!
Black Shield is going to be used to negate CC incoming on your ADC, or your frontline. You can heal a primary target with Mikael's Blessing to give that extra survivability.
The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.
You'll want to be sticking close to your ADC, while roaming efficiently and safely as possible to place deep wards. You have the advantage of negating CC, immobilizing enemy threats, and high movement speed if you take Mobility Boots. Use all of these to your advantage!
Control Ward's are a staple part of any support, both to deny your enemies vision, and to provide your team extra vision. You should make sure to buy one at least every time you back, preferably to have 2 on you at all times.
If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers ( Nautilus, Pyke etc!).
If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/09/2019 - Published Guide.
- 06/12/2019 - Added Itemization chapter.
- 06/12/2019 - Cleaned up layout.
- 07/17/2019 - Updated to reflect 9.14.
- 11/20/2019 - Updated for 9.23.
- 11/20/2020 - Updated for preseason.
- 01/21/2021 - Updated for 11.2.
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