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Spells:
Teleport
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction

Greater Mark of Desolation These babies give a grand total of 15 armor pen for more damage on your



These are changable with either



Great spells for Nasus include:







Anything else I would not recommend on Nasus



Getting you're turret damaged often?

Are they melee DPS, that are harassing you?

In any case try to level your

In a near perfect game where they don't harass you as much priority








During mid to late game, you'll probably be using your


Getting Buffs
Most of the time your jungler will give the blue buff to your AP carry, who is usually mid, however if he doesn't and he already has the enemy blue buff, you can grab it and dominate your lane.



These give you both lane sustainability and a good amount of farming with





Next look at the enemy team composition, if they are mostly AS champions like






However, if they are balanced, than get

Now you can optionally buy a



If you bought the



Lastly you finish the

Defense
All AD with no hard CC?

If they deal AD but aren't AS oriented switch


If someone already grabbed the



Just want to be more to be more tanky?

Damage Items
Someone already grab a stark's fervor? Get a













In the typical build with




Bonuses
+20% Lifesteal, 20% Attack Speed, and 30 Health per 5 seconds.
-Reduces the Armor of nearby enemy champions by 20.
-Reduces Attack speed of nearby enemies by 20%
-Reduces 40 armor from Spirit Fire



If there are two top laners, meaning that they have no jungler, than you'll have to play cautious, as sometimes, one wrong step can end up with you popping a pot under turret with half hp. Of course sometimes they are stupid and try to tower dive in which case you just wither, and siphoning strike, forcing them to both back out for a bit and lose hp. This sets up easier kills.
In either scenario, you should be playing passively, farming up you're



During mid game, is where those skirmishes with the enemy team occur more often. Some full out team battles will even occur. Your job is to push your lane and also keep a close eye on the map, if you sense that a teamfight is going to occur either teleport to a relatively close location there or try to walk there. This is when your a real threat to the enemy team as you can probably take down the enemy turret without any help.
Late game you will, be probably in constant fights, at this point Baron should already be warded no questions asked. If they don't ward it however than you can take an early Baron, or wait for them to come and jump them. If the enemy team is MIA, don't just facecheck bushes in the river, because that's pretty much just suicide. There are also instances where you will be winning by quite a bit, if that is the case than you can, probably split push with you on one lane and your team on the other lane.
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