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Runes: Diana Runes
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Smite
Challenging Smite
Flash
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Olaf
Olaf is too tanky for you to burst, and when you gets Wit's End it becomes to much for you to deal with, I recommend banning him.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Diana Jungle Clear
Dianas jungle path is just taking her buff then going for Raptors/Gromp, she paths like most other junglers, taking everything except Krugs then looking for ganks. Her basic clear combos are to Q from afar then E to them then AA, W, AA, AA. She can clear camps really well with this combo and AA any monsters still alive.
Diana's Ganks
Ganking with Diana is easy as she has a lot of mobility, similer to her jungle clear, you Q then E to get in range and instantly pop of your W, this is so that the shield can get up quicker. Then you can either keep AA or leave as you do a lot of damage with 3 abilities.
Diana Farming
Diana mid has pretty good wave clear, you aim the tip of your Q to a large group of minions and use W as it does good AOE damage.
Diana Combos
Diana doesn't really have a lot of combos, most of them are a mixture:
Q, E, W, AA, AA, AA
To engage over further away:
R, Flash, Q, W, AA, E, AA, E, AA
To do a lot of damage in a short moment or to mop up a fight:
W, E, R, Q, AA
In teamfights to get to the backline:
W, AA, R, AA, E the backline while you throw a Q, AA to activate the passive
Q, E, R, Flash to the backline, W, AA, AA, E, AA
Q, E, W, AA, AA, AA
To engage over further away:
R, Flash, Q, W, AA, E, AA, E, AA
To do a lot of damage in a short moment or to mop up a fight:
W, E, R, Q, AA
In teamfights to get to the backline:
W, AA, R, AA, E the backline while you throw a Q, AA to activate the passive
Q, E, R, Flash to the backline, W, AA, AA, E, AA
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