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Recommended Items
Runes: Jak'sho Runes
1
2
Precision
Resolve
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Spells #1
Flash
Ghost
Items
Ability Order Q>E>W Priority
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Vayne
Fiora
Synergies
Ideal
Strong
Ok
Low
None
Fiora
Champion Build Guide
Champion skins display
Mordekaiser Info
Twice slain and thrice born,Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers-- but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.
Passive
INNATE: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit.
Morderkaiser generates a stack for each enemy champion or monster hit by his damaging basic attacks or basic abilities, lasting for 4 seconds, refreshing on subsequent hits, and stacking up to 3 times. At 3 stacks, he gains Darkness Rise.
RISE: Mordekaiser gains 3 / 6 / 9% (based on level) bonus movement speed and dealsγ 5 β 15.2 (based on level) (+ 30% AP) (+ 1% β 5% (based on level) of target's maximum health) magic damage every second γto nearby enemies. Against monsters, the damage is capped atγ 28 β 164 (based on level) per second. γ
Obliterate or Q
ACTIVE: Mordekaiser strikes his mace down in a line in the target direction, dealing magic damage to enemies within, increased if only one enemy is hit.
Indestructible or W
PASSIVE: Mordekaiser stores 45% of the post-mitigation damage he deals and 15% of the pre-mitigation damage he takes,γ reduced by 75% for non-champion sources, γas Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by 8 β 25 (based on level) every second after not dealing or taking damage for 1 second. While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it.
ACTIVE: Mordekaiser consumes his Potential Shield to grant himself a shield for the same amount for 4 seconds. The shield decays exponentially over the duration. Indestructible can be recast after 0.5 seconds while the shield is active.
RECAST: Mordekaiser consumes the remaining shield, healing for a portion of the amount.
Death's Grasp or E
PASSIVE: Mordekaiser gains magic penetration.
ACTIVE: Mordekaiser summons a claw in the target direction that grants Sight icon.png sight of the area. After 0.5 seconds, it deals magic damage to enemies within and pulls them 250 units.
Realm Of Death or R
ACTIVE: Mordekaiser slows the target enemy champion by 75% over the cast time, then banishes them with him to the Death Realm for 7 seconds.
Mordekaiser also consumes the target's soul for 7 seconds, healing himself for 10% of their maximum health and reducing their current attack damage, ability power,total attack speed, maximum health, armor, magic resist, and size by 10%, in addition to gaining them for himself. If the target dies while inside the Death Realm, Mordekaiser keeps their partial stats until they respawn.
Units between realms see each other as spirits, considering each other dead and negating any interactions between each other. Only Mordekaiser and the target will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden to units outside of it, and vice versa. All Summon pets still inside the realm are killed at its end.
If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well.
Passive
INNATE: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit.
Morderkaiser generates a stack for each enemy champion or monster hit by his damaging basic attacks or basic abilities, lasting for 4 seconds, refreshing on subsequent hits, and stacking up to 3 times. At 3 stacks, he gains Darkness Rise.
RISE: Mordekaiser gains 3 / 6 / 9% (based on level) bonus movement speed and dealsγ 5 β 15.2 (based on level) (+ 30% AP) (+ 1% β 5% (based on level) of target's maximum health) magic damage every second γto nearby enemies. Against monsters, the damage is capped atγ 28 β 164 (based on level) per second. γ
Obliterate or Q
ACTIVE: Mordekaiser strikes his mace down in a line in the target direction, dealing magic damage to enemies within, increased if only one enemy is hit.
Indestructible or W
PASSIVE: Mordekaiser stores 45% of the post-mitigation damage he deals and 15% of the pre-mitigation damage he takes,γ reduced by 75% for non-champion sources, γas Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by 8 β 25 (based on level) every second after not dealing or taking damage for 1 second. While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it.
ACTIVE: Mordekaiser consumes his Potential Shield to grant himself a shield for the same amount for 4 seconds. The shield decays exponentially over the duration. Indestructible can be recast after 0.5 seconds while the shield is active.
RECAST: Mordekaiser consumes the remaining shield, healing for a portion of the amount.
Death's Grasp or E
PASSIVE: Mordekaiser gains magic penetration.
ACTIVE: Mordekaiser summons a claw in the target direction that grants Sight icon.png sight of the area. After 0.5 seconds, it deals magic damage to enemies within and pulls them 250 units.
Realm Of Death or R
ACTIVE: Mordekaiser slows the target enemy champion by 75% over the cast time, then banishes them with him to the Death Realm for 7 seconds.
Mordekaiser also consumes the target's soul for 7 seconds, healing himself for 10% of their maximum health and reducing their current attack damage, ability power,total attack speed, maximum health, armor, magic resist, and size by 10%, in addition to gaining them for himself. If the target dies while inside the Death Realm, Mordekaiser keeps their partial stats until they respawn.
Units between realms see each other as spirits, considering each other dead and negating any interactions between each other. Only Mordekaiser and the target will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden to units outside of it, and vice versa. All Summon pets still inside the realm are killed at its end.
If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well.
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