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Recommended Items
Runes: Runes
Sorcery
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Default Runes
Flash
Teleport
Items
Ability Order Abilities
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Champion Build Guide
Intro/How to play
Kog'Maw is typically viewed as an AD Carry champ who excels in his late game.
However, I like to play him as a lane bully AP champ, who is great in both early game and late gaame. Simply poke with E when arcane comet is up and if possible, attack with Q and W. However, if you don't take manamune first, you may want to play a little safer, as you will run out of mana constantly using abilities, especially once you put a few points into E.
However, I like to play him as a lane bully AP champ, who is great in both early game and late gaame. Simply poke with E when arcane comet is up and if possible, attack with Q and W. However, if you don't take manamune first, you may want to play a little safer, as you will run out of mana constantly using abilities, especially once you put a few points into E.
Pros & Cons
Pros:
+Great early game, great scaling into late game.
+Artillery: you can kill someone miles away!
+Good against both squishies and tanks
+Can be built as an AD champ if the team comp needs it
+Few counters in lane
+Easy to play
Cons:
-Falls behind if down kills
-No movement to escape ganks
-Not a great frontline, if someone gets
on top of you, you're probably dead.
+Great early game, great scaling into late game.
+Artillery: you can kill someone miles away!
+Good against both squishies and tanks
+Can be built as an AD champ if the team comp needs it
+Few counters in lane
+Easy to play
Cons:
-Falls behind if down kills
-No movement to escape ganks
-Not a great frontline, if someone gets
on top of you, you're probably dead.
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